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Messages - Midian Design

#81
AGS Games in Production / Doc Apocalypse
Thu 19/05/2011 17:36:34



Out in January 2012 (italian/english)



Game & Story: Midian Design (Danilo Cagliari)
Music: D.C. Digital Orchestra
Game Translation [english]: Paul Giaccone
Beta Test & Help: Paul Giaccone, Arj0n, Pan, Flavio Soldani.

- Story 100%
- Graphics 100%
- Scripting 100%
- Music/sound 100%


STORY

Apocalypse, Aliens, New World Order, Illuminati...


Is it possible to control the weather? Is it possible to make it rain on demand or to chase the clouds from the sky? Controlling such things would mean saving the planet from drought, living in a world without hurricanes and storms, always having abundant crops and keeping the glaciers safe.
According to Lewis P. Higgins, this was not fantasy, but reality. He was aware of the fact that the technology he was in the process of completing would, in the wrong hands, be a weapon for the destruction of the human race, but, idealist that he was, he felt he was working for a good cause.
Lewis was a strange character with a troubled life but also many successes and achievements: an eight-year-old son of whom he was proud; a nearly completed device that would be able to stop earthquakes; a time machine that allowed one to travel into the future for twenty seconds; many objects of varying type and importance; and the Cloud Buster, which was practically complete.



Whom to present his inventions to, how to present them, how to be sure that no one would put these resources to terrible use? Those things mattered little right now. Before overcoming the moral difficulties, he had to deal with the practical ones, namely testing and improving, making reliable machines that were not dangerous to operate. It had been with one such prototype of a machine to control earthquakes that he had seen his wife die. During the testing process, Jenny, a scientist like him, had lost her life in an explosion. Lewis had not been able to come to terms with the event, and the pain grew when he saw in his son's eyes the look of his mother.
As a result of this tragic experience, during tests on the Cloud Buster, he decided to be alone in his bunker and to leave his son in the laboratory in Montauk (a small nearby town) with his new partner, who was also a scientist. Elzebeth Tesla was not happy having to give up attending the experiments, but she loved the little boy (Tobias Higgins on his birth certificate, but known to everyone as Tachy, a shortened form of "tachyon") very much and respected his father's wishes. Nevertheless, she was able to be attend the events via monitor. Nothing could happen to them ten metres underground in a bunker that was identical in every way to the one where the experiment would take place and that had every comfort; as well as the time machine, there was ample food, a CD player, all kinds of video games for Tachy...



In 1953? Yes, the time machine provided a few "out-of-place" possessions, but Lewis did not take things too far and went out of his way not to incur paradoxes, at least, not dangerous ones... some clothes from 1985 for Elzebeth, a few DVDs for Tachy and some electronic components with which to complete his machines. The important thing was to appear in the right place at the right time (who said "thief"?). Completing the time-travel project would not be easy. Unfortunately, the time jump worked one time in a thousand. Sometimes he was able to see his entire invention in the future, in 1974, to be precise. Once he even spoke to himself in 1976, but in twenty seconds it was difficult to have a very productive conversation.
Everything was ready for testing in the laboratory of Doc Apocalypse, as his college friends had renamed him (his ideas were often the grounds for scorn or great terror). He pressed the start button and the enormous propeller, set on top of the nearby mountain, hidden from view by ancient trees, was set in motion, projecting an energy flow towards the menacing clouds covering Serenity. After twenty minutes, a widening path was dissolving the impending storm and the camera pointed at the sky clearly demonstrated that the experiment had been a success.



Unfortunately, something went wrong.
Bolts of energy ripped through the sky and accumulated in the area torn apart by the rays from the propellor. The last thing Doc Apocalypse was able to observe before the monitor signal was lost was gigantic shadows and indistinct swarms.
Immediately he warned Elzebeth and Tachy to remain in their bunker until he arrived. Collecting the car keys, he suddenly halted. The speakers in the laboratory filled the room with the screams of terror of the inhabitants of Serenity. Horrendous roars alternated with screams of terror: ten metres above his head, something terrible was exterminating the populace.  He urged his family once more to remain where they were and ran to the control panel, rapidly pressing buttons and gathering reams of data understandable only to him.
After twenty hellish minutes, the speakers relayed what he feared: horrifying explosions silenced everything. The gauges in the laboratory indicated high levels of radioactivity, but from the speakers there was only silence. The experiment had gone decidedly wrong. Something awful had crossed over through a portal that had appeared with no logical explanation, and the army had responded with the only resource deemed appropriate, a hail of nuclear bombs. From the extent of the explosions, he realised that this was not a new Hiroshima but an onslaught of multiple bombs of smaller size than the one used in the 1945 event.



