Quote from: Scavenger on Wed 25/11/2015 19:27:40how do you tell it to NOT remap? It didn't ask me!
unless you specifically tell it to not remap the slots.
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Show posts MenuQuote from: Scavenger on Wed 25/11/2015 19:27:40how do you tell it to NOT remap? It didn't ask me!
unless you specifically tell it to not remap the slots.
Quote from: selmiak on Wed 25/11/2015 15:23:48Yeah, RIGHT...
GFX2 is open source, you could always code a sequence-exporter function yourself...
Quote from: Snarky on Tue 24/11/2015 14:55:21
what are the chances you (or we) will solve them in the Middle East or North Africa?
Quote from: SilverSpook on Tue 24/11/2015 01:46:49I "bowed myself out" only because the composition of my scene was not built around the phone booth. Not because it was related to a game I'd be making. That's perfectly fine with me -As I said, provided it's not obvious that the competition's theme is just an accessory shoved into an entirely unrelated scene.
Or you could be like MONSIEUROUXX and bow yourself out.![]()
Quote from: RickJ on Mon 23/11/2015 20:55:09
I agree with Snarky on this one. Fanatics are rarely satisfied with anything. Give them what they want and they will be emboldened and want even more.
Quote from: Snarky on Thu 19/11/2015 19:33:52
Perhaps it is foolish to think you can impose peace with bombs or drones or mercenaries, but I think it's also foolish to think that fanatical thugs slaughtering their way across half the world will be defeated without any armed fighting, just by...
Quote from: Kumpel on Sat 14/11/2015 12:43:06
I am a Gimper. Have you guys found anything about if and how I can replicate this method there?
Quote from: Cassiebsg on Tue 17/11/2015 17:47:05Are you kidding me? I didn't write "I want everyone to be friends, and all wars to stop". Instead I wrote a very accurate, practical roadmap, that requires a strong political stand on a handful of critical topics.
We can all dream of Utopia...
Quote from: MiteWiseacreLives! on Tue 17/11/2015 15:57:14At first I read the same as you (missing loops), but all he said is that he did create those loops, by mirroring the other ones.
Facedirection is meant to change the character loop, to select one of the existing loops and set up for an animation. Not meant to create loops.
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