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Messages - MiteWiseacreLives!

#681
Hints & Tips / Re: incinerations
Mon 18/03/2013 14:11:34
OK that's helpful. Funny that did not come up with the search engines I was trying. Anyhow, thanks for the link. I'll try not to cheat too much now.
#682
Hints & Tips / Re: incinerations
Sun 17/03/2013 21:54:49
Is anyone playing this game?
I am now stuck trying to stop the second rooster-ship, out of ideas and think I missed picking something up..
Help.
#683
Basically your first example, except make those variables global so you can run checks in the dialogue and other rooms. This would look and work fine for me, but my background is very basic (Q_basic that I used to play with as a kid actually, and a high school programming classes.. so very basic). Was digging a little to for my own learning, wondering if I should be experimenting with this stuff or if it's practical for my uses in the future.
#684
Do you mean:
If you don't need the rock yet, the game won't allow you ("There is no reason to take a rock"), but after some interaction you will be able to pick-up-rock ("This could be useful...").
That is sometimes irritating if the response when you first attempt to interact causes you to permanently rule out the "rock" as a possibly useful item, since later you try everything but the darn rock because you "know" it's useless. If there are small rocks everywhere I'd better be able to grab any of them! in any room! pixel-hunts don't happen in real life either,
QuoteUnacceptable, it does not really happen in real life
#685
Is it just me (beginner-guy) or are you making this way crazy complicated when a couple of Global variables and a few if statements in the dialogue would suffice? .. Maybe you just want to get your head wrapped around Structs in AGS? which is something I should start messing around with myself.
I get what Khris is saying about organizing variables and auto complete... long term benefits?? (the built in global variable tool is pretty clean though, IMO).
#686
Hints & Tips / Re: incinerations
Wed 13/03/2013 06:55:12
I have
Spoiler

drugged Santiago, got the Mech out of the incinerator, got two cell phones and I think I need to get the wedding invitation sent to one??
[close]

and stuck...
#687
I don't think i appreciated how nicely drawn those cartoons really were.. BTW I want a DuckTales game, will settle for Darkwing Duck though.
#688
Oh Dear,
I've played up to Pirates on the Poopdeck, one of my knew most favired games 4ev 'arr, I'm so happy I found this thread! Thanks Ponch. Was trying to understand what the heck Oceanspirit Dave was all about for a while now..
p.s. do AGS games not like windows 7?  these games don't run well on my laptop, music is messed etc., maybe the sound card ??
#689
That's slick RickJ
#690
The verb-coin is bundled. So of course we beginners are going to use it until learning how to make what we would like ourselves (or figure out modules).. Monkey would have to just get his version bundled and offend Elektroshokker then Elektroshokker can become a missionary, then I will probably decide to become a Monk because the weight of guilt I will have for ruining the AGS community forever. Then Icey will quit and then no one will ever visit this forum again, ahhhhhh!
#691
That drove me crazy for a while! finally realized mouse co-ords are within the current viewport not the same as room co-ords... You need to adjust the character's xy to match the screen's xy...
code/
cZ1.y - GetViewportY() > mouse.y - 5 && cZ1.y - GetViewportY() < mouse.y + 80;
/code

the Viewport returned is the top left corner of the screen, give that a try.
#692
The Rumpus Room / Re: Icey games' thread
Sun 03/03/2013 06:38:18
OK so now we're getting somewhere!
Perhaps what you should do is map out what you want from a battle system on paper, it might help you visualize the logic & all the factors and what part they will play in the odds, etc.. (use a pencil.)
I would request that Kris make you a new diagram for each game you produce, you should see the amount of dilemma decrease with all the help you've just been offered. I, on this side of things, think some of us should begin a sort of gambling ring based on your next game and the chart Kris will produce. Any takers?
#693
The Rumpus Room / Re: Icey games' thread
Sat 02/03/2013 15:54:27
Quoteis there a game you would recommend I play at this point or is it still in development? I want to have an educated opinion on Icey Games...
Any thoughts on my earlier response? I deserve some acknowledgement, seeing as I didn't even demand to know why Dave walks around with his arms straight out :) So what was the bug? Sounded like you intended to end the battle at one hit and hand over the pepperoni, you only spent a couple days on this I know, but in the update will there be some kind of prompts? (BTW is there any way to view inventory?) I think I get what you intended now, but you should let the player know what's up so they don't feel the game is out of control. The gamble thing would be fun if it was introduced properly, without introduction there is no suspense or tension just alot of "Huh, what the heck was that??"
#694
The Rumpus Room / Re: Icey games' thread
Sat 02/03/2013 07:46:32
ICEY! Is what they say true! is there really nothing in behind your battle engine?? If so that's pretty bad, I know not everyone is into math and stuff, but seriously after this much time with AGS and all these code-dudes scolding you?? Please tell me how you track the hits and wins... now I have to know, everything else I believe in is crumbling not You too!  8-0
#695
Site & Forum Reports / Re: Shiny icons
Sat 02/03/2013 07:35:02
Hey. When you win the Stanley Cup, everyone on the team wins the Stanley Cup. Not just the captain. Maybe it's too much flashy shiny stuff, but it saves lots of nit-picking. But what would I know, I haven't even finished a game yet  :-\
#696
The Rumpus Room / Re: Icey games' thread
Fri 01/03/2013 18:12:06
Played it!
I would totally play one of your RPGs if you can point me to one that works decently, some of the stuff I've tried crashes early on and I gave up (I may have missed a little gem). I think you know how to make a game fun, this one was. The trivia was completely reasonable, kind off a Monkey swordfight thing ( I was hoping you had to learn responses and trivia to make the pizza, like Monkey Is :) )
couple notes
-You need to add a few variables/bools so you don't get all confused when the game tells you to get something you've already got, or repeats a irrelevant convo..
-Something strange happened in the pepperoni fight.. I gave an incorrect response and he hit me, it kicked out of the battle, the battle-music continued and some how I obtained the pepperoni??
-If you make a full game, please ask for some one to check your grammar etc.. It takes away from the fact that your ideas are creative and interesting, its all I can do to overlook it sometimes..
But yah, is there a game you would recommend I play at this point or is it still in development? I want to have an educated opinion on Icey Games...
#697
I recently was trying to do something similar to you with a map.
The way I got it to work was by forgeting any click. I made the destination a hotspot and set the walk-to point in the driveway or whatever, on that point create a region. Then perform the room change whenever player walks onto region.
The anyclick wasn't working the way I hoped, this worked perfect for me.. maybe you too.
#698
The Rumpus Room / Re: The Thread With The Hat
Thu 14/02/2013 17:57:33
It's called a Toque! (or touque) Not a wool cap, Selmiak  (roll)
You people really do need Ponch to provide more edutainment...
Nice hats BTW  ;-D
#699
well, I only used loop 0  and animation speed 0  as I assumed he would know what loop and speed he wanted, sorry for my syntax. As for completing the animation regardless of the length of the text, I think that's exactly what StillInThe90s wanted. Unless he needs to run the waiving his arms animation several times, then I suppose he should apply a timer or repeat the Character.Animate a few times??  I am of course assuming again that 90s wants to do this in a specific scenario/instance, if not he would require something more complex.
I'm only on these forums to learn, not to undermine helpful members like Kris who actually know what they're doing.
#700
couldn't he just use Character.SayBackground then Character.Animate(0, 0, eOnce, eBlock)?
* have not tested, and I'm new
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