Quote from: MrColossal on Tue 16/03/2004 19:55:18Question: How will conversations be handled?
If you use text overlays or background speech there's only so many people that can be talking at the same time in the game. If you go into your own little two headed room like in Innocent Until Caught [or locally, Shadowplay] then you'll not know who's entering and exiting the room and the killer can walk in stroll around and murder both of you.
A-v-o updated the test game for the TCP/IP plugin, and it uses text overlays in the default LucasArts style. It looks really good. Background speech obviously wouldn't work. When players speak, they need to speak in real-time; the game can't halt just because someone is speaking. One solution to the potential screen clutter is to limit the number of characters a player can type at a time. Problems would only arise if the game had quite a large number of players, like 10+, and they all decided to crowd together in one room and blabber at each other. In later versions, more than one killer could even be designated for larger games. That could get interesting.
Quote from: MrColossal on Tue 16/03/2004 19:55:18Instead of a mansion imagine this: Take Scorpious' CCS plugin and add let's say, 20 computer controlled people to the game. Imagine walking around outside and there are 8 people walking around and... Wait, is that person following me? Oh no! Is that the killer? I'll duck into this alley and see if he follows then I'll run... Ok, he didn't follow that was scary... Wait, who's this hiding in the shadows ARGHH!!!!
Maybe you have 1 day to stay alive and find the killer. You start in early morning and it ends late at night with the sun going down and the stars coming out and as the day gets later less and less computer controlled people are about because they're all going home. This makes it harder for the killer and easier for the victims [who had it easier at the beginning of the game staying alive] now you have only a few people to be curious of and there are less people around for the killer to kill you easier [let's say the killer can't kill you if anyone else is in the room, so you could stand in a populated place for protection though it would discourage a 2 person buddy system cause death would come easier.]
NPCs would be a nice feature to have, and the CCS plugin would definitely be the best bet, but I think starting simple would be the best maneuver for now. In later versions of the game, NPCs could be used to incorporate a story into the design. Setting the game in a teenage party like I mentioned earlier would be a great place to include NPCs. It would be a great classic take on horror movies, because people only die when they're all alone. The unofficial "safe zone" would be where everyone is gathered, dancing, getting drunk, getting high, making out, having sex (open to debate), and so on. For now, though, I think we should focus on how we can successfully make this a PC-only game, with the intent on adding more to it later.
Imposing a time limit might work. One problem I can see is that this may discourage the killer from killing, if the condition is that the players have to figure out who the killer is. Perhaps the game could start with a NPC murder and the clues could be randomly generated, but I'd rathed avoid making the game create things like this, when the players can create their own clues, their own suspicions, and their own fear sufficiently well. The game also wouldn't be very enjoyable if the killer found it easy to kill people. I think a lot of testing will be necessary, with different combinations of features turned on and off to get the right feel to the game. Ideally, half the time the regular players will win and half the time the killer will win.
The 2 person buddy system was just a point that was raised during discussion over the game. A cunning player could propose having a buddy system at the beginning, but only if all the players started in the same room, or had the ability to talk to players regardless of where they were. Placing the players in random rooms at the beginning and only letting them talk to each other if they're in the same room safely avoids this problem.
Quote from: MrColossal on Tue 16/03/2004 19:55:18add in the flashlight plugin and nighttime gets uber scary [finding a light source first [flashlight/batteries lantern/fuel]
This would definitely be a worthwhile addition.
Quote from: MrColossal on Tue 16/03/2004 19:55:18How does a vicitim stay alive when confronted by the killer?
What do you think people would prefer? In most survival horror games, the player has a method of defense, but in this game only the killer is capable of killing. Maybe bulletproof vests could be used, but this obviously would only protect from bullets. We can give the players the ability to lock certain doors behind them and turn lights on and off to hide in shadows. These could be used strategically by both the killer and the other players. In most cases, though, there should be alternative methods for the killer to reach his target, e.g., if a player is being chased he can lock himself in a room, but then the killer can use the master key to unlock it, or circle around outside and break in through the window.
Quote from: MrColossal on Tue 16/03/2004 19:55:18The addition of a character select screen [adding special facial features/clothing so everyone doesn't look the same and one can hide among the NPCs better]
Definitely. Each character could even have unique abilities, too. One character, for example, could be a doctor and heal murder victims if he can reach them in time. Of course, this would mean the killer would probably want to eliminate him first. Just an idea.
Quote from: MrColossal on Tue 16/03/2004 19:55:18If someone dies within earshot of one of the NPCs the NPC will retain a short description of the last person they saw or something "He had a mustache and he went down that alley."
This would be a great idea if/when NPCs are included.
Quote from: MrColossal on Tue 16/03/2004 19:55:18Adding the ability to run [like Revenants] this will make you suspicious to other NPCs and PCs.
The ability to run is a must.
Quote from: MrColossal on Tue 16/03/2004 19:55:18The killer will have a photo of all the players in the game [since the character selection screen would allow new people to be created each game the photos would be necessary] or a description.
All characters in the game are sprites, so too much diversity can't be used. If we allow for numerous combinations in hair color and eye color, these all have to be individual sprites. Even just by doing quick edits of a base sprite, this would be difficult and perhaps more trouble than it's worth.
Quote from: MrColossal on Tue 16/03/2004 19:55:18Can the killer kill NPCs?
I don't see why not. Kind of a useless thing to do, but immensely fun for the killer. Maybe this could give the killer points or something. Or maybe that's a dumb idea).
Quote from: MrColossal on Tue 16/03/2004 19:55:18i think i'm going to stop because i may just go on for pages
The design doc will address every single possible feature of the game, and I'll make a short multiplayer demo game, too, then post a link to them so everyone can see how the game will basically function.