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Show posts MenuQuote from: Snarky on Sun 10/12/2017 09:19:32+2Quote from: Stupot on Sat 09/12/2017 22:29:29+1
Cool. Is it on iTunes yet? I can't see it.
Quote from: Mandle on Sun 26/11/2017 22:12:23I think that was Ace Ventura: When Nature Calls (Ham on face)
Ace Ventura?
Quote from: MJL on Wed 15/11/2017 18:02:42Hey, you know, seemingly unnecessary stand-outs make artQuoteLike behind one mondster (the bully) is a larger monster (abusive dad)..
That's a good observation... because that scene seemed sort of unnecessary. Or maybe not unecessary but... well not sure how to describe it. It was a 2 min scene of characterization right toward the end of the season. It almost seemed out of place. But I think you might be onto something... cos that does give it a more legitimate reason to have been included.
QuoteWhat is it about smooth cursor movement?I was just searching for an answer on this
GUIControl *control = GUIControl.GetAtScreenXY(gInventory.Controls[startblock].X + 10, gInventory.Controls[startblock].Y - 10);
int block = control.ID;
if(InvBlock[block].full)
return false; // block1 is full
struct GridAttribute
{
bool walking;
bool swimming;
int resource1;
int resource2;
int resourceQuantity1;
int resourceQuantity2;
};
GridAttribute gridspot[200];
export gridspot;
import GridAttribute gridspot[200];
GridAttribute gridspot[200];
export gridspot;
struct GridAttribute
{
bool walking;
bool swimming;
int resource1;
int resource2;
int resourceQuantity1;
int resourceQuantity2;
};
import GridAttribute gridspot[200];
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