How widespread was the disaster? How many creatures had emerged from the portal and how far had the bombing extended? He had no way of knowing.
The auxiliary power system switched itself on, and he was still able to communicate with Elzebeth despite there being no electricity (or anything else) coming from outside. He could not leave or he would die. He could only wait, watching the radioactivity gauge. According to his calculations, he could not open that damned door for eight months, at which point he would suffer only minor damage (more or less). He explained the situation briefly to his beloved and they said goodbye to each other for the last time thirty days after the bombardment. After that, there was only an anxious silence, with none of his apparatus working and four blue light bulbs powered by small solar panels placed outside, which had fortunately remained intact.
Eight months passed.



He took the atomiser, the heart of the time machine (he had not been confident leaving the mechanism active while Tachy had been around), opened the door and took a deep breath. The air-regenerators of own his invention, which had been active in the bunker, had done their work, but breathing real air, albeit still contaminated, was satisfying in an entirely different way.



He had to find his family, force his way through the rubble and survive in the face of anything he might meet out there. Activating the time machine (fortunately it did not require electricity, only the atomiser) would have been easy, however it was a much more complex matter to program it for a jump into the past. He was not yet capable of doing that, although the idea of being able to save his wife, before he had met Elzebeth, would spur him to overcome the problem.



His mission was a simple concept, but confoundedly difficult to realise: to go and warn himself, eight months earlier, to prevent the Apocalypse.

In memory of P. Ighina, N. Tesla and W. Reich.



FEATURES

- In-game visual noise
- Many items to collect, not all of which can be used
- Dark humour in a story unsuitable for younger players
- Food for thought on delicate issues of counterculture and exopolitics
- Inspired by classics such as "The Day the Earth Stood Still (1951)", "The War of the Worlds (1952)" and "The Thing from Another World (1951)" and by the inventions of great scientists that were misunderstood by governments, such as Ighina, Tesla and Reich, and researchers such as Hopkins, Malanga, Sitchin, Icke.
- The best story of 1953 in Midian-color!
- Help button in every screen (directions, interactions, ...)



TRAILER

http://www.youtube.com/watch?feature=player_embedded&v=kHSlkT-ifY8

TEASER & MAKING OF

http://www.youtube.com/user/mdmidiandesign



More at: http://www.midiandesign.com




#82
Hey, aliens, metal, italian... I'll try this one for sure  :=
Complimenti :)
#83
Quote from: Midian Design on Tue 17/05/2011 21:01:06
There's an issue with Plimus and a broken link

FIXED  :D

Thanks to all who bought it yesterday (I sent you a new DL mail).

We will see in Hints & Tips Forum  :=
#84
Quote from: jkohen on Tue 17/05/2011 18:34:52
I didn't really like .J.Gun and Sepheret island
Oh yes, me too  :D

Thanks @ Arj0n and Dave as always  ;)

There's an issue with Plimus and a broken link, I'll fix this asap and send a new mail with the download link to everyone who bought it. ty
#85




ODISSEA - An Almost True Story



Out Now! (italian/english)

Game & Story: Midian Design (Danilo Cagliari)
Music: D.C. Digital Orchestra
Game Translation [english]: Paul Giaccone
Beta Test & Help: Paul Giaccone, Arj0n, Pan, Flavio Soldani.

Content advisory: None/Mild None None/Mild



Story:

Who has not heard of Homer's 'Odyssey'?

"Odissea - An Almost True Story" is an adventure that "almost" recounts the deeds of Ulysses,
taking him to legendary places, such as the cave of the Cyclops, Calypso's island, the Sirens' tavern...
a long journey in search of his homeland, Ithaca, where his beloved Penelope has been awaiting his
return for many years.

Troy has fallen by his ingenuity, but mocking a god is unwise (and the euphoria of the victory is no
excuse): Ulysses will pay dearly for this error. There will be many tests that he must undergo in
order to appease Poseidon, but fortunately not all of the gods want to see him suffer.

Indeed, Athena is on his side, and, thanks to her advice, our hero will once again be able to see the
coasts of Ithaca, where other troubles await him... Twenty years is a long time, and the Proci have
been courting Penelope with a view to marriage in order to rob Ulysses of his throne and his island
dominion. Who among the pretenders will successfully draw back the King's magic bow and demonstrate
his supremacy in the archery contest for the Queen's hand? One of the princes? Ulysses' son,
Telemachus? Or Ulysses himself, who has returned just in time thanks to his tenacity (of course, he
could have returned earlier - twenty years is a long time...)?

