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Messages - Midian Design

#61
If I didn't know the walkthrough, I wouldn't be able to complete the game... congrats! :D

Spoiler

I thought about this possibility but we must first see what will happen after December 21, 2012  :=
[close]

#62
Thank you all so much! ;)

@Merlin86 Grazie di cuore, ho apprezzato molto il tuo reply!
#64
Completed Game Announcements / Doc Apocalypse
Fri 10/02/2012 10:49:24



Game & Story: Midian Design (Danilo Cagliari)
Music: D.C. Digital Orchestra
Game Translation [english]: Paul Giaccone
Beta Test & Help: Arj0n, Paul Giaccone, Pan, Flavio Soldani.
Resolution 1024x768 at 32-bit color
Genres: Sci-Fi/Counterculture/Exopolitics
Languages: English/Italiano



STORY

Apocalypse, Aliens, New World Order, Illuminati...


Is it possible to control the weather? Is it possible to make it rain on demand or to chase the clouds from the sky? Controlling such things would mean saving the planet from drought, living in a world without hurricanes and storms, always having abundant crops and keeping the glaciers safe.
According to Lewis P. Higgins, this was not fantasy, but reality. He was aware of the fact that the technology he was in the process of completing would, in the wrong hands, be a weapon for the destruction of the human race, but, idealist that he was, he felt he was working for a good cause.
Lewis was a strange character with a troubled life but also many successes and achievements: an eight-year-old son of whom he was proud; a nearly completed device that would be able to stop earthquakes; a time machine that allowed one to travel into the future for twenty seconds; many objects of varying type and importance; and the Cloud Buster, which was practically complete.



Whom to present his inventions to, how to present them, how to be sure that no one would put these resources to terrible use? Those things mattered little right now. Before overcoming the moral difficulties, he had to deal with the practical ones, namely testing and improving, making reliable machines that were not dangerous to operate. It had been with one such prototype of a machine to control earthquakes that he had seen his wife die. During the testing process, Jenny, a scientist like him, had lost her life in an explosion. Lewis had not been able to come to terms with the event, and the pain grew when he saw in his son's eyes the look of his mother.
As a result of this tragic experience, during tests on the Cloud Buster, he decided to be alone in his bunker and to leave his son in the laboratory in Montauk (a small nearby town) with his new partner, who was also a scientist. Elzebeth Tesla was not happy having to give up attending the experiments, but she loved the little boy (Tobias Higgins on his birth certificate, but known to everyone as Tachy, a shortened form of "tachyon") very much and respected his father's wishes. Nevertheless, she was able to be attend the events via monitor. Nothing could happen to them ten metres underground in a bunker that was identical in every way to the one where the experiment would take place and that had every comfort; as well as the time machine, there was ample food, a CD player, all kinds of video games for Tachy...



In 1953? Yes, the time machine provided a few "out-of-place" possessions, but Lewis did not take things too far and went out of his way not to incur paradoxes, at least, not dangerous ones... some clothes from 1985 for Elzebeth, a few DVDs for Tachy and some electronic components with which to complete his machines. The important thing was to appear in the right place at the right time (who said "thief"?). Completing the time-travel project would not be easy. Unfortunately, the time jump worked one time in a thousand. Sometimes he was able to see his entire invention in the future, in 1974, to be precise. Once he even spoke to himself in 1976, but in twenty seconds it was difficult to have a very productive conversation.
Everything was ready for testing in the laboratory of Doc Apocalypse, as his college friends had renamed him (his ideas were often the grounds for scorn or great terror). He pressed the start button and the enormous propeller, set on top of the nearby mountain, hidden from view by ancient trees, was set in motion, projecting an energy flow towards the menacing clouds covering Serenity. After twenty minutes, a widening path was dissolving the impending storm and the camera pointed at the sky clearly demonstrated that the experiment had been a success.



