yessssssss
Harass me every day until I draw this, selmiak.
Harass me every day until I draw this, selmiak.
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Show posts MenuQuote from: Snapwalk on Sat 26/09/2015 02:31:21
the PixelFor.me color ramp creator was a huge help creating the palettes for this.
Quote from: Crimson Wizard on Wed 23/09/2015 15:04:17
The latest official release is 3.3.4
Quote from: Snarky on Tue 22/09/2015 11:59:22I said AGS or other engines. However AGS does all the systems you mentionned except XBox (and there's even a half-finished converter to XBox).
The game is being developed for Windows, Mac, Linux, mobile, and Xbox One, with the hope of porting to other consoles. AGS? Get real.
Quote from: Crimson Wizard on Fri 11/09/2015 16:58:31OK but I'm just not re-importing again all the sprites as 24-bits*. So if nobody else does, it, we'll have to go with the current template as it is.Quote from: Cassiebsg on Thu 10/09/2015 20:02:40
Just a thought, why not add both templates to the source? Would the extra work/size be too much of a bother?
And in case someone doesn't know what I'm referring to: I mean add the templates "default 8bit", "default 32bit", etc...
I like this proposal.
Quote from: Dave Gilbert on Wed 16/09/2015 13:35:23Dave would you mind writing a small tutorial about that (either directly in the wiki, or just here).Quote from: morganw on Tue 15/09/2015 23:55:48
There is a tool to remove alternate stream data, which should show if this is the problem or not.
https://technet.microsoft.com/en-us/sysinternals/bb897440
THAT DID IT!!
Thank you so much.
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