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Messages - MiteWiseacreLives!

#61
I'd appreciate it if you didn't stare at my proboscis, Baron...
#62
I will be watching this thread  (nod)
#63
If there were some epic AGS ++ rewrite that had backwards compatibility, the power/portability of modern engines, the nice scripting and the editor of AGS 3.4 (and the support of the community..) I would be all over it.
Is this even reasonable  ??? I don't know.
CW, what you've spearheaded with AGS the past few years has been terrific.
What AGS has, besides a great little engine, is the community. I think perhaps coding the backbone is your passion, but I can't help but think that you would be an incredible asset to a team building the next great AGS adventure. Maybe seeing a game through to finish, along with a team, would give you the sense of accomplishment your craving?
#64
Aww man, I forgot one of our own was working on this game!
Congratulations! (nod)
Nope, not going to slam it without trying either way. It's just a point of curiosity for myself to wonder what kind of advantages the new Ron G engine would have and whether it was important for him to build a new one or was it just something they wanted to do.
Now do we all start guessing which lines you wrote? (yay a game within a game)
#65
I haven't been following this too closely, but I will probably be playing it soon. While I'm going through it I'll be looking to see why this couldn't be made in AGS.
#66
The Rumpus Room / Re: The 4 word story thread
Sat 25/03/2017 05:38:08
no functional frontal lobe
#67
The Rumpus Room / Re: The 4 word story thread
Wed 22/03/2017 18:14:43
"Fireballs-in-face" stage
#68
The Rumpus Room / Re: The 4 word story thread
Wed 22/03/2017 15:05:21
Sticky was the apocolypse,
#69
May have been drinking a little last night  :-[
But exactly what Quintaros said ^^ is my experience. 
#71
and.. yay! :)
I know you guys hate every AGS'r evaaar, but can you please date or number or wahtever it takes to make it so a new episode will appear as such when you upload it (I use the Podcasts app for my IPhone).. It's unnecessarily difficult to find new shows :~( Chris Jones would have wanted it that way.
I do enjoy your show! AND I finished A Golden Wake [you owe me Grundi]
#72
Oh Snarky.. your so damn snarky...
In light of your notes I have decided to get in there and see for myself, a little conflict is a healthy thing  ;)
From what I did get to play in beta, I can assure this title is a labour of love and had every right to be in the company of Game of the Year.
Now to get to seriously playing [and paying] for this title...
#73
QuoteIt's a bit tricky to determine automatically when someone on stage is actually presenting, so that they ought to come up to the lectern. I suppose I could add some simple heuristic (e.g. if they've said three lines in a row without anyone else on stage interrupting) and see how it works.
OK, I thought the characters on stage were player-controlled just like we were.. so does the MC decide who goes to which position via commands?
#74
I was a very cool experience in general, loved the entrance sequence.
I would look at a larger font setting for the presenters, and break up the cluster at the side of the stage. Get the speaker to stand over at the podium, the text was kinda piling on the left.
Was there a command for laugh? I couldn't figure it out.
Is it complex to add more views to a character? A talking view would be nice.
Would like to see the guys up in the balcony auto-heckle occasionally using some random classic Muppet's lines. :)
From time to time characters would rubber band across the stage, not sure if this can be helped probably client-side connection issues, better than things getting out of sink.
Was a smooth experience over all.
#75
It was a bunch of fun.. thanks for putting it on gang!  :-D
Spoiler
Still a little scared to go out in the snow after witnessing those yeti maulings 8-0 ...
[close]
#76
AGS Games in Production / Re: Lamplight City
Sat 11/03/2017 04:40:41
gonna be a great looking game bud..
are you getting all architecture crazy like in Golden Wake (which was cool)
#77
Hints & Tips / Re: Vohaul Strikes Back!
Fri 10/03/2017 05:58:53
I'm going to put this link here, for all you cheaters... shame on you cheaters  (wrong)
http://www.sqvsb.com/VSB_Walkthrough.rtf
It's not very hinty at all btw, so read with caution.. I mostly only got stuck when I missed picking something up.
Spoiler
Like the tiny umbrella, dang it!
[close]
#78
AGS Games in Production / Re: Lamplight City
Sun 05/03/2017 06:56:05
Nice, is that a zeppelin being constructed in the background?
#79
The Rumpus Room / Re: The 4 word story thread
Thu 16/02/2017 14:41:42
but the Wizard smelt
#80
The Rumpus Room / Re: The 4 word story thread
Thu 16/02/2017 08:14:26
. If only Oceanspirit Denis
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