Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - MiteWiseacreLives!

#261
OK FINE!
I'll submit an additional vote!
I vote for everyone in every category who is a part of Team Party Wagon.
Spoiler
Who eats potato chips and drinks beer.
Spoiler
Sorry, Ponch... your healthy.. but you don't win.
[close]
[close]
#262
From my limited experience you can run Snarky's code from the Global Script and it will grab the relevant room hotspot just fine.
In these situations I just get the hotspot/object number then use hotspot[int].RunInteraction(eModeLookat);
I would avoid the whole string thing altogether.  :)
#263
The Rumpus Room / Re: Icey games' thread
Fri 06/11/2015 06:33:56
QuoteYou may not see it now the team insist that the feels training is approaching and expect to board it soon.
I'm so glad your back Icey  (laugh)

Please give a little more info on your team! Have you got a few people supporting you?
Has someone hacked your account? I'm in shock, are you going for a commercial OSD game??
Spoiler
Do Ponch and Ben304 know about this!!!11!!!!11!!!!1
[close]

Keep on keepin' on Icey-Man!
#264
You only have to build the engine once. It handles all the tough scripting and now you can use a set of commands to easily perform tasks (walkto x,y). Now the designer can focus on the creative part and have flexibility because the hefty engine design is behind them.
So if even only for one game it saves time (probably) in the end.

Snarky beat me. Read his ;)
#265
I would recommend just drawing one generic button, perhaps with a depressed image as well, and use that for your many buttons..
Not ideal, but like Khris says, ags just doesn't have that feature.
#266
The Rumpus Room / Re: *Guess the Movie Title*
Thu 05/11/2015 04:42:27
EASY!!1!!!!!11!!!!
Spoiler
NunRunner!
[close]
#267
When I think about it, Monsieur is so right on. Quality content and plenty of it is what we crave, but also you have to walk the fine line of not aggravating todays highly impatient gamer...
(my two bits)
#268
Critics' Lounge / Re: Portrait Suggestions
Wed 04/11/2015 14:58:20
I get a 'this kid looks sad and pouty' from the top one and find in the bottom version he looks more sad and misfortunate. Mostly from the way the eyes and mouth come across.
#269
I don't see anything? No profile pic either...
#270
The Rumpus Room / Re: "Gotham" the TV series
Sun 01/11/2015 04:49:34
Well, IMHO, what's great about it especially the first season is that it is not what you expect it to be at all. It's about Gordon and it's more of a cop vs the mob thing. The second season moves into comic book territory, but that's okay, it's a journey. Sorry, but I'm hooked on it and I don't really watch any series or much tv at all.
#271
QuoteThe author sounds to much like a child that had seen transfomers for the first time. Im sorry i dont want to Insult anyone
Are you referring to the author of the article posted by Snarky? This doesn't make much sense, she seemed to be sticking to the facts of where research is at this time (and it seems you agree with her ??? ) To try and calculate when a breakthrough will happen, based on history of technological advancement, is the same process that told us we should have flying cars and personal androids by now. Building an AI system that's pretty darn good with ones and zeros is a lot more possible than simulating the human/anything brain. As far as I know, not a scientist here obviously, we are not able to even replicate/build a single cell, a little under gunned to take on the brain. But, who am I to say you can't dream or do the impossible even.
#272

Best Protagonist: Baron, Kirk Russel would be so honoured to be cast in this testosterone filled jelly doughnut!

Best Plot: Sinitrena, I want to not hear more Noise of Silence that I can see with my mouth.

Best Dialog: Baron, nailed the 80's action movie banter.. music to my ears

Best Atmosphere: Ponch, makes me want to book some tickets to mars! Those conquerer guys can have this hateful flesh thing of mine.

Best Writing Style: Ponch, just paints such a nice thick back story.

