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Show posts MenuQuote from: InCreator on Tue 23/03/2004 01:29:04Amazing and perhaps a bit terrifyingly big ideas here. I have about 40 years to live and If making such a game could take longer, I'm gonna live even longer until that day to see this with my own eye...
Quote from: Geoffkhan on Mon 22/03/2004 21:41:55
Got an idea for you, Migs. Instead of making a separate 'shout' command (and thus adding to the complexity), why not simply check to see if the player has an exclamation mark in his sentence?
Quote from: alamabad on Mon 22/03/2004 22:12:57i think that people will forget to add them like this post its not very understandable but if someone needs to type something fast like a cry for help they will just foget and its easyer anyway
Quote from: YOke on Mon 22/03/2004 22:32:23
This could be a whole lot of fun.
I think the Butler should be given a map as an inventory object. If the killer kills the butler he will get all his belongings, including the map. So at the beginning the butler has to be found and guarded by at least two people. (since one of them could be the killer) Kind of like getting the fox, the hen and the bag of corn across the river.
Quote from: MrColossal on Mon 22/03/2004 22:47:32
but if you play the game and are the butler one time and then aren't the next you'll still know where all the secrets are even if you can't use them you can still avoid them.
this is a bad idea.
Quote from: Ghormak on Sun 21/03/2004 21:32:16Heh. I started making a murder mystery game in AGS once. I got quite a bit of it done, before I realised how awfully boring my game was turning out to be.
Maybe it has something you could use in it. http://www.agagames.com/ghormak/murder.zip
Quote from: Eggie on Sat 20/03/2004 16:41:22
Okay, if anyone can pill this off it could be one of the most important things in things community EVER.
A few random suggestions:
Maybe one of the players could be randomly selected as a butler who knows all the secret passages at the beginning of the game.
Quote from: Eggie on Sat 20/03/2004 16:41:22Maybe it should take a few seconds to lock, unlock a door (just like in a horror movie where a victim is fumbling with a key while being pursued).
Quote from: Eggie on Sat 20/03/2004 16:41:22Maybe the music could provide a sort of clue as to how much danger you're in. Nothing gets the adrenaline going like the music suddenly changing from calm and incindental to fast, loud and frightening.
Quote from: Eggie on Sat 20/03/2004 16:41:22Maybe there could be ways to die without being murdered. If someone finds a body in the cellar...They'll assume the killer got them rather than the player just fell down the stairs (In the 'teen party' game: It might be a bad idea to climb down stairs while drunk/stoned...It could also take longer to perfom certain actions, like the aforementioned locking of doors.)
Quote from: alamabad on Sun 21/03/2004 10:10:59I think this will realy work, I'd be glad to help out with the graphics part. I'm also experienced 3dModeler/Animator, if you ever think of converting this to 3D.
Quote from: Geoffkhan on Sun 21/03/2004 21:12:11Great idea, Migs!
Quote from: Geoffkhan on Sun 21/03/2004 21:12:11Having NPCs in the game is a difficult decision. You may not want to have them simply to add more human interaction (and thus more replayability). But then again, you'd have to have more people playing at a time.
Quote from: Geoffkhan on Sun 21/03/2004 21:12:11What you should do is figure out basic uses for objects and sort of make a checklist. Write a list of all the objects in the game. You should probably also make the game expandable by having the object art and abilities in separate files from the game, instead of being hardcoded. Something like this:
Knife:
Weapon: yes
Removes fingerprints: no
Noise level: very small
etc.
Quote from: Geoffkhan on Sun 21/03/2004 21:12:11You could implement the shout command like Czar suggested (maybe by holding down shift while you press the chat key) so that people in adjacent rooms can hear you.
Quote from: Geoffkhan on Sun 21/03/2004 21:12:11Remember, the murderer must have:
1. A motive
2. The means
3. The opportunity
Quote from: LostTraveler on Sun 21/03/2004 21:23:02A multiplayer platformer would be fun and exciting, or just using some of the elements and making a multiplayer boxing game.
Quote from: LostTraveler on Sun 21/03/2004 21:25:17That could be done with regions, If one player steps on one around the corner, then the player that steps on one on the other side, a sound effect could play
Quote from: LostTraveler on Sun 21/03/2004 21:25:17And text can be done with sprites, maybe like 30 phrases you could say by clicking on them using object on
Quote from: LostTraveler on Sun 21/03/2004 21:25:17Maybe a compass to show where the players are or a map with little moving dots. When someone dies the dot dissapears.
Quote from: LostTraveler on Sun 21/03/2004 21:25:17Perhaps it could be team based, mafia wars, cops and robbers, cowboys and indians etc... and you can only see your own team on map.
Quote from: LostTraveler on Sun 21/03/2004 21:25:17You could have objectives for each team like for mafia wars, robbing another teams warehouse. Police might have to defend a bank. And indians could capture a forts flag
Quote from: sunshinegold on Wed 17/03/2004 15:26:44I think this forum is the greatest. Members are understanding and when we post a 'help' request, we usually get an answer within a fair amount of time. I really enjoy this forum and I am happy when I can help a fellow-member or guest.
Quote from: WanderLady on Wed 17/03/2004 00:06:55
Chrono Trigger all the way!!!
I didn't vote. I haven't played Knights. Grim isn't that great. I hope I made you mad.
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