I'm in the situation where I know AGS for Windows inside and out (let me believe that, please) but have zero knowledge of AGS Linux and AGS MacOS. I'm talking about the engine, not the Editor.
However I understand that:
- AGS Linux can be taken for granted, whereas...
- ...AGS MacOS is still an elusive creature (it sorta works but requires some work).
Independently, I know that some people try to make AGS games run on Mac through emulation. (Right?)
Therefore, my thinking is as follows (I apologize in advance if it's completely idiotic and/or naive) :
Provided I don't have a MacOS version of the AGS engine, then as a game "publisher", can I make the life of my MacOS audience easier if I let them run the Linux version of my game on their Mac, rather than the Windows version?
In this fantasy scenario, I imagine that it's somewhat easier for the average MacOS end-user to run an emulated Linux version of an AGS game (due to the proximity of the systems) than an emulated Windows version. The reason for my belief is that I imagine that if they want to emulate AGS Windows they'd have to run the equivalent of Wine for Mac(which is probably complicated for the average Joe), whereas if they want to emulate AGS Linux I'd just need to provide them a few simple instructions or even ready-made files -- maybe some sort of Linux-to-Mac-converted package or whatnot.
Does any of that make sense?
However I understand that:
- AGS Linux can be taken for granted, whereas...
- ...AGS MacOS is still an elusive creature (it sorta works but requires some work).
Independently, I know that some people try to make AGS games run on Mac through emulation. (Right?)
Therefore, my thinking is as follows (I apologize in advance if it's completely idiotic and/or naive) :
Provided I don't have a MacOS version of the AGS engine, then as a game "publisher", can I make the life of my MacOS audience easier if I let them run the Linux version of my game on their Mac, rather than the Windows version?
In this fantasy scenario, I imagine that it's somewhat easier for the average MacOS end-user to run an emulated Linux version of an AGS game (due to the proximity of the systems) than an emulated Windows version. The reason for my belief is that I imagine that if they want to emulate AGS Windows they'd have to run the equivalent of Wine for Mac(which is probably complicated for the average Joe), whereas if they want to emulate AGS Linux I'd just need to provide them a few simple instructions or even ready-made files -- maybe some sort of Linux-to-Mac-converted package or whatnot.
Does any of that make sense?