Quote from: Legge on Mon 21/06/2004 19:39:48
yes but its c++ language...
Er well ... if you DO decide to go with GBA ... there is a special Basic version for the GBA. Find it here:
http://www.jm-basic.com/dragon/
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: Legge on Mon 21/06/2004 19:39:48
yes but its c++ language...
Quote from: Os à šltimo Quão Queijo ^_^ on Sat 27/03/2004 00:11:20Quote from: Farlander on Sat 27/03/2004 00:07:47look at Miez's grpahics, just for quoting a quick example!![]()
What are you talking about... that Miez guy can't draw his way out of a aztec temple filled with nazis... :
QuoteYour limitations aren't everyone's limitations. Just because you or I couldn't make use of a feature doesn't mean the feature shouldn't exist. A great program like AGS should at least intend to allow everyone to work at their full potential. Allowing someone who's better then you at something to shine doesn't reduce any sort of functionality of AGS for those who arent using that particular advanced funtionality. It's not like if 3D was added, all the sudden he's going to remove 2D and now everyone has to get with the program. It just opens a new feature for 3D artists.
Quote from: miez on Sun 23/05/2004 11:25:19
It would be cool to have this feature in AGS
Quote from: stuh505 on Sun 23/05/2004 22:00:31
2) It would drastically conserve file space. Using a SPARTAN 10 frame walking animation with 1 standing still animation, it costs 10 MB for each character (suing 800x600 alpha channel blended) just to have sprites for walking in the 4 directions and standing still, not counting diagonal animations, and animations for other things such as opening doors, gesturing, idle animations, handing things, taking out of pocket, stooping down to pick things up, random cutscene animations, etc. AGS does not compress the sprite images internally, unlike backgrounds etc, so these 10 MB's go straight to the file size. Using 3d rendering, only the small 3d information would need to be downloading. In a well-made game that used 3d rendering and had equivalent animations to a game like Broken Sword or something, this could reduce the downloaded file size by hundreds of MB's.
Quote from: Os à šltimo Quão Queijo ^_^ on Mon 17/05/2004 12:12:07
Miez, what about Highlander and Fortress... those two movies absolutely rocked. Most of his other movies suck ass, but those were great.
Quote from: OSC on Sat 15/05/2004 12:46:34
i only jus got a new sound card a while back, cus the other one was fucked.
i just plugged the new one in and installed it, should i have taken out the old one or somthing?
Quote from: TK on Thu 13/05/2004 20:10:25
Miez makes an amusing point though....... but I don't know...
Quote from: MrColossal on Thu 22/04/2004 23:03:56
why not use the tablet and your standard mouse at the same time?
By continuing to use this site you agree to the use of cookies. Please visit this page to see exactly how we use these.
Page created in 0.188 seconds with 14 queries.