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Messages - MillsJROSS

#781
If you put the character within the walkable area it should work. Is there anyway the download was corrupt? Try redownloading AGS and redo the whole process and tell me what happens.

-MillsJROSS
#782
AGS shows the options in the order that you write them. So, if you want this option to appear at the top, make it the first option, and just have it off until you need it on. It should appear at the top. Hope that helps.

-MillsJROSS
#783
Adventure Related Talk & Chat / Re:Mittens USA
Tue 08/07/2003 04:48:37
Hmm...I guess you're right. I forgot to take in account that there's more pressure here. However, as I live in Northern Florida...it doesn't much matter.

-MillsJROSS
#784
Let me explain the process then, so that you can continue with your game making AND learn something about the technical side of AGS, too. The technical side, isn't that technical. If you want to remove your inventory from the dialog do the run script X

Then go the script on your menu bar, go to Edit Global Script (or learn the hotkeys, Ctrl+G, and move along quicker), and enter this code in your script...

function dialog_request (int cup) {
   
   if (cup == X) {
               LoseInventory(X);
               
}
}

The word cup isn't what you need to use, you could use and word you want. So just replace all cup's with whatever word you want to use. Make sure you close the script with these "}", If you don't the engine will tell you you have a Nested function, which basically means, you didn't close off your script so the engine was unable to read anything afterwards, as it thought it was still part of the dialog request function.

Hope that helps...and I agree, it might be easier to have the lose inventory function from the dialog editor. BUT, The more you know about the engine, the more you can manipulate.

-MillsJROSS
#785
General Discussion / Re:Hide & seek
Sun 06/07/2003 05:46:31
Here's the trickiest one...see if you can find me here...

Here

-MillsJROSS
#786
Advanced Technical Forum / Re:Scripting help
Sat 05/07/2003 16:32:01
Make a few spirtes of your character skateboarding, and then import it into your engine, making sure that he is skateboarding in the direction that he will be moving in the game, unless you want the player to control him (in that case make sprites of the character skating in four different directions, up/down/left/right or 8 direction upright/upleft/downright/downleft, and import them, put them into the  view in the correct order (it'll tell you which loop is down or right)). Make a new view and put all your animations in the first loop. Make the sprites for the character jumping over the gap, iport them, and put them into another view. Then we'll just change the character view, as one of your options.

ChangeCharacterView(CHARID, int newview);

then if you want the player to just watch the skateboarder, move the character

MoveCharacterBlocking(CHARID,int x, int y, int direction);

Followed by (because this is where you want the character to jump)

ChangeCharacterView(CHARID, int newview);

change it to the view of the charcacter jumping, and move the character with the same Move Character Blocking Script above, and then change the view to either hims kating again, or him nakc to normal.

There are many alternatives to this...but see if this one works first.

-MillsJROSS

#787
Adventure Related Talk & Chat / Re:Mittens USA
Sat 05/07/2003 04:21:14
QuoteMittens 2003 might turn into an orgy of hate and destruction

So it'll be like Mittens 2002 all over again...

-MillsJROSS
#788
press the Print Screen button on your keyboard for whatever you want it to copy. This acts exactly like the copy tool. So paste it on your paint program or what have you by just using plain old simple paste.

-MillsJROSS
#789
Make sure your game settings are set up to play anything.

To do this, in the engine, go to file, Setup Game. It should be on default. But play around with different things to see if it just isn't your setting, because from what you've said, it seems you have done everything involved in playing music.

-MillsJROSS
#790
Adventure Related Talk & Chat / Re:Mittens USA
Fri 04/07/2003 04:42:02
QuoteMills, it was already decided that 2004 would be in the USA

2005 on the other hand has to be somewhere paradisic, like, hawaii or spain or something. ANYWAY. Lets not jump ahead of ourselves. 2003 hasn't passed yet.

I wasn't aware of it. Last year I thought we were going to plan for a Mittens USA 2003, but it ended up in Sweden. I was just taking the initiative. But Hawai is USA, too, m0ds. Anyway we wouldn't want to go there, I hear it's too crowded with tourists. But we'll get to planning that next year, I'm sure.

Pesty - There's still plenty of time before people even need to know who is absolutely comming and who isn't. So no rush...you have a year to save money, and convince your dad. If you don't succeed, put that money into next year, or some other equaly enjoyable trip.

QuoteThough to be clear, it's probably farther from the West Coast of Canada to the East Coast of USA than from England to New York. And possibly more expensive, considering dollar values.

Yes, that's probably true, but England isn't the only people we're trying to attract here. And I'm not sure of the rates over sea flights from Europe versus the flights from Canada.

We also have to put into consideration, that there are more Europeans than Canadians.

