This is so frustrating. I wish Gabarts would send us the sources so that the comunity could fix all the bugs EDIT: most bugs fixed in version 2.5 and insert the relevant hints where appropriate.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts Menu
Quote from: Gabarts on Tue 06/01/2015 15:45:47
Maybe in next version I can put a big wallet attached behind the bookcase, or maybe in the fridge...
(intense joy and immense pride here)
Character * Charhit= Character.GetAtScreenXY (cTigerBad.x, cTigerBad.y);
if (Charhit!=null) {
Charhit.Move (100, 180, eNoBlock, eAnywhere);
}

Quote
Always wanted to become someone like Indiana Jones and share your greatest conquests with everybody?
Then grab your hat and your whip and show us your marvelous discoveries!!
Your objective is to demonstrate the lost city that you have found in your journey, and tell us a little information about it. The background must be able to be used in ags
Voting Categories:
- Concept
- Artistic Execution
- Playability
Quote![]()
LostTrainDude I<3Pindorama!![]()
Cassiebsg yakatakatulla![]()
Monsieur ouxx cat![]()
Mandle adventuress
Quote from: ChamberOfFear on Mon 29/12/2014 23:12:57Yes. His function is connected to the text box where the player types the game's name. I dion't think that's right.
but yours appear to be working on a text box.
Quote from: Mandle on Mon 22/12/2014 14:26:00Yes it is. Intermediate solution: draw the black lines on a separate layer and make it 50% opaque or less -- almost-but-not-fully transparent. The benefit : At such a low resolution, the darker lines act as a simple substitute for occlusion shading in every corner. Worth a try. You can even try blurring out that layer with the black lines before reducing its opacity.
the whole no outlines thing is certainly working!
)
// in repeatedly_execute_always
if (GUIControl.GetAtScreenXY(mouse.x, mouse.y) == Button48) {
//change graphic permanently with .NormalGraphic, as shown by slasher
}
Quote from: Peder Johnsen+ on Sat 27/12/2014 14:39:42For the record: I have the same issue. I suppose everyone does.
the markitup code disappears when you go to preview the post
Quote from: Gabarts on Sat 27/12/2014 17:25:11I'm talking about the weird interactions and pseudo-bugs. No offense though!
You are talking about puzzles? Or the fact that you had hard time solving them because of some kind of bugs?
By continuing to use this site you agree to the use of cookies. Please visit this page to see exactly how we use these.
Page created in 0.072 seconds with 16 queries.