This game series amazes me, because I'm sure that if I tried to replicate that, it would take me AGES to produce such nonsensical text. And you produce LOADS of it.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: Crimson Wizard on Fri 28/11/2014 08:37:02Definitely the solution.
AFAIK people usually just make black borders around actual room background
Quote from: abstauber on Thu 27/11/2014 11:02:29
Unfortunately I don't have any experience with non-latin-char based translations
Quote from: Amy on Tue 25/11/2014 08:07:24In French we call that kind of tongue-in-cheek provocation "blowing on the embers"
It's about time that all those background artists of Indy Jones games compete against each other.
Quote from: Dread Spectacle on Tue 25/11/2014 15:13:06I have the same complaint as everyone else : (SPOILER)
I have made some progress on a more polished version
Quote from: Cassiebsg on Sun 23/11/2014 21:01:20I meant regions. I don't think there is a "player stands on walkable area" event, but there is a "player stands on region" event. My point was: Since scripts are executed in a specific order, it's hard to intercept such event, especially force the player to not do the script instructions that are queued in the events "beyond" the region that's supposed to intercept his actions.
@Monsieur OUXX, wouldn't Regions solve that problem? I also had problems making the character move away from an area and saying his lines when I was trying to do it with a Walkable area... solved it with creating a region though.
Quote from: Shane 'ProgZmax' Stevens on Sun 23/11/2014 23:34:59
instead of doing on/off flash effects, have it light up and then quickly darken back to the original.
Quote from: Crimson Wizard on Sat 22/11/2014 23:45:53
Did you know that RunInteraction() only runs interaction function after current script ends?
Quote from: Radiant on Sat 22/11/2014 11:12:31
Some famous platformers including Iji and Eternal Daughter have been made in Game Maker, though... so it has to be possible somehow?
By continuing to use this site you agree to the use of cookies. Please visit this page to see exactly how we use these.
Page created in 0.555 seconds with 21 queries.