Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - MillsJROSS

#941
Completed Game Announcements / Re:Hour Games
Mon 04/11/2002 17:27:46
It says that your zip file is corrupt, EHCB.

-MillsJROSS
#942
There are some funny lines in this game, especially near the end with the pick-up lines. It was short and easy, and while not all of it kept me laughing, you did manage to get a few laughs out of me (and I almost never laugh). Good job on your first game!

-MillsJROSS
#943
Completed Game Announcements / Re:Hour Games
Sun 03/11/2002 22:04:07
Is there even a way to beat this game, because I've died like six times, and I won't waste my time if there really isn't an ending. Good game otherwise, Chrille.

-MillsJROSS
#944
Completed Game Announcements / Re:Satan Quest
Thu 31/10/2002 01:02:37
This game is short and sweet. It's devishly funny. The music and sound effects are what make this game a must play. With that said, you all must play.

-MillsJROSS
#945
Completed Game Announcements / Re:Hour Games
Wed 30/10/2002 14:15:58
Okay, now that I have changed my whole website around, and everythign is as it should be, you'll really find my hour game in my games page.

http://www.geocities.com/millsjross/games.html

The hour game should be somewhere on the buttom, you might have to copy and paste the url. I used angelfire to house the download.

-MillsJROSS
#946
AGS Games in Production / Re:Ace Quest 2
Tue 29/10/2002 19:02:15
Okay, I finally got around to finishing my website and uploading it. Tell me what you think. And, yes, I know geocities isn't the best. I'm going to end up switching to some other free better server, but until then, tell me what you think. It's got pics and everything!

http://www.geocities.com/millsjross/home.html
#947
1/30/04
New update, but unfortunatly, I don't have good news. AQ2 is on hold until after this semester of school. I may fiddle with it from time to time, but right now I have to spend the majority of my efforts towards studying and working. My life is just becoming too hectic right now, and something has to be dropped somewhere along the line. Hopefully I will be able to pick it back up during the summer...I may or may not work on a small game, but even if I do I won't post about it. Right now I just feel bleh. I'm torn because I DO want to make and finish my game, but I also have a GPA to keep up ( if I get below a 3.0 I lose my scholarship), and I'm shooting for all A's (doubtful, still). I have worked on it since the last time I updated...I was more opptimistic until reality set in, about working an hour everyday on my game. Will AQ2 ever be finished? Yes, it will. It's been two years, yes. And really I don't have that much to account for the length it's been, but it will be finished, even if I have to make it a shorter game than anticipated (I don't intend to, but you never know). Until, then I will continue to go on the forums and post when I so desire.

11/23/03
It's been almost five months since my last update, so I decided to as least let you know, I have been working on this game. Don't bother to check my website, if you're looking for updates, I'm fairly certain I won't do anything with it until I am finished with AQ2. I have no idea when I will be finished with this game, but I will finish it, be it next year or five years from now. I haven't had too much time to work on it, school just got to be too much work for me to even feel like extending creative energy. I got a boost this weekend, as I had my first free day in a while. While I wish and hope I can move the game along at a faster pace, I am trying to make this game as good as I can, for a free game with my own graphics. That includes a decent amount of MIDI tracks, which I've only touched a bit of, sound effects, and animations that take me hours to get just right (As well as keeping it funny). So you'll just have to bear with me.

I have become more orginized, I adopted Rodekill's wurdsplash program thing. So far I have all of the first day written down, puzzles and all. I am almost done with the first day, excepting a few more puzzles I need to script in and a few cutscenes. I'm also going to need to compose a few MIDI tracks, and gather sound effects. But I'm hoping I should, at least, finish the day by the end of this year (I still have school to finish, and a week at home where I probably won't progress too much on my game, till I get back to the dorm). There will be three to four days, in the whole game, depending on how long I feel the game needs to be. So my progress will be anywhere from 25%-33% complete. But I'm thinking more than that, because I will be reusing some graphics, and the middle might be more puzzle intensive, rather than character development intensive, which is a bit easier and faster to make (for me). I considered putting my game out in parts to show my progress, and give you something other than the demo, but have decided against it. I feel that the idea I have for my game, will need to be played in full at one time. I will not release screenshots or music sample until the game is near completion, so not for a while. If you want to excite yourselves about this game, play AQ1 (though, let it be noted, that the AQ2, will be very different as I have matured, and my skills wil AGS have matured, and AGS's engine has matured), or AQ2 demo. That is all I have to report, sorry I could keep you more updated.  

6/27/03
Woah! It's been four months since I've done anything, or shared anything. So after a month of doing nothing, I looked back, and decided to restart Ace Quest 2 and fix some scripting things that the new versions of AGS allowed me to now do. So now there is a completely new demo. Okay, it's not strictly completely new, but there are a few new things, along with a slightly different ending. If you enjoyed it before, I suggest you try it again. It's a small download 675KB zipped. Sylpher has graciously decided to host this, until I can put it up on me own page, which badly needs updating.

http://www.sylpher.com/mills/AceQ2.zip

2/24/03

It's been a while since I've updated what I have done. I added about four or five rooms. I updated AQ to a newer version of AGS, and had to rework the animations, because the previous one used the animation editor, which is no longer supported by newer versions of AGS. Estimated time of completion - hopefully by the end of this year if not before.