Unfortunately, something went wrong.
Bolts of energy ripped through the sky and accumulated in the area torn apart by the rays from the propellor. The last thing Doc Apocalypse was able to observe before the monitor signal was lost was gigantic shadows and indistinct swarms.
Immediately he warned Elzebeth and Tachy to remain in their bunker until he arrived. Collecting the car keys, he suddenly halted. The speakers in the laboratory filled the room with the screams of terror of the inhabitants of Serenity. Horrendous roars alternated with screams of terror: ten metres above his head, something terrible was exterminating the populace.  He urged his family once more to remain where they were and ran to the control panel, rapidly pressing buttons and gathering reams of data understandable only to him.
After twenty hellish minutes, the speakers relayed what he feared: horrifying explosions silenced everything. The gauges in the laboratory indicated high levels of radioactivity, but from the speakers there was only silence. The experiment had gone decidedly wrong. Something awful had crossed over through a portal that had appeared with no logical explanation, and the army had responded with the only resource deemed appropriate, a hail of nuclear bombs. From the extent of the explosions, he realised that this was not a new Hiroshima but an onslaught of multiple bombs of smaller size than the one used in the 1945 event.



How widespread was the disaster? How many creatures had emerged from the portal and how far had the bombing extended? He had no way of knowing.
The auxiliary power system switched itself on, and he was still able to communicate with Elzebeth despite there being no electricity (or anything else) coming from outside. He could not leave or he would die. He could only wait, watching the radioactivity gauge. According to his calculations, he could not open that damned door for eight months, at which point he would suffer only minor damage (more or less). He explained the situation briefly to his beloved and they said goodbye to each other for the last time thirty days after the bombardment. After that, there was only an anxious silence, with none of his apparatus working and four blue light bulbs powered by small solar panels placed outside, which had fortunately remained intact.
Eight months passed.



He took the atomiser, the heart of the time machine (he had not been confident leaving the mechanism active while Tachy had been around), opened the door and took a deep breath. The air-regenerators of own his invention, which had been active in the bunker, had done their work, but breathing real air, albeit still contaminated, was satisfying in an entirely different way.



He had to find his family, force his way through the rubble and survive in the face of anything he might meet out there. Activating the time machine (fortunately it did not require electricity, only the atomiser) would have been easy, however it was a much more complex matter to program it for a jump into the past. He was not yet capable of doing that, although the idea of being able to save his wife, before he had met Elzebeth, would spur him to overcome the problem.



His mission was a simple concept, but confoundedly difficult to realise: to go and warn himself, eight months earlier, to prevent the Apocalypse.



FEATURES

- In-game visual noise
- Many items to collect, not all of which can be used
- Dark humour in a story unsuitable for younger players
- Food for thought on delicate issues of counterculture and exopolitics
- Help button in every screen (directions, interactions, ...)
- Inspirations & Thanks: Pierluigi Ighina, Nikola Tesla, Wilhelm Reich,
Zecharia Sitchin, Corrado Malanga, David Icke, X Times, The Secret & Adam Mack,
The War of the Worlds, The Day the Earth Stood Still, Fire in the Sky, 6 Days on Earth.


TRAILER

http://www.youtube.com/watch?feature=player_embedded&v=kHSlkT-ifY8



More info & system requirements at: http://www.midiandesign.com



BUY @

https://secure.bmtmicro.com/servlets/Orders.ShoppingCart?CID=7332&PRODUCTID=73320002




#65



Game & Story: Midian Design (Danilo Cagliari)
Music: D.C. Digital Orchestra
Game Translation [english]: Paul Giaccone
Beta Test & Help: Arj0n, Paul Giaccone, Pan, Flavio Soldani.
Resolution 1024x768 at 32-bit color
Genres: Sci-Fi/Counterculture/Exopolitics



STORY

Apocalypse, Aliens, New World Order, Illuminati...


Is it possible to control the weather? Is it possible to make it rain on demand or to chase the clouds from the sky? Controlling such things would mean saving the planet from drought, living in a world without hurricanes and storms, always having abundant crops and keeping the glaciers safe.
According to Lewis P. Higgins, this was not fantasy, but reality. He was aware of the fact that the technology he was in the process of completing would, in the wrong hands, be a weapon for the destruction of the human race, but, idealist that he was, he felt he was working for a good cause.
Lewis was a strange character with a troubled life but also many successes and achievements: an eight-year-old son of whom he was proud; a nearly completed device that would be able to stop earthquakes; a time machine that allowed one to travel into the future for twenty seconds; many objects of varying type and importance; and the Cloud Buster, which was practically complete.