-MillsJROSS

#791
Adventure Related Talk & Chat / Re:Mittens USA
Thu 03/07/2003 02:32:47
I think, at the moment, the general consensus is eats coast, NY. But I'd like to hear numbers from either side. Still, the point in the east coast is to get a majority of the AGSers who don't live in the U.S.

QuoteDoes that mean you've nominated yourself for hosting Mittens 2004, Mills?

Not really...I just wanted to get some planning going, before someone else perhaps stole it away from the U.S. (Like the aussie's, because they have a strong claim too).  I do want to play a part in it's comming together, though. As I've not been able to go to the Mittens last year or the upcomming one.

-MillsJROSS
#792
Adventure Related Talk & Chat / Re:Mittens USA
Wed 02/07/2003 15:58:58
I'd just like to point out that New York in the summer is hotter than Florida in the summer. Florida has a reputation for being hot ALL the time, because it's closer to the equator. But if you already know that the earth is on a tilt, than you'd realise that the tilt, during summer, would bring the northern cities/states closer to the sun.

I'm interested in going to NY, though, as I've never been. And it seems just as good an idea to me, as long as we have someone who can get everything up there.

-MillsJROSS
#793
Adventure Related Talk & Chat / Re:Mittens USA
Wed 02/07/2003 06:54:24
I don't live in the touristy part of Florida, I live in norther florida. There's really nothing to see where I live. And, the NY thing, I'm sure not all areas of NY or touristy either.

I think I'd only go as far as to say the eastern side of the central zone would be as close to the west as I would get. But it's all up to everyone.

-MillsJROSS
#794
General Discussion / Re:Your site
Wed 02/07/2003 06:43:12
Right now it's

http://www.geocities.com/millsjross/home.html

but once my friend gets his internet up and going were going to buy some webspace and I'll make a better site.

-MillsJROSS
#795
I know it's a cop out answer...but everything relates to the atmosphere. The music, the sfx, the diolog, characters, backrounds, the puzzles. Everything! It's when all of them are put together well, that a great atmoshpere is made. When they clash you just don't feel in the game. The game has to compell you, it has to make you believe it's its own world, even when it lets you know it's a game. It needs to make you feel emotions...like fear.

Atmosphere is a broad term, and it really applies to everything, even things you wouldn't notice, but make it all the better.

-MillsJROSS
#796
Adventure Related Talk & Chat / Mittens USA
Wed 02/07/2003 05:54:02
What with this being the month that Mittens is taking place, I think it's now time to start gathering intelligence as far as the next mittens is concerned. Right now there are no secure plans, as nothing other than mere chit chat has been passed between fellow USA AGSers. But here is what I think what will be happening...

It'll end up being on the east coast, making a central point that takes less time all around for everyone outside the US to get here.

It'll probably be in the months of June/July

It'll be anywhere from 1week to 10days

That's about it. I know of a campsite near where I live that I could probably get everyone in for however long, but I'm not sure on price yet (it's got a ropes course, and I think we can get served meals for breakfast/lunch/dinner but still this might be a variable on how much people would be willing to spend). And as we still haven't determined a location for it, it's still up for grabs. It won't necessarily be on the east coast, but I feel that's the best route.

So that said...I make a bid for it to be held in Florida.

When we get more bids everyone will vote on it.  

-MillsJROSS
#797
In this case just forget the screen edges, in this room they aren't helpful. Instead, in the AGSeditor, go to the Roomeditor, the areas tab, and then go to the scroll down bar up top and go to regions. Draw two diffrent regions where you want the character to exit (Before either house door. Make it a couple of pixels thick, and then go to the interactions of each region and select Player walks on to region, then select Player- New room for both regions specifying which room goes where.

-MillsJROSS
#798
Beginners' Technical Questions / Re:Cut Scenes
Wed 02/07/2003 03:35:37
Go to the roomeditor in AGS, settings, interaction editor (the i button), and then to First time player enters the room. Script from then on.

-MillsJROSS
#799
To eleborate a bit more...

Go the Roomeditor, then to areas, then select the hotspot you want the inventory item to act with. Then click interactions, the "Condition: if inventory item was used." Put the number of the inventory item, and then put what you want to happen. (You'll probably want the inventory object to be taken from your inventory, so you'd had a LoseInventor(X); command).

-MillsJROSS
#800
I'll specify a little more than the above message.

Go into your inventory menu. Select one of the inventory items that you want to combine. Click on the interactions button for that item. Use the "Conditional, if inventory item was used" button. Verify which inventory item you want to interact with this item. Then afterwards, put what you want to do with it. You'll probably want to lose both previous inventory items and add a new combined one.

Now this will only work one way. Ex. InvItem1 when selected and clicked on InvItem2 will combine, but InvItem2 when selected and clicked on InvItem1 won't do anything. To solve this, simply make a similar script for the other inventory item. That way it doesn't matter which item the player has selected.

-MillsJROSS
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