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Topics - MiteWiseacreLives!

#21
I hope this isn't crazy talk, but..
I have changed the normal view & speech view for my main character following an event, using  character.changeview(); and character.SpeechView = ;
Works all fine, except in one room that has several lighting levels via regions. It seems that as the character crosses the regions it sets the normal view back to the original, and when I leave the room the character switches back to the correct new view.
Is this some quirk with light levels? or am I missing something obvious?
Thanks
#22
Code: ags
So it's a little late and my wife is asleep, so I have no one to tell.. I don't think she'd appreciate it like I do anyways.
I wrote a bit of code to place a wig on my character's head, regardless of where he is in the room or which room. And the real treat: it takes into acount character size (scaling) AND scales the wig accordingly. I [b]didn't[/b] even post my problem and let someone else tell me how to do it :-D
Am I a loser? I was pretty excited when I got it to work...

[spoiler]
[code/]
function cKarrsen_UseInv()
{
  if (cKarrsen.ActiveInventory == iEWig)
  {
  R_Scale = cKarrsen.Scaling;
  cKarrsen.LockViewFrame(9, 0, 3);
  Current_Room = cKarrsen.Room ;
  cWig.ChangeRoom( (Current_Room), (cKarrsen.x + 0), ( (cKarrsen.y) - ((74 * R_Scale) / 100 ))  );
  cWig.Scaling = ( (170 * R_Scale) /100);
  cWig.Baseline = 400;
  cWig.Transparency = 0;
  Wait(40);
  cKarrsen.Animate(0, 4, eOnce, eBlock);
  
  cWig.Transparency = 100;
  cKarrsen.UnlockView();
  }
}

[/spoiler]

I'm a loser... but did I do it right? I only hope some other amatuers get happy like me  :~(
#23
Just want to shoot this out there,
One day while playing an adventure game, my 9yr old son joined me and then stated, "I want to make a game like this."
I said you know what I think we can.. there used to be this program called Adventure Game Maker my brother and I started to use like 7yrs ago..
Found a new version, blah, blah, blah.
Simple concept, we just get some wax crayons, draw the back grounds, objects and characters etc. and scan them in, then Dad starts scripting and so-on. We brainstorm plot ideas / puzzles together, I try to get him to come up with majority of the stuff (which leads to a wacky story & goofy fun little puzzles).

Now the dilemma, making an adventure game takes time and effort and kids don't always have huge staying power.. He is getting harder and harder to get excited about the process, having trouble encouraging him to draw the needed rooms, objects etc.
We sit down together and colour, I help him lay things out and colour in bigger areas, try to make it fun.. Sometimes I get tired of waiting for the artist to feel inspired, so I draw some inventory items in a childish way for ex.

Should I resort to bribery, a dollar per picture? or a draw with me for a bit then you can choose what we do next? am I going to suck all the fun and life out of this game? Draw a bunch of crayon art myself, finish the game, post it and then let the Forum rip me to shreds? just wait until he's interested and start up again?

Your thoughts?
BTW, when completed I won't try to say this game was entirely done by a nine-year-old, it's a "Father/Son" project...
#24
Having trouble, tried searching with no luck.
I want to be able to interact with certain hotspots set underneath an Object.
This is inorder to do animations with the Object as you interact on diferent parts of it.
Is it posible to lay hotspots over an object??
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