I, for one, would like to salute the new additions to the scripting language, which is slowly starting to lose all its little marks of awkwardness.
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Show posts MenuQuote from: Snarky on Tue 03/05/2016 11:03:20
this blog post by Ron Gilbert about how he dealt with the same issue for his Thimbleweed Park engine?: https://blog.thimbleweedpark.com/savegame
Quote from: Squinky on Tue 03/05/2016 16:47:18
1. There is nothing in the graphic filter area.
Quote from: CrashPL on Fri 29/04/2016 11:15:22Quote from: Monsieur OUXX on Thu 28/04/2016 09:14:16While this is a nice idea, wouldn't that also mean that I'd need to redraw all of the walkable areas/walk behinds/hotspots, as well as rescale the object/character sprites and rescript most of the resolution-dependent GUIs?
doubling or tripling up the resolution of everything. It's not as a huge task as it sounds with a filter like Mame2x
Quote from: CrashPL on Fri 29/04/2016 11:15:22Yes, but nearest neighbour is just nearest neighbour. There would be no gain in doing that. What I'm talking about is this (any of these algorithms would greatly benefit your game style)
I doubled screenshots resolution by simply setting the 2x nearest neighbour scaler in the options.
Quote from: Khris on Sun 24/04/2016 23:42:29Yes. That sounds obvious but I didn't think about it.
Just change the label text from @OVERHOTSPOT@ to [variable] in Room_RepExec, based on Hotspot.GetAtScreenXY().
Quote from: slasher on Thu 28/04/2016 11:14:52
What about the Floating Hotspot module?
Quote from: Crimson Wizard on Mon 25/04/2016 15:50:22
PlayMP3File function should be able to play exterior files from relative (sub)folder.
You would have to enable this function by turning off "Enforce new audio scripting" (not exact name) option in the general settings.
Quote from: Snarky on Mon 25/04/2016 11:44:22
But that's not the effect he wants, though. He wants the rim lighting on the character, because that's, you know, right.
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