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Messages - Monsieur OUXX

#1521
Every aspect of this game (game + trailer + visual material ) is so cool. How is it possible to reach this level of coolness while looking totally casual and relaxed? Teach me, master.
#1522
Quote from: Retro Wolf on Fri 03/04/2015 16:42:56
I read the newspaper most days, different ones depending on which one is spare in the canteen. You can always find which paper is pro-labour or conservative within a few pages, and I recognise the ability the media has in influencing opinion. I try to read between the lines and make my own opinions, but knowing this it's still hard NOT to come out of an article feeling slightly influenced.
Also, at the risk of being perceived as a nitpicking person, I'd say it's not enough to read different newspapers. Because 95% of them belong to the same giant press groups. Whether pro-labour or pro-conservative, it doesn't matter, because the difference is only superficial: they belong to the same one person (the main shareholder) (seriously, google the relations between press groups. You'll be surprised).

The only way to have an actual opinion is to read several newspapers that do have contradictory opinions. Namely : on the one hand, 95% of the mainstrem press, and on the other hand, small investigative newspapers. Investigative and opinionated.

It is nowadays widely accepted that the truth comes from "objective facts". I personally think that it is a convenient fallacy and one of the reason why people ar emisinformed. Objective facts are needed, yes, they are essential. But once you have the actual facts, you still have nothing. You need to read diversified and genuinely contradictory interpretations of these facts. Otherwise you don't know why people did what they did. Contradictory (and even conflictual!) explanations, help you understanding where the actions came from, what's their background. That's where the issue usually lies: with finding the genuinely contradictory views. As I said, you might have the feeling that you read diversified newspapers, but in the end, unless you make a special effort, you read the same newspaper over and over.
#1523
By the way I'd like to say something that most people will not believe or will deny, and will possibly start a flame war.

I've been thinking a lot about why abstention goes higher and higher, and many "experts" (including the people who don't vote) claim that it is because all politicians are dishonnest and democracy is "sick". Hence the need for a shock -- namely, abstention.

I've come to the personal conclusion that it is utter bullshit. In my humble opinion, if people were really educated about what politicians offer (not only what they do, but really what they suggest too. Their ideology and stuff. In detail) they would know precisely who is on their side, and who is not. Everyone has a party that matches them. they just don't know it. People have a distorted vision of these parties/candidates, because media focuses randomly on one overly visible party member or tiny insignificant fact.
Spoiler

When the party members get interviewed, they are being asked the wrong questions by journalists who have no idead what they're asking, and where lies the trick in the answer. So the interviewers cannot tell the bullshit from the truth. Very often, the interviewers point as bullshit true things, and vice versa: they take for granted things that make no sense. Because interviewers repeat urban legends. Massively. They will never question the interviewee if he backs his claims on diffuse preconceived ideas that the journalist shares.
[close]
Long things short : if people educated themselves more, there would be no abstention. And as I said, I'm not blaming the individuals, since it's very hard to get educated when the mainstream media (who often belong to rich industrials) get lazy or silly.

#1524
Is it the right time to say that I was an official candidate of my party in my geographical area? (what we call "departements" in France: much larger than a town, smaller than a region/Land). If you knew my actual name you'd find pictures of me with a fancy tie and a photoshoped smile. ;)
#1525
Quote from: Darth Mandarb on Fri 03/04/2015 00:08:27
Monsieur OUXX's comment (which was fine) was bordering on Critics Lounge stuff. 
Yep, that's true. Sorry. Won't do it again. :)
#1526
Well, the only way to know the answer is to ask them ;)
#1527
:)
Nice, thanks
#1528
Haha, some very political things are said every now and then around here. A few examples:

- We have an official nazi on the forums (or, if he's not, he nonetheless seems to be fascinated by nazi uniforms and accessories, the idea of a strong leader, and the idea of removing "unwanted parasitic populations" from his country). Thank god, 99.9% of the community is not like him.
- There were endless discussions about religion in some thread somewhere, between religious people and fierce secular and/or atheist guys.
- ProgZmax's forum picture is a Ron Paul in pixel art!
#1529
I read the title as this: "Windows 1.2 for IBM PC". I'm getting too old.
#1530
You're getting there! Slowly but surely! Congrats for your efforts in understanding how scripting works. Once you master basic things, you'll feel so empowered ;) Then you can't get enough!