Whom to present his inventions to, how to present them, how to be sure that no one would put these resources to terrible use? Those things mattered little right now. Before overcoming the moral difficulties, he had to deal with the practical ones, namely testing and improving, making reliable machines that were not dangerous to operate. It had been with one such prototype of a machine to control earthquakes that he had seen his wife die. During the testing process, Jenny, a scientist like him, had lost her life in an explosion. Lewis had not been able to come to terms with the event, and the pain grew when he saw in his son's eyes the look of his mother.
As a result of this tragic experience, during tests on the Cloud Buster, he decided to be alone in his bunker and to leave his son in the laboratory in Montauk (a small nearby town) with his new partner, who was also a scientist. Elzebeth Tesla was not happy having to give up attending the experiments, but she loved the little boy (Tobias Higgins on his birth certificate, but known to everyone as Tachy, a shortened form of "tachyon") very much and respected his father's wishes. Nevertheless, she was able to be attend the events via monitor. Nothing could happen to them ten metres underground in a bunker that was identical in every way to the one where the experiment would take place and that had every comfort; as well as the time machine, there was ample food, a CD player, all kinds of video games for Tachy...



In 1953? Yes, the time machine provided a few "out-of-place" possessions, but Lewis did not take things too far and went out of his way not to incur paradoxes, at least, not dangerous ones... some clothes from 1985 for Elzebeth, a few DVDs for Tachy and some electronic components with which to complete his machines. The important thing was to appear in the right place at the right time (who said "thief"?). Completing the time-travel project would not be easy. Unfortunately, the time jump worked one time in a thousand. Sometimes he was able to see his entire invention in the future, in 1974, to be precise. Once he even spoke to himself in 1976, but in twenty seconds it was difficult to have a very productive conversation.
Everything was ready for testing in the laboratory of Doc Apocalypse, as his college friends had renamed him (his ideas were often the grounds for scorn or great terror). He pressed the start button and the enormous propeller, set on top of the nearby mountain, hidden from view by ancient trees, was set in motion, projecting an energy flow towards the menacing clouds covering Serenity. After twenty minutes, a widening path was dissolving the impending storm and the camera pointed at the sky clearly demonstrated that the experiment had been a success.



Unfortunately, something went wrong.
Bolts of energy ripped through the sky and accumulated in the area torn apart by the rays from the propellor. The last thing Doc Apocalypse was able to observe before the monitor signal was lost was gigantic shadows and indistinct swarms.
Immediately he warned Elzebeth and Tachy to remain in their bunker until he arrived. Collecting the car keys, he suddenly halted. The speakers in the laboratory filled the room with the screams of terror of the inhabitants of Serenity. Horrendous roars alternated with screams of terror: ten metres above his head, something terrible was exterminating the populace.  He urged his family once more to remain where they were and ran to the control panel, rapidly pressing buttons and gathering reams of data understandable only to him.
After twenty hellish minutes, the speakers relayed what he feared: horrifying explosions silenced everything. The gauges in the laboratory indicated high levels of radioactivity, but from the speakers there was only silence. The experiment had gone decidedly wrong. Something awful had crossed over through a portal that had appeared with no logical explanation, and the army had responded with the only resource deemed appropriate, a hail of nuclear bombs. From the extent of the explosions, he realised that this was not a new Hiroshima but an onslaught of multiple bombs of smaller size than the one used in the 1945 event.



How widespread was the disaster? How many creatures had emerged from the portal and how far had the bombing extended? He had no way of knowing.
The auxiliary power system switched itself on, and he was still able to communicate with Elzebeth despite there being no electricity (or anything else) coming from outside. He could not leave or he would die. He could only wait, watching the radioactivity gauge. According to his calculations, he could not open that damned door for eight months, at which point he would suffer only minor damage (more or less). He explained the situation briefly to his beloved and they said goodbye to each other for the last time thirty days after the bombardment. After that, there was only an anxious silence, with none of his apparatus working and four blue light bulbs powered by small solar panels placed outside, which had fortunately remained intact.
Eight months passed.



