I hope this isn't crazy talk, but..
I have changed the normal view & speech view for my main character following an event, using character.changeview(); and character.SpeechView = ;
Works all fine, except in one room that has several lighting levels via regions. It seems that as the character crosses the regions it sets the normal view back to the original, and when I leave the room the character switches back to the correct new view.
Is this some quirk with light levels? or am I missing something obvious?
Thanks
I have changed the normal view & speech view for my main character following an event, using character.changeview(); and character.SpeechView = ;
Works all fine, except in one room that has several lighting levels via regions. It seems that as the character crosses the regions it sets the normal view back to the original, and when I leave the room the character switches back to the correct new view.
Is this some quirk with light levels? or am I missing something obvious?
Thanks