Quote from: Misj' on Sun 22/03/2015 23:37:44
when you're in there, chances are you're going to be in there for a few thousand years.
Interesting idea

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Show posts MenuQuote from: Misj' on Sun 22/03/2015 23:37:44
when you're in there, chances are you're going to be in there for a few thousand years.
Quote from: Mouth for war on Sun 22/03/2015 17:25:23
BOOO you had time from feb 26 to make a bg
Quote from: Baron on Tue 04/11/2014 04:44:20
No, no, no.... You're supposed to guess and ask a question, thereby slowly unravelling the mystery.
Btw, no.
Quote from: Ben X on Sun 22/02/2015 12:30:12Lol. Good spirit.
It sounds awful, whatever it is!
Quote from: Amélie W. on Fri 20/03/2015 16:32:42background animationWhat do you mean by that? Animated backgrounds, or animations that run "in the background" while your player is doing other things?
Quote from: Crimson Wizard on Thu 26/02/2015 22:04:30
You could maybe do a pull request to ALX, and then have it as a submodule to your own projects.
Quote from: monkey_05_06 on Mon 16/03/2015 20:12:56
Oh, and Visual Studio is terrible. I'm on the verge of abandoning it because of its horrific implementation of the C++ standard.
Quote from: Snarky on Thu 19/03/2015 09:24:37
I feel the need to point out that I argued the same thing in the earlier discussion I linked to...
Quote from: StillInThe90s on Wed 18/03/2015 20:08:15If you're talking about SnowRainPS v0.5, then maybe you should post your tips into the thread of that module.Quote from: Mehrdad on Tue 10/03/2015 08:20:43
I'm using this one with v3.2. It works in both DD & D3D.
It may lag a bit when skipping cutscenes but this seems to get rid of it:Code: ags function repeatedly_execute_always() { if (!Game.SkippingCutscene){ps.RenderParticles();} }
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