Edited 10/24/02
Get ready for another adventure with Ace. Ace Quest...Adventunare. Mills Entertainment with the help of AGS uses cutting edge technology (MSPaint), to encapture you the player in a story filled with mirth and girth. When last we met, our hero just barely escaped his cell, and now he has gone into hiding. We enter just as Ace is lying on the ground, robbed, hungry, and naked. Will he be able to survive another rousing adventure?

Seriously, though. This game does keep it's off-beat comedy, and has remained true to have something done or said with each click of the mouse, as it affects to the playing area. It has, however, turned a little more on the serious/dramatic side. It is mainy a comedy game, but the last one was just too zany. I'll keep you up-to-date with my progress, and post some pics and such later. The demo, already completed, can be found on my home page:

http://www.geocities.com/millsjross/MillsJROSS.html

Progress? I have made a few leaps and bounds. I have added 9 rooms to the game (2 are purels cutscenes, the others are playable). Eight characters have been added, all but two of them have there complete dialog, as it relates to the time within the game. A system of puzzles have been added, and after going around and testing it myself, I fixed anything I could find, though, I'm still going to go through one or two times to see if there are anymore. I have almost finished the first day, which only marks the begining of Ace's Adventure. The plot is all concieved, but I have to figure out more puzzles. I can say that progress should move on pretty quickly. I don't see myself finishing this game this year, but sometime in the begining or perhaps middle, of next year. But no one can ever be sure.

-I also have a website with a brand new layout, that will be uploaded as soon as I either switch to another host (geocities has been  giving me immense troubles, or if geocities miraculously works again. I have revamped the site to look much more appealing, and professional, but until I upload it I guess you'll be in the dark.

-MillsJROSS
#948
Completed Game Announcements / Re:Hour Games
Wed 16/10/2002 22:28:03
But inventory items are usually always displayed left and top, so I got it first click, esseb. It did take me a while to figure out that whole inventory thing, and after so many diffrent thoughts of what it could be I finally hit upon it and...well...I won't ruint he endind.

-MillsJROSS
#949
Completed Game Announcements / Re:Hour Games
Wed 16/10/2002 21:26:30
Okay, I tried my own hour game out, using the same theme as the first four hour games in this thread. Now geocitites is being an ass so I had to put the file in my school web space, which I'm sure is in some way not allowed, but what the hell, I want to release the game, I don't want to wait on one small file to not load. I am giving a link to the school one and the geocities one, that way if I get geocities to take my file I can quickly remove mine before it might be detected, though I doubt it will I really don't know. Enjoy.

http://garnet.acns.fsu.edu/~jrm02h/Hour.zip

http://www.geocities.com/millsjross/Hour.zip

-MillsJROSS
#950
A little short. A little slow. Still, I thought I should play it, even after you gave your own game such a bad review. If you sped up the chracters walking speed and explained exactly what a burnypip is than...uh...I guess your game would be better, or at least faster to beat and make more sense.

-MillsJROSS
#951
Completed Game Announcements / Re:Hour Games
Wed 16/10/2002 01:16:32
Genious!

-MillsJROSS
#952
I like the dance thing, I missed it the first time. It's Chopin is it not?

-MillsJROSS
#953
I can't finish the game. I keep getting an error message right after I go to don's office after I have gotten all the inventory items and such.

Message:

(Room11 script 29)
Error: FaceCharacter, Characters are in diffrent rooms

-MillsJROSS
#954
It's good to know, that should I need an action scene for my game, I have one here. Excellent gaphics, I love Trapazoids music, the intro was superb. All in all a 3 out  of 10! I mean 3 out of 3!

-MillsJROSS
#955
Completed Game Announcements / Re:IF in Ags
Tue 08/10/2002 21:02:35
I like the inventory box idea. It allows you to see your inventory items without you having to type, look at inventory. Making it easier for the player to find the right item for the right situation.

-MillsJROSS
#956
Completed Game Announcements / Re:IF in Ags
Tue 08/10/2002 07:07:22
I've never been one much for these types of games, but you did an excellent job, sylpher. It's rudimentary, and needs to be fleshed out, but this is just an example of what may be possible, should someone want to go down that path. I liked it, and I didn't even need a walkthrough, even though it took me a while to get the right words, but what game with text parsar doesn't have that problem.

-MillsJROSS
#957
My name here is basically a scrambline of my real name. And the only reason I didn't sign up with an unscrammbled name is because years ago when I was first signing on-line someone had already taken several variations of my name, so I was stuck with MillsJROSS (Justin Ross Mills being my full full name). And it grew on me, so I use it on everything I sign on to.

-MillsJROSS
#958
I put my name somewhere in my credits I'm sure. But I have a pretty common first name and last name, so it might take a stalker a little while to find me. I don't think that thats likely going to happen, but I can dream of people pursuing me in the night!

-MillsJROSS
#959
But even someone makes the mistake of using the wrong blue, or as is probably the case, someone posted before their post, it's still hard to read, unless you try.

About the game: From what little I've played it's fun so far. Graphics are nice. But what makes this game anything is the dialog. Wonderful! I'd say keep up the good work, but I think we all know that really won't be the case.

-MillsJROSS
#960
Strange...

-MillsJROSS
SMF spam blocked by CleanTalk