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Messages - MiteWiseacreLives!

#81
The Rumpus Room / Re: The 4 word story thread
Tue 14/02/2017 06:03:51
, it moisturized it's hump,
#82
The Rumpus Room / Re: The 4 word story thread
Mon 13/02/2017 18:26:06
and ennoble his manhood.
#83
Best episode 82 yet!!1!1!1!!1!!
So great, I think Cool Guy Pete needs to return to the forums, great taste princess tomatoe (never did beat it, something about a prison I think)
Grundi, Guybrush only became a nerd when they restyled him for Curse.
#84
2017 looks hopefull then
Perhaps we should consult Mandle? So, my dear time warping fraudfriend, will Ray return in all his feathery glory? And will I finally win AGS Game of the Year by default when all others are distracted by the apocalypse?
Just remain silent if this shall all pass.
#85
Site & Forum Reports / Re: Tapa tapa tapa?
Tue 17/01/2017 02:43:42
I tried downloading it once. It's totally useless, it adds nothing at all and just makes everything cumbersome
#86
Errr, did I just see Life Partner Ray idle by in a low riding seduct-mobile?
#87
AGS Engine & Editor Releases / Re: AGS 3.4.0
Tue 17/01/2017 02:36:47
Yah I have no problem testing it while I work with this little game, lots of assets to work on while the editor is being cranky.
I run as administrator because it's one of the things I tried the last time and the problem disappeared for a week or two.
I'll also look into a different antivirus, any suggestions? Are there ones that don't hate AGS so much?
#88
The ultimate super-fan Lostie-fan-boi-but-a-girl, my wife, is enraged by your lack of JJ Abraams knowledge! BTW she also says Jar Jar is the greatest Star Wars character ever, an should have been JJs idea.
#89
Great podcast guys, now where's that blog so I can see the pretty pictures?
(I don't think a semblance of composition would hurt my work at this point)
#90
AGS Engine & Editor Releases / Re: AGS 3.4.0
Mon 16/01/2017 17:37:08
OK so replaced the files with the new ones, I did not clue in to this earlier, and AGS now fires up.
Got the same error message when trying to save after importing a sprite.
But now I seem to have broke my game:

Quote
---------------------------
Adventure Game Studio
---------------------------
An error occurred whilst trying to load your game. The error was:



Unable to load the sprite file ACSPRSET.SPR. The file may be missing, corrupt or it may require a newer version of AGS.



If you cannot resolve the error, please post on the AGS Technical Forum for assistance.
---------------------------
OK   
---------------------------

it looks like the acsprset.spr file has been emptied (File size is zero), I'm going to try using the sprite back up (which is now questionable) to replace it.
Edit:
Alright, so I was able to load the game after using the back up sprite file and replacing the original.
But even with the new build and running it as an administrator I get this error when I save after importing a new sprite:
Quote
Error: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
Version: AGS 3.4.0.13

System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. ---> System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
   at SpriteCache.saveToFile(SpriteCache* , SByte* , Int32 , Boolean )
   at save_sprites(Boolean compressSprites, List`1 warnings)
   at AGS.Native.NativeMethods.SaveGame(Game game, List`1 warnings)
   at AGS.Editor.NativeProxy.SaveGame(Game game, List`1 warnings)
   at AGS.Editor.AGSEditor.SaveGameFilesProcess(Object parameter)
   at AGS.Editor.BusyDialog.RunHandlerOnThread()
   --- End of inner exception stack trace ---
   at AGS.Editor.BusyDialog.Show(String message, ProcessingHandler handler, Object parameter)
   at AGS.Editor.AGSEditor.SaveGameFiles()
   at AGS.Editor.Components.FileCommandsComponent.CommandClick(String controlID)
   at AGS.Editor.ToolBarManager.ToolbarEventHandler(Object sender, EventArgs e)
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ToolStrip.WndProc(Message& m)
   at AGS.Editor.ToolStripExtended.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
#91
AGS Engine & Editor Releases / Re: AGS 3.4.0
Mon 16/01/2017 15:12:55
It throws an error msg and freezes on the splash screen. Are there some files missing from that package? I can get that msg as well once I'm at my computer.
#92
AGS Engine & Editor Releases / Re: AGS 3.4.0
Mon 16/01/2017 08:09:28
Is anyone else having issues with saving sprites? An error with back-up sprite file. It comes and goes for no apparent reason, perhaps related to Win 10 updates or Avast antivirus???
#93
I've tried both games.. but need to really dig into them, they're both cool.
#94
Hey if I don't get any feedback when I attempt to pick-a-pocket, does that mean I was unsuccessful? Or am I missing something?
#95
I am going to give these babies a play this weekend. These look like fun ;-D
Then maybe begin finishing mine, so much to do...
#96
Your laughing at me aren't you :(
#97
Can you believe this?  ???
I was just getting into a drive to make this game somewhat presentable as a tech-demo, and then I start getting this crash again that I thought was no longer an issue.
Crap.
3.4 after importing sprites I go to save and get an error message.
#98
OIY! Get in in gear Mandle!!!111!11!!111
You can't go around motivating people like me and then proceed to peruse cat pics and ancient alien blog posts you loafer!
Put that keyboard to work! and get that mouse back on the pad! Sit up straight and CODE you maggot!
Blah, blah, bleeeh, blah, so-one and so forth.

Oh crap.. I'd better get working on my "game"...
#99
Good work, Mandle buddy.
As for myself, I just can't seem to get it together. To much irl stuff and lacking the energy for late night pushes. At this rate I'll need another month (might not be a very interesting game outside of the MAGS context). Sorry guys, looks like two great games left.
#100
General Discussion / Re: Carrie Fisher dead
Wed 28/12/2016 07:30:38
Heard this news this morning, too young I thought. Then a few minutes later got the news that a guy I had been friends with had passed away this weekend, early thirties and a heart attack.. way too young.
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