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Messages - MiteWiseacreLives!

#501
Hints & Tips / Re: Crankosaurus Prime
Mon 29/12/2014 16:44:47
Here's a hint:
1)
Spoiler
The Shells are flying beneath the robot, got to knock the Mad Scientist down a little lower!
[close]
2)
Spoiler
Earlier on in the game you took some plant life to help you in your quest...
[close]
3)
Spoiler
Get the tree, and GO SMASH!!!!!
[close]
#502
The Rumpus Room / Re: AGS ANTHEMS Vol. 2
Wed 24/12/2014 16:18:20
In the summer, I like Poets, by Tragically Hip
#503
Thanks a bunch everyone!
Hope you have as much fun playing it as I did making it  :-D
Although, I hope it doesn't take a year and a half for you to finish... that would stop being fun :-\...
#504
AGS Games in Production / Re: Troll Song
Sun 21/12/2014 03:40:47
That had a AAA touch alright  :)
I'm getting into this game
#505
Sounds like you forgot to assign the views to your new character in the character pane, will default to the first view if you do not.
#506
Quote from: miguel on Sat 20/12/2014 11:04:49
Finally! I was really craving for this and I'm not alone, here are some of my neighbours reactions when I sold them a CD-copy of your game for 5 euros:

"This is better than a Walker-Texas Ranger Box Set - The Complete Seasons I asked my wife for Xmas!"
"The wait is over and I can't even see because I'm blind!"
"Honey, forget sex tonight, I've got better things to do!"

Normally I would be flattered, but this is exactly what I expected.
#508
[imgzoom]https://www.mediafire.com/convkey/e327/qvcr8l1ml84bir86g.jpg[/imgzoom]

MiteWisacreLives! is pleased to reveal:

Crankosaurus Prime and the Blue Crystal Pursuit   V1.8: The Fangs of Fortune

Awoken from his slumber by 3 meddling villains, Crankosaurus Prime must go on an inter-continental journey to retrieve three Blue Crystals stolen from his icy tomb. Crankosaurus will battle through using Brains and Brawn, his super-powers increasing as each Blue Crystal is retrieved! What fiendish plot are the Mad Scientist and his hench-men purposing for the Power of the Crystals...

Originally an incomplete MAGS entry, the tale now boasts:
- 11 puzzle filled levels!
- 4 epic'ish Worlds!
- Smash, Push, Special Crystal Attack, Grab and Look At anything that stands in your path!
- Make Things Implode!
- Feel clever as you outsmart your foes at every turn!
- Stomp around as a giant dinosaur!
- Eat farm animals!
- Giggle like a school girl as you enjoy the antics of the cast!
- You will no longer need to see Jurassic World!
- 640 pixels! and also 480 pixels going the other way!
- Stereotypes!
- Roaring!
- AGS references you will "get"!

-Update April 12th 2015: Now updated to Version 1.84! Major bug fixes and loads of added content, play now!

*link to download page*

[imgzoom]https://www.mediafire.com/convkey/57f5/88jn421cq6r7j9i6g.jpg[/imgzoom]
#509
I've got one thing to say to you, Ponch...
and all you AGS'rs out there, drooling at your keyboards
...

HOLD ON TO YOUR FOSSILS!

It's so close you can see the ripples in your cherry-cola...

Progress Report:
- graphics 100%         (Oh yeah!)
- puzzles 100%          (Do You have what it takes?)
- scripting 100%         (It's got code, lots of code!)
- music/sound 100%  (Noises will hit your ears!!)


Release Date: NOW!
What will you play this weekend?


(*now how do I make a game page again...*)
#511
Yah, should have known better! Don't know why I didn't put it in the player.changeroom command either :-[

SOLVED
#512
Ok your right, I was being lazy and not doing the testing... little afraid to break something at this point.
Although, I did think it would be good for documentation to identify what actually triggers this.
This:
Code: ags
  cEgo.Move(316, 10, eBlock, eAnywhere);

is bad in  room_Load() (eBlock == Wait ??)

Changed it to
Code: ags
cEgo.x = 316;
cEgo.y = 10


and now AGS is happy again.

Edit:
Your totally right Cassiebsg
#513
When I compile my game I get the following message in a warnings.txt file
Quote(in room 14): Wait() was used in Player Enters Screen - use Enters Screen After Fadein instead

apparently it comes from this bit of code:

Code: ags
function room_Load()
{
  aPOL_lens_flare_short.Stop();
  cChar2.Transparency = 100;
  cChar2.FollowCharacter(null);
  cEgo.Move(316, 10, eBlock, eAnywhere);
  mouse.DisableMode(eModeAttack);
  cEgo.LockViewFrame(78, 2, 0);
  cEgo.SpeechView = 79;
}


Note: the game plays fine.
Searching the forums, found some vague clues that it may be regarding LockView ??? Nothing that really helps me..
If you use LockView after fade-in will there be a noticeable frame switch?
#514
Make sure the Icon at least changes when you hover over a 'Pick-Up' hotspot as apposed to a 'Walking' area! I feel so cheated, probably like Cassiebsg, when I go to walk somewhere and miraculously solve a puzzle I didn't know existed (wrong)
But the suggestion of having a simple puzzle right at the start that requires you to 'Look' will likely train the user for the rest of the game, IMHO.
#515
Tried the Demo out just now, first thing I've took time to play in a long time!
The artwork looks fantastic! I also liked the style of the speech bubbles and GUI's, you can tell a lot of love went into the interface. I found the music nicely relaxing, very enjoyable. Doesn't sound like too much longer to wait for the full game ;-D.
#516
That's funny ;)
#517
Quote from: Monsieur OUXX on Tue 09/12/2014 10:32:40
Graphics: 99.999999%

I see you have teh keen eyes for teh Graffix, Monsieur!!1!!111
- I have over 550 sprites, about four or five I want to rework... therefor,
- graphics 99.090909% :P

Play-testing is coming along nicely, many tweaks being done.
Sound: Is in place, only need to adjust for play-test feedback
Scripting: Down to cleaning up unexpected behaviour as it is uncovered. Think I've nailed down all serious bugs.

Promise: This will be the MOST ACTION packed ADVENTURE game you've EVER played! *
  *Starring Crankosaurus Prime

~ Intending to release this week! (it is Mid-December now...) HOLD ON TO YOUR FOSSILS!
#518
Quote from: I<3Pindorama! on Sun 14/12/2014 03:18:02
Dy-no-mite! 8-0

Willingness to embrace all mites in the world!
But I have asthma ...:~(

So I can only thank!
Your tip fit like a glove full of mites!
You are really wise!
Very, very, thanks !!! :-D :-D :-D

And thanks everybody for help me one more time!

Wow! No-no, thank-you... That is the first and last time anyone ever said that about Me :-D
#519
Oh My :-[ 8-0  Much higher 'cuss-count' than normal! Look out kids (wrong) , Thanks for another Podcast!
#520
You want to look in to RemoveWalkableArea and  RestoreWalkableArea. I am not sure if this occurs all in one room or two, but perhaps use a Region and in the WhileStandingOnRegion function you can the RemoveWalkableArea(W.C.) then RestoreWalkableArea(W.C.) when your character is on the W.B. Region.
(I always have trouble finding RemoveWalkableArea in the manual because I always look for WalkableArea.Enable etc. which doesn't exist :) Editor Request item???)
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