Just having some fun, Czar. rgrassi, feel free to return and tell us more about your game when you have something of substance, namely some artwork, screenshots, or music.
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Show posts MenuQuote from: Moebius 5.18 on Tue 01/06/2004 18:31:40
Am I the only one who believes in the old-fashioned belief that AGS should stay true to 2D? I mean, it was intended for 2D Sierra- and LEC- style adventure game in the beginning. Then again, it's all up to CJ. But if it were up to me (which of course it isn't) I would keep it 2D. There are other 3D engines out there, a few of them freeware.
Quote from: Ryam BaCo on Sat 29/05/2004 23:42:46
i think that online point-and-click-adventures can't work. more than one player playing in one adventure would be much too chaotic (e.g. different inventories -> player a owns item b, which player c needs to combine with item d, but he can't because player a won't give item b to him) and hard to implement.
Quote from: Albrenado on Sat 29/05/2004 17:42:11Migs :
saying scripts i mean: for exammple there are 3 players, the 2 players are main characters, and 1 is side character. and he recives the script(in the beggining of the game-even before it starts, or at the first dialogue. "You are a ship seller, you are interested to sell your old ship, and to find your sister who is captured by 'badguy' and you can use all means for that cause.(and get help from the active characters).
you have some bananas, a shovel".
Quote from: Albrenado on Sat 29/05/2004 17:42:11(someone may need it (active characters mayB?) and they will do missions for you, that you cant (or do not want))
Quote from: Albrenado on Sat 29/05/2004 17:42:11DCillusion :
no its very different from that in many ways, but similar with some others.
2d graphics, and point & click interface for example have you ever thought making a monkey island, where you can play the Pirate and someone can play Treepwood? and there will be a few endings?
the dialogues maybe not a chart, they will be fixed, but the player will be able to choose from it.
making bigger worlds, and more quests for more people maybe an option.? i mean if you go to a certain world you must make 5,6 quests before you can leave...(thats getting more like to other games- but in point&click interface)
we are talking about quests, not an RPG game.. that BG is all about.
the point is to make the old fashined quests, with nice graphics, but online , not a BG,worldofwarcraft(2d),morrowind(2d) style, but an adventure-quests game!
Quote from: Albrenado on Sat 29/05/2004 17:42:11maybe I'm wrong, maybe its not a good idea.
but i am sure that no one have ever made the exact genre of game I'm talking about!
Quote from: Albrenado on Sat 29/05/2004 17:42:11strazer :
thanks.
by the way i have now read theÃ, lnk, there are some great ideas i have never thought about. is that project actual? i know a nice library it can have: SDL (simple directmedia layer) and i know c++... maybe someone will want to work on it...
Quote from: DCillusion on Sat 29/05/2004 19:14:46but it's hard to be nostalgic about "cosole-style" adventure games when their 3D counterparts are so much better.
Quote from: Albrenado on Fri 28/05/2004 19:23:24
Hello.
I have an idea.
To make an online adventure game.
I mean making an online game, with point&click platform,
but to make possible that more than 1 player can play in a game,
and make a few endings(i mean 1 for good player wins, and 1 for the bad guy).
I dont mean creating a massive multiplayer but small- 2-6 players.
And maybe there will be players who will not get the main role, but they will have a target in the game.
everybody will recive a script in the beggining, and they will all try to accomlish their missions.
by the way everybody will try to talk , and act as actually as possible to the game, and with the spirit of the game.
What do you think?
Quote from: shbazjinkens on Fri 21/05/2004 04:04:56
It's obviously fake.. but here is a good thorough analysis of why:
http://www.snopes.com/inboxer/hoaxes/kaufman.asp
Quote from: whitecrow on Mon 24/05/2004 01:00:42I have a screenshot...but I don't know how to post it!
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