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Messages - MiteWiseacreLives!

#421
>>tie stocking to door knob
>>knock on door and yell about sending out your sister
#422
No no Khris, I thought I was using the 'or' || qualifier[?] wrong somehow...
Gurok, thanks I was a bonehead, maybe a little tired  :-[ Removing 'else' fixed it, typehit was false but y<0 was true! D'oh!! Logic (wtf)
Pulling the redundant junk out does make the error jump out a bit better, I'll have to remember that.
#423
Why doesn't the following code find
Code: ags
ScanY < 0
true in the (or) || check?
It recognises it in the if (ScanY < 0) check!! this has been bugging me.. I must be missing something
AGS 3.3.3

Code: ags

while(nextY + StartY > EndY) 
{
        if (!TypeHit)
          nextY --;
        else if (TypeHit || (ScanY > Room.Height) || (ScanY < 0))
          nextY = EndY - StartY;   

        //write it like this and it works:
        if (ScanY < 0)
          nextY = EndY - StartY;        
}
#424
The Rumpus Room / Re: AGS Cryptic
Wed 27/05/2015 03:29:27
Larry (hotel exotica) (laugh)
#425
The Rumpus Room / Re: AGS Cryptic
Tue 26/05/2015 14:28:02
LOL I thought you would tell us "Tales" was wrong, could think of another way to look at it, oh man.. It was fun Mandle!
#426
The Rumpus Room / Re: AGS Cryptic
Tue 26/05/2015 04:58:29
Is it just me or this totally insane ???
#427
Pull lever just to see what happens to Larry's arm!
#428
The Rumpus Room / Re: AGS Cryptic
Sun 24/05/2015 02:53:17
Very funny Cassiebsg, so is it Merge? Is that AGS related??
#429
The Rumpus Room / Re: AGS Cryptic
Sat 23/05/2015 15:36:49
Quote from: Mandle on Sat 23/05/2015 15:04:17
Quote from: MiteWiseacreLives! on Sat 23/05/2015 14:54:12
Out of their prime:
Prime numbers, 1, 3, 5,7,11,13,17,19,23
Corresponding letters; a, c, e, g, k, m, q, s, v
Any man - energy.
Without these letters : nynnry!

You are a genius for figuring out what you have so far:

GETTING SO CLOSE!!!

But...
Spoiler
Your Prime numbers list is flawed:

HERE IS THE PRIME NUMBERS LIST

And here is the reason why "1" cannot appear on the prime number's list:

CLICK HERE

You are however 100% correct that "out of their prime" is the correct method to decode the rest of the puzzle...
[close]

Wow, 2 is prime and 1 isn't... I'm an idiot.
School is becoming a distant memory for me lately  :~(

So: anyanny
Or: meerg

That's cryptic!
Someone please carry on my legacy  (roll)
#430
The Rumpus Room / Re: AGS Cryptic
Sat 23/05/2015 14:54:12
Out of their prime:
Prime numbers, 1, 3, 5,7,11,13,17,19,23
Corresponding letters; a, c, e, g, k, m, q, s, v
Any man - energy.
Without these letters : nynnry!
Only these letters: amaeeg?? A Game E???
I think I'm on the wrong track .
#431
Once you've woo'd her with the slipper act jimmy help Larry guide the feeler stick up through the vending machine to her beverage of choice  ;-D
#432
Quote from: Mandle on Wed 20/05/2015 08:20:09
Quote from: MiteWiseacreLives! on Wed 20/05/2015 08:12:23
I don't see the point of giving a weapon or even a computer running your business the power of self-awareness and automated high level decision making. What a stupid and risky thing to trust a potentially unpredictable computer that may have an ability to form it's own agenda. I think we want our computers to make decisions the way we set them to, not to evolve and assume control. I would only want a self aware super AI computer in charge of maybe my coffee maker or my toaster.

Well, they are already giving high-powered weapons the ability to make split-second descisions on their own. I know that these systems are not self-aware. My idea is basically the old chestnut that the AI suddenly becomes self-aware on its own in a way completely unexpected by its creators (with a twist).

I know this is not real science as well and that this is very very unlikely to happen.

I was just really talking about a game idea I had in a thread that inspired the story seed in the first place...

Everyone carry on and ignore the raving lunatic in the corner (me)... (laugh)

Wasn't a shot at your comments, Mandle. It's just that in real life I don't see, other than from an experimental query, why we would ever pursue super AI and give it automated power (cold decision making AI I get).
Don't be offended, I really like Short Circuit and Terminator  (laugh) (would love the game!)
#433
I don't see the point of giving a weapon or even a computer running your business the power of self-awareness and automated high level decision making. What a stupid and risky thing to trust a potentially unpredictable computer that may have an ability to form it's own agenda. I think we want our computers to make decisions the way we set them to, not to evolve and assume control. I would only want a self aware super AI computer in charge of maybe my coffee maker or my toaster.
#434
Wrap the villain in the Blanket and stuff a Latex Duck Stocking in his mouth, grab the pick-axe looking axe it might be more useful.
#435
I think my heart is broken... Going to have to cry in the shower for a bit before I can work on my game  :~(
I wonder though how you feel about the hard puzzle/easy puzzle/hard puzzle/medium puzzle flow relates to pacing, should you devote a lot of planning time to this (then build the story around that)?
#436
I want to try some "slice"!
Sounds so tasty  ;-D  or it could be something painful  ??? (Is Grandmother violent at all?)
The bro-mance continues...
#437
Are you trying to have them overlap then trigger the function? I would think a collision would be a left and a right side of two objects, or reversed.
Could try running the check in repeatedly_execute_always?
Maybe check for a blocking walkto command?
#438
>>sniff stain in carpet!
#439
Looking foreword to playing it when I finally get home! I've really enjoyed all the 2pp episodes, I think AGS'ers should watch these, just hope the game has the same entertainment value. Sounds like you folks are satisfied, right??
#440
Change view shouldn't normally move the x value, concerning a character it will be always the centre. Perhaps you need to get the size of the sprite and divide by 2. Look in the manual under graphic width
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