NOW A WIKI ENTRY : http://www.adventuregamestudio.co.uk/wiki/Releasing_a_game_on_iOS
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Show posts MenuQuote from: Snarky on Tue 15/09/2015 16:27:07I haven't tried tween 2.0 and its new magic (including tweening the viewport). So the answer is: Tween is probably doing it right, but you'd need to script a little, and watch out for the potential corner cases, whereas Smooth scrolling works out of the box and is flawless.
If you're not using parallax, is there any benefit to using that module over Tween?
Quote from: Problem on Wed 09/09/2015 19:48:15You said the vido plays well outside of AGS, but with what player? For example if you use VLC they have their own codecs embedded, they don't care about what's on your system.
This has nothing to do with Allegro. The AGS manual says that AGS plays anything supported by Windows Media Player.
Quote from: abstauber on Thu 10/09/2015 08:54:54Alright but we have a lot of beginners who get confused as per why their game doesn't support transparency despite having switched to 32-bits.
Upgrading from lower bitrates to higher ones is already supported in AGS, but the other way round it's not possible. That's why I'm not quite convinced yet
Quote from: Neo_One on Thu 03/09/2015 19:50:51It was working in Wine and other emulators if I remember correctly some forums posts were dealing with that.Quote from: Crimson Wizard on Thu 03/09/2015 19:16:26
Ooooh, you mean IDE version for Linux? Sorry, I thought you were speaking about running games on Linux.
No, we do not have Linux version of the Editor, and plans are rather uncertain right now.
This is bad news. I think to do more popular the ide must be cross-plataform.
Quote from: Cassiebsg on Sun 06/09/2015 15:27:00"Insert 2GB floppy disk #2"
Could it work if you split the game into chapters? And automatically launch the next chapter?
Quote from: Crimson Wizard on Mon 07/09/2015 10:07:46Yes, this is what I mean.
I think Monsieur OUXX means that more people are trying to use 32-bit effects with default template and fail.
Quote from: Crimson Wizard on Mon 07/09/2015 10:07:46Well the good news is that the 32-bits versions of both "empty game" and "default game" (which is different from Demo Quest) are already created (see download link at the beginning of this thread)
Since default template has no author (?) we may probably maintain it ourselves, and change as we see it right.
Quote from: Snarky on Thu 03/09/2015 10:33:55
I would argue that even in a low-resolution game, there are very few use-cases for lossless video. Video is much more forgiving of minor compression artifacts, since because each frame is displayed for a very short moment, you don't have time to study it and notice them. A high-quality lossy encoding should be indistinguishable in practice and save a lot of storage. If you do need absolutely lossless video, you can just import the frames as sprites and display them as an animation.
In any case, x264 apparently allows encoding lossless into h.264 format: https://stackoverflow.com/questions/768999/what-is-a-good-lossless-video-codec
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