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Topics - MillsJROSS

#21
General Discussion / Grades!
Tue 06/05/2003 16:56:48
It's that time of year again, at least for me. How'd you guys fare, how do you think you will fare, and are you faring at this moment?

I got 2A's and 3B's, which I'm not too happy about, but as my GPA is still above 3.5, I won't worry too much about it. The only thing that pisses me off is getting a B in math, I must have done poorly on the final, because I was sure I had aced that class (It was only precalc, which I had basically already taken in high school twice over). However, I did make a B in Physical Anthropology, which I wouldn't suggest a class that anyone should take. I had to restrain myself from suicide while listening to lectures on how this bone structure/fragment was diffrent from the last one, where it was found, how old it was, and what new species grouping it was to be found in leading up to Homo Sapiens. The teacher wouldn't curve the individual tests, instead she did it all at the end with everyone's raw score. Which a curve is good, either way, but no one in the class had any idea as to how they were doing grade wise. Our last midterms average was 50, you know there's something wrong with a test when it's that bad. But enough of my bitching, I made the grade, I just don't suggest anyone else take the class. If you do, though, try to study each day, it'll probably process much better, as I tend to wait the night before.

-MillsJROSS
#22
I'm not sure if this is even implemented already. So many changes have been made, it's hard to keep track. Here's my suggestion/question:

Is there a way to lets say when something is done you have a one line global script command that set globalInt(#,1/0)       On/off
So then we could have a script that enables us, if something has been set on, to affect the whole game. Ex: You press a button (which would turn the global function on) and then whenever you enter a room that is affected by the button, it detects whether this function has been set on not, and then acts accordingly (such as turning on/off an object).

Now this might already be implemented, as said, but I was thinking today, that when I get my computer back together in a couple of days (as I am currently using my parents) what functions I could really make good use of with AQ2. This is just one of the ideas I had, because I usually find some backwoods way to get everything to work similar to that in the end.

-MillsJROSS
#23
You heard right. An Insta Game. I started working on it during late december while I was on a diffrent computer and wasn't able to make AQ2. So instead I decided to use this much needed resource. Thanks Mr. C and Sylpher. Also Rodekill for his new additions which I have yet to see.

http://www.sylpher.com/ig/games/IG_SA.zip

This is it. Play it. Love it. And well...delete it afterwards.

Edit -
I just was told about a small bug with a doubled up inventory item. The empty blue cup. Use the cup on the water until you don't have anymore...Sorry for the inconvinience...I'll try to fix that soon.

-MillsJROSS
#24
1/30/04
New update, but unfortunatly, I don't have good news. AQ2 is on hold until after this semester of school. I may fiddle with it from time to time, but right now I have to spend the majority of my efforts towards studying and working. My life is just becoming too hectic right now, and something has to be dropped somewhere along the line. Hopefully I will be able to pick it back up during the summer...I may or may not work on a small game, but even if I do I won't post about it. Right now I just feel bleh. I'm torn because I DO want to make and finish my game, but I also have a GPA to keep up ( if I get below a 3.0 I lose my scholarship), and I'm shooting for all A's (doubtful, still). I have worked on it since the last time I updated...I was more opptimistic until reality set in, about working an hour everyday on my game. Will AQ2 ever be finished? Yes, it will. It's been two years, yes. And really I don't have that much to account for the length it's been, but it will be finished, even if I have to make it a shorter game than anticipated (I don't intend to, but you never know). Until, then I will continue to go on the forums and post when I so desire.

11/23/03
It's been almost five months since my last update, so I decided to as least let you know, I have been working on this game. Don't bother to check my website, if you're looking for updates, I'm fairly certain I won't do anything with it until I am finished with AQ2. I have no idea when I will be finished with this game, but I will finish it, be it next year or five years from now. I haven't had too much time to work on it, school just got to be too much work for me to even feel like extending creative energy. I got a boost this weekend, as I had my first free day in a while. While I wish and hope I can move the game along at a faster pace, I am trying to make this game as good as I can, for a free game with my own graphics. That includes a decent amount of MIDI tracks, which I've only touched a bit of, sound effects, and animations that take me hours to get just right (As well as keeping it funny). So you'll just have to bear with me.

