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Messages - MiteWiseacreLives!

#401
Sweet! this is like retro AGS, nobodies doing this anymore ;-D
#402
The Rumpus Room / Re: AGS Cryptic
Thu 11/06/2015 14:16:05
Hey what the heck?  8-0 I have to try a little harder on these  :-\
#403
Thanks guys,
Used your tips an found the bug was my fault.. (put coordinates in the PlayerChangeRoom(2, 320,300)) I don't know why I didn't catch that  :-[
Code in first post works fine, declared LeaveGunFight, LeaveX and LeaveY as global int's
Thanks again!
#404
Episode 75 was phenominal, by the way.  :-D  :-* :-D
#405
I am having trouble storing the location of my character when entering a room(2)/minigame, so that the character on exit of the room/mini game returns to where they were.
This if what I tried:
Code: ags


function room_Load()
{
  if (player.PreviousRoom != 2) //to store your location before you entered this room
  {
    LeaveGunfight = player.PreviousRoom;
    LeaveX = player.x;
    LeaveY = player.y;
  }

function room_AfterFadeIn()
{
  cJose.x = 320;
  cJose.y = 300;
}

and linked to a button on a GUI that pops up asking if you would like to retry:
Code: ags

function BtnNoRetry_OnClick(GUIControl *control, MouseButton button)
{
  gRetry.Visible = false;
  player.ChangeRoom(LeaveGunfight, LeaveX, LeaveY);
}


The player always returns to 320, 300
I don't get it, is it due to the order things are called??
#406
Oh man, me and my sloppy text commands

>> use Larry's long arm to reach into room 2a and feel around for an interior door knob
>> sniff room 2a
#407
>> do a quick survey of the stairwell then head back up to retrieve duffel bag and see what is now revealed
(Explosions are fun!)
#408
Hey is there a hints and tip thread.. haven't found any armour yet, just not far enough into game? or not doing it right?
Thanks
#409
Ok I see how Frodo's idea will be a little more productive. Maybe let's wrap the note around one of the live shells and jam that under the door, make sure we blow it off the hinges. But stand n the stairwell please, I'd hate to see Larry get hurt we've grown very find of him!
#410
Quote from: Mandle on Sat 06/06/2015 05:10:18
>>Before the 10 seconds expires quickly pick up the card and shove it into the cooling vent of the vending machine. Then get out of the way!
Oooh good one, Mandle! Perhaps use that new stretchy arm to reach into the bowels of that devilish vending machine... Can we find a way to make a copy?! We could drive off into the sunset in a Lexus for crying out loud!
#411
Editor Development / Re: AGS 3.3.4 Preparation
Wed 03/06/2015 20:34:30
Just on a script error problem I get the lock-up

Looking into this some more, having trouble replicating it was happening all the time before.. I think its because of evil ITunes running in the background, without it running AGS closes just fine!
#412
Editor Development / Re: AGS 3.3.4 Preparation
Wed 03/06/2015 15:46:46
I'm going to try this build tommorrow, having one issue with my version of 3.3 not sure if it's known.
Whenever my game crashes in debug mode it locks up and I have to force it closed, it should just return to the editor and close itself.
#413
Grabbed this on a couple of days ago. Then I showed it to my son, ex-Minecraft-Fanatic, he's totally hooked.. keeps saying how much he likes this game! (and things to the effect of "why don't you make something fun like this?")
Great job, an engaging world and fun gameplay keep you coming back for more  :)
#414
The Rumpus Room / Re: AGS Cryptic
Sat 30/05/2015 17:42:35
Oh dear  (wrong)
#415
The Rumpus Room / Re: AGS Cryptic
Sat 30/05/2015 16:21:24
Quote from: Mandle on Sat 30/05/2015 12:30:18
iselzzndumop3p!sdn3^olI

Easiest puzzle ever!

Not AGS related!
I think I should go back to reading pop-up books then  ???
(Although I see the word puzzles in there)
#416
Don't forget to try Space Quest Incinerations! It's pretty awesome and funny, almost forgot it :-D
#417
>> Push Lever
we've been pulling on it so far...
#418
The demos were intriguing, the art-work looks great. I will be following this one closely :)
#419
Crystal Shard games are usually a sure thing in my experience, although I'm not sure if they ever ventured in to comedy territory?? There was this one game from another about a dinosaur or something... :P
#420
Quote from: Baron on Thu 28/05/2015 05:14:14
But... room 2A has no doorknob!  8-0
Curses!  Is there nothing wholesome in this Hotel Exotica?!
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