He took the atomiser, the heart of the time machine (he had not been confident leaving the mechanism active while Tachy had been around), opened the door and took a deep breath. The air-regenerators of own his invention, which had been active in the bunker, had done their work, but breathing real air, albeit still contaminated, was satisfying in an entirely different way.



He had to find his family, force his way through the rubble and survive in the face of anything he might meet out there. Activating the time machine (fortunately it did not require electricity, only the atomiser) would have been easy, however it was a much more complex matter to program it for a jump into the past. He was not yet capable of doing that, although the idea of being able to save his wife, before he had met Elzebeth, would spur him to overcome the problem.



His mission was a simple concept, but confoundedly difficult to realise: to go and warn himself, eight months earlier, to prevent the Apocalypse.



FEATURES

- In-game visual noise
- Many items to collect, not all of which can be used
- Dark humour in a story unsuitable for younger players
- Food for thought on delicate issues of counterculture and exopolitics
- Help button in every screen (directions, interactions, ...)
- Inspirations & Thanks: Pierluigi Ighina, Nikola Tesla, Wilhelm Reich,
Zecharia Sitchin, Corrado Malanga, David Icke, X Times, The Secret & Adam Mack,
The War of the Worlds, The Day the Earth Stood Still, Fire in the Sky, 6 Days on Earth.


TRAILER

http://www.youtube.com/watch?feature=player_embedded&v=kHSlkT-ifY8



More info & system requirements at: http://www.midiandesign.com



BUY @

https://secure.bmtmicro.com/servlets/Orders.ShoppingCart?CID=7332&PRODUCTID=73320002




#66



Game & Story: Midian Design (Danilo Cagliari)
Music: D.C. Digital Orchestra
Game Translation [english]: Paul Giaccone
Beta Test & Help: Arj0n, Paul Giaccone, Pan, Flavio Soldani.
Resolution 1024x768 at 32-bit color
Genres: Sci-Fi/Counterculture/Exopolitics



STORY

Apocalypse, Aliens, New World Order, Illuminati...


Is it possible to control the weather? Is it possible to make it rain on demand or to chase the clouds from the sky? Controlling such things would mean saving the planet from drought, living in a world without hurricanes and storms, always having abundant crops and keeping the glaciers safe.
According to Lewis P. Higgins, this was not fantasy, but reality. He was aware of the fact that the technology he was in the process of completing would, in the wrong hands, be a weapon for the destruction of the human race, but, idealist that he was, he felt he was working for a good cause.
Lewis was a strange character with a troubled life but also many successes and achievements: an eight-year-old son of whom he was proud; a nearly completed device that would be able to stop earthquakes; a time machine that allowed one to travel into the future for twenty seconds; many objects of varying type and importance; and the Cloud Buster, which was practically complete.



Whom to present his inventions to, how to present them, how to be sure that no one would put these resources to terrible use? Those things mattered little right now. Before overcoming the moral difficulties, he had to deal with the practical ones, namely testing and improving, making reliable machines that were not dangerous to operate. It had been with one such prototype of a machine to control earthquakes that he had seen his wife die. During the testing process, Jenny, a scientist like him, had lost her life in an explosion. Lewis had not been able to come to terms with the event, and the pain grew when he saw in his son's eyes the look of his mother.
As a result of this tragic experience, during tests on the Cloud Buster, he decided to be alone in his bunker and to leave his son in the laboratory in Montauk (a small nearby town) with his new partner, who was also a scientist. Elzebeth Tesla was not happy having to give up attending the experiments, but she loved the little boy (Tobias Higgins on his birth certificate, but known to everyone as Tachy, a shortened form of "tachyon") very much and respected his father's wishes. Nevertheless, she was able to be attend the events via monitor. Nothing could happen to them ten metres underground in a bunker that was identical in every way to the one where the experiment would take place and that had every comfort; as well as the time machine, there was ample food, a CD player, all kinds of video games for Tachy...



