I liked the walking-deaths. Let me repeat it so it sinks in. I liked the walking-deaths. The space quest one pointed out before was one of the funniest ones I had ever witnessed. I didn't have a saved game before that, for some reason, and DID have to start the game over again. Yes, it effectively screwed you, but it made you think smarter. It added en element of fear, that you just don't get anymore.
That said...I need to emphasize the past tense I used. In games of today, I don't think we tolerate this way of creating a game anymore. It's not necessarily because it's bad puzzle design. It's that it's bad puzzle design for us in this time. Just think back to when you were playing those games. The last eighties and early nineties didn't have all these fancy forums, blogs, social-groups, etc...That's not to say that the internet wasn't around, it just wasn't as global or as entertaining. So back then, when you got stuck in your game, you had nothing else to do...so you had the drive to start again, or go to a restore point. Now, you're stuck, you have several other things at your fingertips that will provide instant entertainment.
The walking dead puzzles just don't work with our attention deficit lifestyle. They don't work with the length of games we have today. Place them back in the time they were made, though, and I don't think it was bad design.
-MillsJROSS
That said...I need to emphasize the past tense I used. In games of today, I don't think we tolerate this way of creating a game anymore. It's not necessarily because it's bad puzzle design. It's that it's bad puzzle design for us in this time. Just think back to when you were playing those games. The last eighties and early nineties didn't have all these fancy forums, blogs, social-groups, etc...That's not to say that the internet wasn't around, it just wasn't as global or as entertaining. So back then, when you got stuck in your game, you had nothing else to do...so you had the drive to start again, or go to a restore point. Now, you're stuck, you have several other things at your fingertips that will provide instant entertainment.
The walking dead puzzles just don't work with our attention deficit lifestyle. They don't work with the length of games we have today. Place them back in the time they were made, though, and I don't think it was bad design.
-MillsJROSS