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Messages - Miez

#881
Critics' Lounge / Re:3D is Nifty
Mon 16/06/2003 07:31:56
Quote from: Synthetique on Mon 16/06/2003 05:05:37http://www.2dadventure.com/ags/alien_worker.jpg
3d studio max

Hey! isn't that the particle spewing tube from the 3D Studio Max Workshop book? ;)
Great scene by the way - love the alien!
#882
Critics' Lounge / Re:Look at me!
Mon 16/06/2003 07:28:44
Wow  - that voice synthesizer doesn't sound half bad, for a voice synthesizer. If they make 'm even better, talkie versions of all our favourite AGS games are right around the corner. :)
Great animation b.t.w!
#883
Critics' Lounge / Re:FOA help
Sun 15/06/2003 10:40:18
Why don't you pick up the colours of the existing wall (wit an eyedropper tool) and trace over the scanned wall?
#884
Wowee! that looks very, very cool! Great animation - love the alien (is he going to be the game persona?). One small things bothers me (a bit). Everything seems so very dynamic, and moving-about-the-place, but the meteorite itself is rock steady. Shouldn't it move a tiny bit as well? wobble ... rotate a bit ...
#885
General Discussion / Re:Zombies!!!
Thu 12/06/2003 09:15:45
Quote from: Captain Mostly on Wed 11/06/2003 21:40:59
this game sounds fun, but I'm concerned that it might be complicated. I could cope with role playing style board games up to "Hero Quest" but then it was too much work and not enough reqward (for my liking).

So, what I'm trying to say is: If this game is as easy to understnad for my simple face as Hero Quest, I'm in tiger!

It is a very easy game, just a few simple rules, lots of shotguns, chainsaws and hundreds of flesh crazed zombies ... :)
#886
General Discussion / Re:Zombies!!!
Wed 11/06/2003 08:36:41
Quote from: Squinky on Tue 10/06/2003 19:31:39Since you have plastice models they probably won't look to good painted anyway, they don't have much detail too work with in the first place....

Yeah - forget about painting those zombie miniatures. There is over 100 of them, and they're made of that soft bendy plastic that you can hardly paint at all. Still, great game - excellent for all sorts of expansion sets (which I've understood are going to appear soon).
#887
General Discussion / Re:Zombies!!!
Tue 10/06/2003 16:12:24
I'd go for a more traditional programming language that can handle (2D) graphics well. Something like:

DarkBasic or BlitzBasic

Not that making it in AGS is impossible, you can probably do it, but AGS is not really meant to make games like "zombies" - so you'd be taking the long way round.
#888
General Discussion / Re:Zombies!!!
Tue 10/06/2003 16:04:57
If you want to make a digital version of the game, AGS would not be my first choice to do it in however.
#889
Critics' Lounge / Re:FOA test
Tue 10/06/2003 16:00:37
Very nice! - maybe you should make the lines on the water that are close to the "camera" (near the bottom of the picture) somewhat longer than the ones near the top. That way you create some perspective: after all waves that are closer, look bigger.
#890
General Discussion / Re:Zombies!!!
Tue 10/06/2003 15:40:21
Is that the one with the humongous bag of gray plastic zombies? and all the city-tiles? I played that and had a lot of fun. Very cool game, with great artwork.
#891
Critics' Lounge / Re:FOA test
Tue 10/06/2003 15:32:22
it doesn't look bad at all - very nice in fact. I'd blur the reflection a little more, and add some short horizontal lines on the water surface using the water color (where a wave or ripple reflects the sky instead of the landscape).
#892
Haven't played them all - obviously - but my favourite at the moment is the short adventure by Rodekill, the one with the little demon and the seriously disturbed boy in a bugsuit. Er ... can't remember the name ... made me cry with laughter. :)
#893
Critics' Lounge / Re:FOA test
Mon 09/06/2003 20:03:28
That's a very nice offer, and I could host the tutorial on my own server as well. However, it IS part of the FoY website, so I'd rather wait for the website to come back online ... put it in its' proper place, so to speak. If it looks like the FoY website is going to stay dead for a VERY long time, I might host the tutorial somewhere else, in which case you'll be the first to know :)
#894
Critics' Lounge / Re:FOA test
Mon 09/06/2003 19:27:23
hehe - it's done, all 16 pages of it. As soon as the FoY website is up again (somewhere in 2016, I guess) we'll make it available. You can have a sneak preview of the finished tutorial image:



Good luck with your picture!
#895
Critics' Lounge / Re:FOA test
Mon 09/06/2003 19:16:22
Ah ... hmmm .... PSP probably doesn't have one of those handy filters. The trick you used works well! but the water looks very blue and flat - maybe you should add some reflections of the coastline in the water?
#896
Critics' Lounge / Re:FOA test
Mon 09/06/2003 18:54:34
There is a photoshop trick you might use to make bits of your picture look more "handdrawn" (the water for instance). Select the part of the picture you want to alter (use the lasso or marquee tool), crank up its' contrast and after that apply an artistic > cutout filter. It doesn't work wonders, and especially with surfaces like the water you may have to add some detail afterwards, but it is a nice and quick technique for "downgrading" scanned photographs.
The landscape looks good though!  ;D
#897
Silly suggestion: but this forum is a YabbSE forum - I sure hope it has been patched up to the 1.5.3 version, that fixes that particular vulnerability?
Sure hate to lose this forum as well ...
#898
Quote from: LucasFan on Fri 06/06/2003 20:42:30
Posting textures? The FOA-screenshots are my "textures".
Btw.: Miez is the FOA-king.  ;)

Aaargh! a fan! ;)
As soon as the FoY website is up again we'll post the FoY background tutorial that I wrote - you never know, it might come in handy. And by the way: I love the two BG pictures at the start of this thread, the look very, very FoA-ish.  
#899
Critics' Lounge / Re:Unfinished BG
Sat 07/06/2003 19:29:30
Ia, Cthulhu Ftagn! that is one trippy background. If you make a game in this style it is going to rock! :)
#900
Critics' Lounge / Re:standing rock...
Fri 06/06/2003 09:30:46
Quote from: ratracer on Wed 04/06/2003 09:21:56and... yes... I don't know how to do skies in Max (I think it's strange Max doesn't do skies itself - there are several "lesser" 3d tools that do beautiful and truly accpetable skies automatically) and I still feel a bit strange putting a photograph of the sky as background

Great picture - love the grass. Take a look at this page stuffed wiith absolutely great 3ds max tutorials (some of them dealing with sky & clouds):

3D Cafe

Good luck with your great artwork!
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