About the wiki and stuff: yes, it would be useful to replace all "adventuregamestudio.co.uk" with "adventuregamestudio.co.uk". The sad thing is that it has to be done manually. Feel free to do it whenever you spot a broken link.
One thing, though: you seem to rely a lot on online help. But never forget that when you press F1 in AGS you have the built-in help, which is very VERY useful when you learn how to search properly. Sometimes it's better to search in the index, and sometimes it's better to do a full-text search.
#1531
All images have basic colors and a crisp dithering, except image #3 (the monster's close-up) It has a lot of anti-aliasing and blur. Maybe you should fix this, unless it's an artistic choice.
#1532
Quote from: Mandle on Wed 01/04/2015 14:18:10
I think Mr. OUXX was going more for funny than angry. The community here is still for the largest part very friendly.

yep :D
And I'm very curous about that eye-tracking tech.
And I like the "blind mole" idea. :)

#1533
you should provide your font file by uploading it onto the Internet.


#1534
Ask him if he uses DirectDraw. If yes, make them use Direct3D. Dave Gilbert explained somewhere on the forums that he kept experiencing random error messages with players who used DirectDraw on modern laptops, with no way of troubleshooting.
#1535
HEllo,

I'll answer all your questions:

1) How to remove a mouse mode :
     - (the most important step) Simply go to the "cursors" section in the pane on the right-hand side of the AGS editor, and delete the ones you don't need.
     - (follow-up step #1) make sure the deleted modes cannot be accessed anymore : 1) Remove the buttons for them in the in-game icons GUI at the top of the screen. To do so, edit that GU int he AGS editor 2) Make sure they cannot be selected using in-game shortcuts. To do so, go to your global script in function on_key_press and make sure no key selects "look at" and such.
     - (follow-up step #2) Make sure to never use the deleted modes in your custom scripts. Always just use eMouseUse, for example, if that's the mode you kept.

2) Use the arrow keys to walk: yes, it's perfectly possible, once again you would edit the on_key_press function to intercept the arrows being pressed down, and then you would move and animate your character accordingly (Character.WalkTo, Character.ChangeView, etc...). But it will be easier to use a module that already does it. The default game already contains such module! Create a test game base don the default game, and test the module to see if it suits you. If yes, then import it into your own game.

3) Custom close-up dialog boxes. Yes. You're talking about the "Sierra" speech style, that you can enable in the general options of your game. I'm not a specialist of that dialogs style, so I'll let others explain how to use it. But rest assured that there are modules enhancing the base one offered by AGS, making it possible to create any kind of fancy portrait speech style that uou could ever dream of.

4) List of keys. If you open the help, you can look up "key codes" to find the corresponding help section. Here's the wiki version of that list : http://www.adventuregamestudio.co.uk/wiki/ASCII_code_table
Oh, and when you wrote that pressing the "2" key of your keypad acts as pressing "down", it's simply because the NumLock key of your keyboard is not activated. Otherwise it would indeed act as "2". And I can see no reason why the "regular" arrows of your keyboard wouldn't work.
#1536
Wrong forum! I'd suggest you move this thread to "adventure-related talk" or even better "general discussion" before the moderator kills your entire family!
#1537
I'm not sure I understood your question.
What do you NOT want?
- You don't want the game to display the  N/S/E/W character views during that scene, only the NE/SW views?
OR
- You don't want the game to use the pathfinder and allow the player to walk anywhere the player clicks? You only want the character to be able to walk on a straight NE/SW line?
#1538
The Dropbox scenario seems to be out of the way, so I'll just repeat CW's questions and add mine :

1) What exact version of AGS?
2) Please provide the font file
3) Did you ever manage to import that file? (i.e. does it always fail or does it fail intermittently?). You wrote : "this started to happen"
4) Do you have this kind of memory errors when you do other things? Not just fonts?
5a) What OS do you use? 5b) In what folder is your AGS installed? 5c) Do you run it as administrator?
#1539
AGS Games in Production / Re: Camp 1
Tue 31/03/2015 09:46:49
Oh yes. Please finish that game.
#1540
Quote from: Mandle on Tue 31/03/2015 02:11:47
I noticed one of the swastikas is backwards, turning it into a Buddhist symbol (you might want to fix that to avoid offending anyone).

I know! :-D Greenbeams already told me. It's a matter of flipped copy-and-paste. So far I've been too lazy to fix it, but I'll do it in the final drawing, obviously. Until then I think it's funny, it reminds us of the good old days when 50% of background elements were duplicated, as in Lucasarts' Last Crusade's Brünwald rooms.
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