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Messages - Midian Design

#41
Thank you miguel, please send me a PM about this warning.
#42
Added some more new screenies :)
#43
Thank you mate :)
#44
Added some new screenshots :)
#45
Thank you CD :)


Bye ;)
#47
Thank you Arj0n for your translation! :)
#48



Game & Story: Midian Design (Danilo Cagliari)
Game Translation [english]: Paul Giaccone
Beta Test & Help: Arj0n, Paul Giaccone, Pan, Flavio Soldani.

Three years have passed since Bob Marshall and Neena joined the Quantumnaut Fleet, the controllers of the space-time paradoxes of the Multiverse.
Thanks to a fortunate and rapid series of connected coincidences and his incredible capacity for adapting to the most desperate of situations, Bob managed to get himself promoted to the rank of Captain very quickly...
And obviously managed to get his very own Quantumship, the "Higgins One".



But not everything in the garden was rosy. Envy was present even on board the Quantumnaut Orbital Station.
Several months earlier, Neena had become Bob's wife, but Colonel Fen'Herh had not stopped pestering her with his insistent advances.
What better way to get rid of Bob than to send him on a mission with no possibility of return, to the edges of the "Immense Black", the largest supermassive black hole ever discovered?



Unbelievably, Bob found himself reliving the same situation from three years before. This time it wasn't the fault of Space Pirates, but the total lack of understanding on his part of things such as "event horizons" and "singularities".
The Quantumship managed to escape the grasp of the "Immense Black" just in time, but the reactors, now damaged, wouldn't allow a "jump" towards the Orbital Station.



The only hope of salvation was a small planet, the first one that could be reached from the place the accident had occurred to try to land gently on its surface, and to hope that there was a population there to interact with.
Perhaps a peaceful one.
The journey lasted around two months, but fortunately he managed to land there.



He discovered very quickly that not only was "Tir" inhabited, but that he found himself in a potentially privileged situation. The inhabitants, robots, worshipped him immediately, declaring him as "God returned to save them".
For some, however, Bob absolutely was not a divinity, but a normal being, as normal as their creators were, called the "Ancient Astronauts" by the atheists (yes, even among robots there can be atheists).
Being a god might be nice (enemies notwithstanding), but Neena was definitely more important, and Colonel Fen'Herh couldn't go unpunished.

Video & more: CLICK HERE!


#49



Get the demo here.

[embed=720,540]http://youtu.be/9j2mpnbXS2s[/embed]

[embed=720,540]http://youtu.be/pt9cDGgH1nA[/embed]

Game by: Danilo Cagliari
Translation: Paul Giaccone
Help & PR: Arj0n
Beta Test: Arj0n, Paul Giaccone, Flavio Soldani, Pan.
Languages: English/Italiano
Resolution: 1024x768 32bit

- Story 100%
- Graphics 100%
- Puzzles 100%
- Scripting 100%
- Music/sound 100%
- Inspirations: Fringe, X Files, The Manchurian Candidate, Naked Lunch.



Features:

- Full voice acting (finally!)
- 2 characters
- Simple, intuitive interface
- Many items to collect, not all of which can be used
- Help button
- Dark humour in a story unsuitable for younger players

Penelope Barker and Aaron S. Reid are agents of the extra-governmental Pandora Global Corp,
which works in parallel with the CIA. Unbeknown to them, they are also guinea pigs in an
ambitious and dangerous project.
In fact, the corporation is experimenting with a modification to DNA that is capable of
altering the faculties of the guinea-pig subjects, thereby granting them powers beyond the
ordinary.



Powers that are suppressed by means of an antidote (administered without their
knowledge while they are in the organisation's offices) and activated by voice command:
from that moment on, the agents act like automata, under the total control of the corporation.
Penelope develops the ability to generate dangerous energy, sending out from her hands
in a beam, while Aaron can bring about alterations to space-time and hence interact
with other dimensions.                         

Unaware of their condition, they set off on one of the missions intended to realise
"Project Apotheosis", the implications of which are unknown to all taking part in
it save Pandora Parlow, the president of the organisation.
The two agents must simply recover ancient artefacts that have carvings that resemble
maps...
When they meet their contact and his colleagues, things escalate: the money in their
possession is found to be counterfeit and they end up being taken to a place that
strongly resembles a prison and are jailed. During the course of events, Penelope
and Aaron discover that the individuals unknown to them up until that time are in
turn members of an organisation based on the same deserted island as the prison.