In 1953? Yes, the time machine provided a few "out-of-place" possessions, but Lewis did not take things too far and went out of his way not to incur paradoxes, at least, not dangerous ones... some clothes from 1985 for Elzebeth, a few DVDs for Tachy and some electronic components with which to complete his machines. The important thing was to appear in the right place at the right time (who said "thief"?). Completing the time-travel project would not be easy. Unfortunately, the time jump worked one time in a thousand. Sometimes he was able to see his entire invention in the future, in 1974, to be precise. Once he even spoke to himself in 1976, but in twenty seconds it was difficult to have a very productive conversation.
Everything was ready for testing in the laboratory of Doc Apocalypse, as his college friends had renamed him (his ideas were often the grounds for scorn or great terror). He pressed the start button and the enormous propeller, set on top of the nearby mountain, hidden from view by ancient trees, was set in motion, projecting an energy flow towards the menacing clouds covering Serenity. After twenty minutes, a widening path was dissolving the impending storm and the camera pointed at the sky clearly demonstrated that the experiment had been a success.



Unfortunately, something went wrong.
Bolts of energy ripped through the sky and accumulated in the area torn apart by the rays from the propellor. The last thing Doc Apocalypse was able to observe before the monitor signal was lost was gigantic shadows and indistinct swarms.
Immediately he warned Elzebeth and Tachy to remain in their bunker until he arrived. Collecting the car keys, he suddenly halted. The speakers in the laboratory filled the room with the screams of terror of the inhabitants of Serenity. Horrendous roars alternated with screams of terror: ten metres above his head, something terrible was exterminating the populace.  He urged his family once more to remain where they were and ran to the control panel, rapidly pressing buttons and gathering reams of data understandable only to him.
After twenty hellish minutes, the speakers relayed what he feared: horrifying explosions silenced everything. The gauges in the laboratory indicated high levels of radioactivity, but from the speakers there was only silence. The experiment had gone decidedly wrong. Something awful had crossed over through a portal that had appeared with no logical explanation, and the army had responded with the only resource deemed appropriate, a hail of nuclear bombs. From the extent of the explosions, he realised that this was not a new Hiroshima but an onslaught of multiple bombs of smaller size than the one used in the 1945 event.



How widespread was the disaster? How many creatures had emerged from the portal and how far had the bombing extended? He had no way of knowing.
The auxiliary power system switched itself on, and he was still able to communicate with Elzebeth despite there being no electricity (or anything else) coming from outside. He could not leave or he would die. He could only wait, watching the radioactivity gauge. According to his calculations, he could not open that damned door for eight months, at which point he would suffer only minor damage (more or less). He explained the situation briefly to his beloved and they said goodbye to each other for the last time thirty days after the bombardment. After that, there was only an anxious silence, with none of his apparatus working and four blue light bulbs powered by small solar panels placed outside, which had fortunately remained intact.
Eight months passed.



He took the atomiser, the heart of the time machine (he had not been confident leaving the mechanism active while Tachy had been around), opened the door and took a deep breath. The air-regenerators of own his invention, which had been active in the bunker, had done their work, but breathing real air, albeit still contaminated, was satisfying in an entirely different way.



He had to find his family, force his way through the rubble and survive in the face of anything he might meet out there. Activating the time machine (fortunately it did not require electricity, only the atomiser) would have been easy, however it was a much more complex matter to program it for a jump into the past. He was not yet capable of doing that, although the idea of being able to save his wife, before he had met Elzebeth, would spur him to overcome the problem.



His mission was a simple concept, but confoundedly difficult to realise: to go and warn himself, eight months earlier, to prevent the Apocalypse.



FEATURES

- In-game visual noise
- Many items to collect, not all of which can be used
- Dark humour in a story unsuitable for younger players
- Food for thought on delicate issues of counterculture and exopolitics
- Help button in every screen (directions, interactions, ...)
- Inspirations & Thanks: Pierluigi Ighina, Nikola Tesla, Wilhelm Reich,
Zecharia Sitchin, Corrado Malanga, David Icke, X Times, The Secret & Adam Mack,
The War of the Worlds, The Day the Earth Stood Still, Fire in the Sky, 6 Days on Earth.


TRAILER

http://www.youtube.com/watch?feature=player_embedded&v=kHSlkT-ifY8



More at: http://www.midiandesign.com



BUY @

https://secure.bmtmicro.com/servlets/Orders.ShoppingCart?CID=7332&PRODUCTID=73320002




#67
They're in game screens, there's only a logo on it :)
#68



Out in Aug 2012 (italian/english)

Game & Story: Midian Design (Danilo Cagliari)
Music: D.C. Digital Orchestra
Game Translation [english]: Paul Giaccone
Beta Test & Help: Arj0n, Paul Giaccone, Pan, Flavio Soldani.


