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Messages - MiteWiseacreLives!

#281
For this, declare
int old_mouse_mode;
Again at the top of the global script.
Then just before we set the cursor to pointer:
old_mouse_mode = mouse.Mode;
Then just after enabling all the mouse modes again do:
mouse.Mode = old_mouse_mode;

I'm not able to test this right now, but you should be able to get it to work. If not maybe one of the über_scripters can chime in here... :)
#282
The Rumpus Room / Re: Icey games' thread
Mon 26/10/2015 13:38:03
Quote from: icey games on Mon 26/10/2015 12:11:14
I'd feel like I've falling off course if I ever tried something else,besides, my desire to make something nice and finish is strong so hopefully someday haha.
And thank you. :)
Soooo, what are you working on ???
#283
Quote from: MiteWiseacreLives! on Wed 21/10/2015 07:27:25
Quote from: Vincent on Tue 20/10/2015 18:20:18

-put it in your global script, the repeatedly_execute function should already exist, just place it inside there as in the example. Just make sure you declare the Bool at the top of the global script.
#284
Critics' Lounge / Re: What do you see?
Sun 25/10/2015 04:11:31
Now that relates a story.
#286
Quote from: JackLucy on Sat 24/10/2015 22:06:29
I like it. I'd love to see the comic book style of Space Quest V get the same treatment.
I love SQ5, a remake would be cool... Playing the original would be cool too though.
I am really into monkey island, but never really played through the remake copies I payed for  :-\
#287
The Rumpus Room / Re: Icey games' thread
Sat 24/10/2015 15:35:30
Icey! I summon thee!!!!1!1!1!1!111-!-!1
#288
If they made it 3d I would probably vomit.
I am playing through Grim Fantango right now, the remake is nice because it runs fine on my comp. I'm sure the poly count is identical to the original and resolution upgraded, but there are a bunch of glitchy collision things going on, arms turn around backwards and start twitching, characters disappear into the floor... Junk like that. I don't know that they tried to fix any of that stuff or just get the upgrade of the original and commentary done (fixing some of the glitches might have been a nice effort?). It's fun though.
#289
The Rumpus Room / Re: Where is Miguel?
Sat 24/10/2015 02:57:11
Holy crow, I was just going to bump this thread yesterday!
Good to hear your alive, Miguel. Although you still haven't confirmed the whereabouts of your testes...
#290
Why, thank you Frodo! And thank you for helping us with play testing  ;-D  this not-made-in-one-insane-week version is very smooth now thanks to you. I do hope folks find that the swank is is swankified enough for today's swanky audience.
It just makes us so proud to see that download count growing! Why I was just at the game page and... Oh... (Is that number right KConan?)...  :-[ ...  oh, my, (wrong) they're going to pull our PG rating.
Hey, um, if we could just get one more person to try the game?
The team would really appreciate it, thanks :-D
#291
The Rumpus Room / Re: AGS Cryptic
Fri 23/10/2015 03:43:40
AnasAbdins, because... You know... That paticular body part has no edges...
#292
Regarding references, you have seen Enemy at the Gates right? Great movie about a Russian sniper (and based o true story).
Any timeframe for release yet?
#293
The Rumpus Room / Re: AGS Cryptic
Thu 22/10/2015 05:07:13
Spoiler
BladeRunner
[close]
Spoiler
SasquatchBalls
[close]
Spoiler
Baron'sHatSpike
[close]
That's all I've got... anyone else ???
#294
Quote from: Vincent on Tue 20/10/2015 18:20:18
Here there's an error :

Code: ags

    if (overmenubar= false) //here
    {
    }
  else
  {
    if (overmenubar= true) //and here too
    {
    }    
}


-sorry. See fix above
-put it in your global script, the repeatedly_execute function should already exist, just place it inside there as in the example. Just make sure you declare the Bool at the top of the global script.
#295
this is what I would do....

In the Global Script,
Code: ags

bool overmenubar; //declare at top of script

function repeatedly_execute() 
{
  
  if (GUI.GetAtScreenXY(mouse.x, mouse.y) == gInventory)
  {
    if (overmenubar == false)
    {
      mouse.Mode = eModePointer;
      overmenubar = true;
      mouse.DisableMode(eModeLookat);
      mouse.DisableMode(eModeTalkto);
      //etc...
    }
  }
  else
  {
    if (overmenubar == true)
    {
      overmenubar = false;
      mouse.EnableMode(eModeLookat);
      mouse.EnableMode(eModeLookat);
      //etc...
    }    
  }
}


If you want this behaviour regardless of cutscenes, or any other blocking scripts use: function repeatedly_execute_always()
but I don't think you'll really want that...
Give it a try  :)
#296
The Rumpus Room / Re: AGS Cryptic
Tue 20/10/2015 15:56:32
Is it the indispensable:
Spoiler
Circletool!!!!!!1!1!11!
[close]
(laugh)
#297
Quote from: Gilbert on Mon 19/10/2015 03:18:45
Yes. Put something like this in repeatedly execute always:
Code: ags

if (object[2].Frame == 4) object[1].Visible = False;

Perhaps what you forgot to tell us is that this occurs along with a looping animation? In that case you need to also put this into Repeatedly execute always:
Code: ags

else if (object[2].Frame == 5) object[1].Visible = True;


E: looking above maybe this isn't the problem.. Without any more details on the views and loops and your running and where in the script your placing this, I can only suggest make a loop for object[2] that ends at frame four. Run that loop with eBlock then object[1].Visible=false then call the next loop of animation on object[2] that will finish off   
#298
oh, uh sorry.. well you succeeded in getting a rise (laugh) I was really starting to wonder about the state of this world we are living in, knocking Pantera (wrong)
#299
AGS Games in Production / Re: The Quiet Game!
Sat 17/10/2015 16:26:00
Does this mean Tutorial Hobo will also smell twice as bad??  :-X
Looking foreword to some good old verbal abuse and smelly street people  :-D
#300
Quote from: mkennedy on Fri 16/10/2015 18:02:00
Quote from: Babar on Fri 16/10/2015 01:22:06
I don't get the first one.
Maybe the "Real Metal" bands are the newer ones formed after a certain date while the "Dad Rock" are the older ones formed before that date? At least that's my guess anyway.
It's supposed to be funny because its wrong, guys.. as in that dude in green IS Link not Zelda... It's kinda mocking the current music scene, I mean I don't know too many of the bands on the top poster but My Chemical Romance and Alkaline Trio are hardly metal.. hardly [hard?] rock.
Spoiler
I feel really old right now.
[close]
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