I have become more orginized, I adopted Rodekill's wurdsplash program thing. So far I have all of the first day written down, puzzles and all. I am almost done with the first day, excepting a few more puzzles I need to script in and a few cutscenes. I'm also going to need to compose a few MIDI tracks, and gather sound effects. But I'm hoping I should, at least, finish the day by the end of this year (I still have school to finish, and a week at home where I probably won't progress too much on my game, till I get back to the dorm). There will be three to four days, in the whole game, depending on how long I feel the game needs to be. So my progress will be anywhere from 25%-33% complete. But I'm thinking more than that, because I will be reusing some graphics, and the middle might be more puzzle intensive, rather than character development intensive, which is a bit easier and faster to make (for me). I considered putting my game out in parts to show my progress, and give you something other than the demo, but have decided against it. I feel that the idea I have for my game, will need to be played in full at one time. I will not release screenshots or music sample until the game is near completion, so not for a while. If you want to excite yourselves about this game, play AQ1 (though, let it be noted, that the AQ2, will be very different as I have matured, and my skills wil AGS have matured, and AGS's engine has matured), or AQ2 demo. That is all I have to report, sorry I could keep you more updated.  

6/27/03
Woah! It's been four months since I've done anything, or shared anything. So after a month of doing nothing, I looked back, and decided to restart Ace Quest 2 and fix some scripting things that the new versions of AGS allowed me to now do. So now there is a completely new demo. Okay, it's not strictly completely new, but there are a few new things, along with a slightly different ending. If you enjoyed it before, I suggest you try it again. It's a small download 675KB zipped. Sylpher has graciously decided to host this, until I can put it up on me own page, which badly needs updating.

http://www.sylpher.com/mills/AceQ2.zip

2/24/03

It's been a while since I've updated what I have done. I added about four or five rooms. I updated AQ to a newer version of AGS, and had to rework the animations, because the previous one used the animation editor, which is no longer supported by newer versions of AGS. Estimated time of completion - hopefully by the end of this year if not before.

Edited 10/24/02
Get ready for another adventure with Ace. Ace Quest...Adventunare. Mills Entertainment with the help of AGS uses cutting edge technology (MSPaint), to encapture you the player in a story filled with mirth and girth. When last we met, our hero just barely escaped his cell, and now he has gone into hiding. We enter just as Ace is lying on the ground, robbed, hungry, and naked. Will he be able to survive another rousing adventure?

Seriously, though. This game does keep it's off-beat comedy, and has remained true to have something done or said with each click of the mouse, as it affects to the playing area. It has, however, turned a little more on the serious/dramatic side. It is mainy a comedy game, but the last one was just too zany. I'll keep you up-to-date with my progress, and post some pics and such later. The demo, already completed, can be found on my home page:

http://www.geocities.com/millsjross/MillsJROSS.html

Progress? I have made a few leaps and bounds. I have added 9 rooms to the game (2 are purels cutscenes, the others are playable). Eight characters have been added, all but two of them have there complete dialog, as it relates to the time within the game. A system of puzzles have been added, and after going around and testing it myself, I fixed anything I could find, though, I'm still going to go through one or two times to see if there are anymore. I have almost finished the first day, which only marks the begining of Ace's Adventure. The plot is all concieved, but I have to figure out more puzzles. I can say that progress should move on pretty quickly. I don't see myself finishing this game this year, but sometime in the begining or perhaps middle, of next year. But no one can ever be sure.

-I also have a website with a brand new layout, that will be uploaded as soon as I either switch to another host (geocities has been  giving me immense troubles, or if geocities miraculously works again. I have revamped the site to look much more appealing, and professional, but until I upload it I guess you'll be in the dark.

-MillsJROSS
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