- Story 100%
- Graphics 20%
- Scripting 20%
- Music/sound 20%



STORY

Hi, my name is Oz Orwell and I'm the founder, director, cameraman and ghost-investigator
of "Ghosts & Mansions".



Yes, the very internet portal where every week you can see a new ghost case.
Sure, I have to do everything myself, but I've never felt the need for staff. Many people
think I'm a fraud, that the presences in my film clips are computer graphics.



Well, that's right. I've visited 35 locations in Europe and 12 in America presumed to be
haunted, and I've seen and heard absolutely nothing...
But things were about to change.













Computer graphics wouldn't be needed for "Angst Mansion".

And no one had ever seen the new episode.



VIDEO PREVIEW: http://www.youtube.com/watch?feature=player_embedded&v=1RSr4Vw0aCk

(LITTLE) NON-PLAYABLE DEMO: http://www.adventuregamestudio.co.uk/games.php?action=detail&id=1534

MORE INFO AT: www.midiandesign.com

#69
AGS Games in Production / Re: Doc Apocalypse
Thu 15/12/2011 08:38:59
Ok it's done, next steps: translation / beta test... Paolooo  :=



=> LAST VIDEO: http://www.youtube.com/watch?feature=player_embedded&v=kHSlkT-ifY8

=> MORE INFO: http://www.midiandesign.com/

#70
Quote from: Iliya on Sun 04/12/2011 21:48:12
Hello everyone,

I planned to release Cosmos Quest 4 until the end of 2011. But the testing will take at least 1 month. So the release is moved to January or February 2012. Here is a new screenshot as an apology for the delay.


Fantastic screenshot, and I know "the situation"  :=
#71
AGS Games in Production / Re: Doc Apocalypse
Sun 06/11/2011 09:17:22
First post updated (last update before the release)  :)
#72
Congrats  :)
#73
AGS Games in Production / Re: The Cat Lady
Mon 22/08/2011 14:49:27
Good job and <3 the gas mask  :P
#74
AGS Games in Production / Re: Doc Apocalypse
Thu 18/08/2011 17:44:36
New screenshot: Beth, Tachy, Wernher Von Braun and the Time Machine (Inside Area 51, you can use both of them)



New video: Doc Apocalypse - MAKING OF -> http://www.youtube.com/user/mdmidiandesign

:)
#75
AGS Games in Production / Re: Doc Apocalypse
Tue 26/07/2011 10:04:28
- 2 New screenshots

:)
#76
AGS Games in Production / Re: Doc Apocalypse
Wed 22/06/2011 15:32:28
(First post updated)

- Now available a Help button in every screen (directions, interactions, ...)
#77
AGS Games in Production / Re: Doc Apocalypse
Tue 21/06/2011 17:20:31
Updates:

- New (and persistent) GUI ( @Ascovel's Crew  :=  )
- Bigger fonts ( @Dave Gilbert  8) )
- BIGGER names on the world map ( @Arj0n  :o  )
- New screenshots
- New video http://www.youtube.com/user/mdmidiandesign

:)
#78
AGS Games in Production / Re: Doc Apocalypse
Fri 20/05/2011 16:37:36
Cinema 4D only for BG (or some strange chars, not human). I start working characters with poser, but I admit I really suck with this, so I work hard after on photoshop (the tablet only with bgs). Every char had 15 frames (only for walkcycles) for 8 directions, so a lot of work  :'(

P.S.: I see in your sign that you need to be corrected in english, and your name is rocco, if you are italian we can speak in PM  :=
#79
AGS Games in Production / Re: Doc Apocalypse
Fri 20/05/2011 16:24:47
Oh no, I use photoshop to correct some 3d "problems" or add some details (not so much atm here in Doc, a lot in Odissea  :P )
#80
AGS Games in Production / Re: Doc Apocalypse
Fri 20/05/2011 15:59:20
Thank You  :)
I use Cinema4D, Photoshop and a graphic tablet (wacom). I sleep 7 hours per day.  :=
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