Quote from: Crimson Wizard on Tue 21/04/2015 15:30:11
BTW, there once was a suggestion to convert sprites on game's color depth change in the Editor, or add related menu command, as well as convert all gfx on game load in the engine.
Well that would be the best solution, but I did that as a quick workaround to avoid the colordepth bugs related to alpha, which are flourishing lately, since more and more beginner game designers start using 32 bits.
I'll see if I find the time to replace all 8-bits sprites in the Default Game with 16-bits sprites.