Circe and Ulysses


Antikythera


Antinous


Ithaca


Ulysses, Eumaeus and Telemachus



Video: http://www.youtube.com/watch?v=_hSj26Kk2IA&feature=player_embedded

Purchase for $3.99: http://secure.plimus.com/jsp/dev_store1.jsp?developerId=847744

More at: http://www.midiandesign.com


#88
97%  :=

Quote from: Arj0n on Fri 25/02/2011 15:05:42
Nice new site design b.t.w. Danilo.

Thanks  ;)
#89
Yes, beautiful artworks & walkcycle :)
#90
AGS Games in Production / Re: Arrival
Tue 15/02/2011 13:16:43
I love post apocalyptic movies/games, and I like these pics  ;)
#92
Quote from: CaptainD on Thu 27/01/2011 08:38:27
Very moody graphics!  ;D
Yes, beautiful ! I like these screenshots :)
#93
I tried it, and it's really funny!
#94
Thank You Harg and Ben :)

Here's the last video: http://www.youtube.com/watch?v=G_ITJA3Tcig
#95
First post updated :)
#96
Thank You for all reviews :)

Now Quantumnauts Chapter I is available for $1.99.


Some news also at http://www.midiandesign.com
#97
First post updated, some new stuff :)
#98
No, only text :)
#99
Several emails have come in pointing out a fairly major bug in the city of Pyra (the robot-bucket combination). This bug has been fixed and the corrected version is available for download (I have replaced the previous version, so anyone who downloads it in future will get the corrected version). If you downloaded the game before 14 September 2010, please send the reference number issued by the Plimus site to info@midiandesign.com in order to obtain a new download.
#100
Q U A N T U M N A U T S

Chapter I

SPEED OF LIGHT, SPACE PIRATES AND MULTIVERSES.




Content advisory: None/Mild None None/Mild

Languages: English / Italiano
Res: 1024x768 32bit
Game & Story: Midian Design (Danilo Cagliari)
Music: Quantumnauts Soundtrack by D.C. Digital Orchestra
Full Game Translation [english]: Paul Giaccone
Beta Test & Help: Arj0n, Paul Giaccone, Pan, Flavio Soldani.



The Quantumnaut's task was simple: teleport his captain back on board the spaceship within the required time for this mission: 3 hours on planet Earth in 2010, 1st Universe. But by getting a coordinate wrong, the Quantumnaut accidentally teleported the wrong person: an unlucky person called Bob. Before being teleported, he had just left his favorite pub where he had been playing all night with his band, ending up pretty drunk as usual. After being teleported, Bob thought that everything he was witnessing was just a drunken dream. But it seemed to be as real as the immense shadow that was approaching the spaceship he found himself on at that very moment: space pirates!

...Panic...

The Quantumnaut now had to make a difficult decision: whether to bring his captain back aboard the spaceship with the risk of having to deal with the space pirates. These pirates hunted between dimensions for systems owned and used by elite soldiers from various empires in order to become the new rulers of the multiverses, and they had already managed to steal one system from an unlucky ship in the Utharium fleet in the 5th Universe. The second and only other option: to flee...

...Escape...

The Quantumnaut activated the automatic escape system to warp the Quantumship to a safe place, far away from the space pirates. The tractor beam of the pirates' immense Mothership was certainly hard to evade, but they managed to escape from the pirates and ended up in the 13th Universe in the year 3042...But during the escape, the ship's motors and control system were completely destroyed. The only option left now was to crash-land on the first available planet they encountered...

...Alone...

They eventually crashed on a red, hot planet with a desert littered with strange trunk-shaped rocks. The last things that went through the mind of the Quantumnaut: a Captain lost in space and time; his spaceship of incalculable value crashed on a weird and possibly hostile planet; and a drunk guy called Bob who wasn't worried about anything, convinced that he was just having a drunken dream caused by a huge amount of beer...This was all too much for the Quantumnaut's heart. He died, leaving Bob alone on a wrecked spaceship on a strange planet, far away from home... When Bob managed to leave the spaceship, he began to realize that everything that had happened up until then wasn't just a drunken dream. On the contrary, it was very much hard reality... The road back home?
Probably not easy, and definitely long.














More Info: http://www.midiandesign.com  

Download/Secure Order Page: http://www.midiandesign.com/#quantumnauts




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