Best Use of Ice In The Far North: Wham, what can I say, with Hebert West on your side you could build a sweet snow fort!
#273
I say no unsupervised internet. They can use their devices in the living room when others are around, not in bedrooms or when home alone. We have a son, and kids are curious no matter what. They also go to school and get links to some extremely obscene stuff from their buddies. Yes, kids need to learn how to be socially responsible and have self control by exposure to the real world... but no child should be exposed to some of the stuff that's all over the internet and easily accessible.
#274
The Rumpus Room / Re: "Gotham" the TV series
Wed 28/10/2015 15:19:18
I'm glad I'm not the only one who thinks it's great (laugh), some might not but that's ok. I don't mind the fact that it can vary in tone, if it was all dark all the time I wouldn't like it as much, variety is more entertaining. As far as the origin stories and time-lines, well DC hasn't been at all faithful to that anyways (from what I have observed).. so a purist fan-boy may not like the adjustments, but they were already unhappy  ;)
Harvey Bullock is a great character, although I think he's fading out of view a little lately...
#275
The Rumpus Room / "Gotham" the TV series
Wed 28/10/2015 08:00:44
O.K. so I read some pretty negative stuff towards Gotham.
The problem is, I really like it... it's got this unusual gangster movie/comic book and 1980's/right-now  aesthetic going on and I'm hooked on most of the characters.
Am I a simpleton?
Or, as they often find great joy in doing, are the critics robbing the joy from life?
#276
Quote from: Nixxon on Wed 28/10/2015 03:30:09
Quote from: MiteWiseacreLives! on Wed 28/10/2015 02:16:52
Yes you can have if statement inside of another.
Not to be insulting, but are you actually reading my replies?
The code goes where I indicated, inside of the (overmenubar == true) block of code, you want to intercept the mouse.Mode = old_mouse_mode
If this is still not clicking for you I can get on my computer and type up the code for you later.

No insult taken at all, I did try the code provided 5-6 different which ways before resorting to the boards, I always do.

I'll give it a go when I get home, thanks again for the patience and assistance.

ok so if your actually trying to learn here...

Code: ags

function repeatedly_execute() {
  
  // Put here anything you want to happen every game cycle, even when
  // the game is paused. This will not run when the game is blocked
  // inside a command like a blocking Walk()
  if (GUI.GetAtScreenXY(mouse.x, mouse.y) == ginvwindow) //every game cycle we check if the mouse is over the inventory window
  {
    if (overmenubar == false) // checks if we are already over the inventory window, if so skip this code we only need do it once.
    {
      old_mouse_mode = mouse.Mode;  //store the current mouse mode
      mouse.Mode = eModeInteract; // change mode to the interact/pointer cursor
      overmenubar = true; // set to true so this block of code doesn't run endlessly
      mouse.DisableMode(eModeTalkto);   // start disabling all the mouse modes so player doesn't cycle through them
      //etc here insert the rest of the mouse.DisableMode(eMode...); lines you need dependant on the mouse modes in your game.
    }
  }
  else  // if the mouse is not over the inventory window
  {
    if (overmenubar == true) // if this is true, the mouse must have just been over the inventory window
    {
      // mouse.Mode = eModeInteract; <----- remove this line! it will simply change cursor to the interact mode!!
      overmenubar = false;
      if (mouse.Mode != eModeUseinv)  { //so if the mouse mode is anything other than Use Inventory Mode
        mouse.Mode = old_mouse_mode;  // set it to the mouse mode the player had before entering the area of the inventory window,
      }
      // otherwise it will leave the cursor as a selected inventory item.
      mouse.EnableMode(eModeLookat);     // now Look At is available to the player again.
      //etc... insert all the mouse modes you want to re-enable like: mouse.EnableMode(eModeInteract);
    }    
  }
}


Study this and you should understand what we are coding here and be able to carry on from this point (not that you shouldn't continue to ask for help if needed...)
Remember that repeatedly_execute runs 40 times / second, unless the game is paused.
#277
Yes you can have if statement inside of another.
Not to be insulting, but are you actually reading my replies?
The code goes where I indicated, inside of the (overmenubar == true) block of code, you want to intercept the mouse.Mode = old_mouse_mode
If this is still not clicking for you I can get on my computer and type up the code for you later.
#278
This is because of the mouse.Mode = old_mouse_mode
You want to add an if statement before this:
Code: ags

If(mouse.Mode != eModeUseInv)  {
   mouse.Mode = old_mouse_mode;
   }


Check my syntax, type it in instead of copy paste.. It will make more sense to you and AGS' nice auto correct will take care of any typos and show you a list of options.
#279
Maybe try
Code: AGS
GUIControl.GetAtScreenXY() == [insert name of your inventory window]

Instead of checking for the entire GUI
#280
The Rumpus Room / Re: *Guess the Movie Title*
Tue 27/10/2015 02:56:35
Beautiful Girls?
SMF spam blocked by CleanTalk