Now that they are locked up and no longer being administered the antidote, their
powers will be reawoken and will enable them to escape, at least from the prison:
escaping from the island will be much harder. A complete absence of equipment,
the parallel dimensions that impinge on reality and a severe lack of help, given
that the island is sparsely populated, will make the task impossible.



more info @ http://www.midiandesign.com

#50
New video now available :)
#51
Thank you to everyone :) (@punkkommando77 non dirlo a me).
#52
Some reviews :)

Leviathyn: "...Oz and the three ghosts are realistic in a way that horror movie characters aren’t. The environments immerse you; even the black and white ones make you feel as if you’re really there..." 9/10

Adventure Classic Gaming: "Oz Orwell and the Crawling Chaos is a surprisingly competent indie adventure." 4/5

The Gamer Scene: "Oz’s sense of humor, mixed with the creepy story this indie game gives, makes this title easy to recommend, especially for those with a love for adventure games." 3.5/5

Idealsoft Blog: "Oz Orwell and the Crawling Chaos, a parte alcune brevi sequenze ispirate all’immaginario horror, non sarà quindi un’avventura grafica che vi farà saltare sulla sedia ma saprà sicuramente condurvi dentro una storia fantastica piena di sorprese dove dovremo aiutare per essere aiutati scoprendo un po’ alla volta la vera natura del male."

http://leviathyn.com/blog/review/oz-orwell-and-the-crawling-chaos/
http://www.adventureclassicgaming.com/index.php/site/reviews/737/
http://www.thegamerscene.com/2012/07/oz-orwell-and-the-creeping-chaos-review-oz-creeps-into-my-heart/
http://www.idealsoftblog.it/2012/07/oz-orwell-and-crawling-chaos.html
#53



Game & Story: Midian Design (Danilo Cagliari)
Game Translation [english]: Paul Giaccone
Beta Test & Help: Arj0n, Paul Giaccone, Pan, Flavio Soldani.

- Story 100%
- Graphics 100%
- Scripting 100%
- Music/sound 100%

Three years have passed since Bob Marshall and Neena joined the Quantumnaut Fleet, the controllers of the space-time paradoxes of the Multiverse.
Thanks to a fortunate and rapid series of connected coincidences and his incredible capacity for adapting to the most desperate of situations, Bob managed to get himself promoted to the rank of Captain very quickly...
And obviously managed to get his very own Quantumship, the "Higgins One".



But not everything in the garden was rosy. Envy was present even on board the Quantumnaut Orbital Station.
Several months earlier, Neena had become Bob's wife, but Colonel Fen'Herh had not stopped pestering her with his insistent advances.
What better way to get rid of Bob than to send him on a mission with no possibility of return, to the edges of the "Immense Black", the largest supermassive black hole ever discovered?



Unbelievably, Bob found himself reliving the same situation from three years before. This time it wasn't the fault of Space Pirates, but the total lack of understanding on his part of things such as "event horizons" and "singularities".
The Quantumship managed to escape the grasp of the "Immense Black" just in time, but the reactors, now damaged, wouldn't allow a "jump" towards the Orbital Station.



The only hope of salvation was a small planet, the first one that could be reached from the place the accident had occurred to try to land gently on its surface, and to hope that there was a population there to interact with.
Perhaps a peaceful one.
The journey lasted around two months, but fortunately he managed to land there.



He discovered very quickly that not only was "Tir" inhabited, but that he found himself in a potentially privileged situation. The inhabitants, robots, worshipped him immediately, declaring him as "God returned to save them".
For some, however, Bob absolutely was not a divinity, but a normal being, as normal as their creators were, called the "Ancient Astronauts" by the atheists (yes, even among robots there can be atheists).
Being a god might be nice (enemies notwithstanding), but Neena was definitely more important, and Colonel Fen'Herh couldn't go unpunished.

Video & more: CLICK HERE!

#54



Game & Story: Midian Design (Danilo Cagliari)
Game Translation [english]: Paul Giaccone
Beta Test & Help: Arj0n, Paul Giaccone, Pan, Flavio Soldani.

Hi, my name is Oz Orwell and I'm the founder, director, cameraman and
ghost-investigator of "Ghosts & Mansions".
Yes, the very internet portal where every week you can see a new ghost case.





Sure, I have to do everything myself, but I've never felt the need for staff.
Many people think I'm a fraud, that the presences in my film clips
are computer graphics.





Well, that's right. I've visited 35 locations in Europe and 12 in America
presumed to be haunted, and I've seen and heard absolutely nothing...
But things were about to change.





Computer graphics wouldn't be needed for "Angst Mansion".



And no one would ever see the new episode.


OS: Windows XP/Vista/7
CPU: 1.0 GHZ processor
RAM: 1 GB
HD: free space 1.5 GB
Video card: 128 MB DirectX 9.0
Languages: English/Italiano



More info: www.midiandesign.com




#55
Congrats Iliya   :)
#57
Congrats on the release :)
#58
Quote from: »Arj0n« on Tue 21/02/2012 08:55:27
It's not only Lovecraft based, it's also based on a true building: The "Angst Hotel"

"Angst Hotel", Bordighera, Italy.
This old elegant hotel has been abandoned since WW2 and believed to be haunted by ghosts.
Probably because it was transformed in a war hospital during WW1 and WW2. Many soldier died there...

Correct :) I visited it 20 years ago, a reaaaally creepy place :)

#59
But the really important thing is: it really works the Italian / English translation made ​​with Google Translate, in this post ?  :=

Yes, there is also a reference to Lovecraft.
With Dave we agreed for Doc Apocalypse, but because of his commitment does not have time for other titles, never mind, Arj0n is a bug killer :). Initially the idea was to get close to Cruise for a Corpse, but actually is more like a cross between the first Alone in the Dark and 7th Guest.
#60
New screenshots added.
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