BUMP: everyone ded?
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Show posts MenuQuote from: Crimson Wizard on Tue 01/12/2015 19:42:58
Sprites are converted to raw bitmaps when you import them in project.
To compress them enable "Compiler / Compress the sprite file" in the general settings.
Quote from: MugMan on Sun 29/11/2015 02:34:35
int TrashMet=0; // <-- This should be a GLOBAL variable! Ask if you don't know how to do
... //your dialog stuff
TrashMet+=1;
if (TrashMet==1);//removed the semicolon
{
dTrashConversation.Start();
}
Quote from: Khris on Fri 27/11/2015 09:39:22
So the problem is not AGS's importing but the exact format of the file. BMP's don't support layers though, are the files all saved as BMPs?
Quote from: Khris on Fri 27/11/2015 00:39:54
Billbis, "leave as-is" uses Magic Pink for transparency, as opposed to picking another color I guess. The option for "no transparency" is called exactly that.
I can't confirm this; I imported a sprite using leave as-is, then quick imported two more. All had their pink parts become transparent in-game just fine (3.2.1)
Quote from: SilverSpook on Thu 26/11/2015 01:57:23No. I've made it and still working on exporting it.
So the palette cycling is not visible yet?
Quote from: Gilbert on Thu 26/11/2015 08:43:53
From the Wiki:QuoteAnyway, if one seriously need to use 8-bit images use only real 8-bit editors.
Two good choices of such programmes are Deluxe Paint ][ Enhanced (DP2E) and Grafx 2, as they're 8-bit pixel graphics editors and they won't do foolish things automatically (like "friendly" sorting and trimming your palette, merging slots with similar colours, dithering you images, etc.).
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