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Messages - Monsieur OUXX

#1921
Thanks Snarky, but I think I'm done. That bg would need much more work, but that's good enough not to block everyone for the contest. Here is my entry :

[imgzoom]http://31.media.tumblr.com/4d296e189edf3e13975ee1c618c378e7/tumblr_n5glgatBE31tsfksfo1_1280.gif[/imgzoom]

The brutal transition between the left part and the right part is by design, as there will be a quick scroll (left or right) when the character enters or exits the cave. Still, this is one background.

EDIT: ooops, the symbols on the stone don't disappear when the stone disappears. I screwed up my layers when making the animated gif. Oh well. Nevermind.
#1922
Quote from: Gurok on Sun 11/05/2014 04:57:25
The sky looks good.
It's the only bit I didn't draw myself ;)

I'm still working on it. Maybe I won't be finished tonight, but I'm having fun.
[imgzoom]https://31.media.tumblr.com/d81e26f3802d16f011847b0cefc3feb4/tumblr_n5f7py3RQ11tsfksfo1_1280.png[/imgzoom]
#1923
I'm done. What do you make of that?
Just kidding. First draft.


@selmiak just in case you wonder, this will be 03-02 and 03-03 as one scrolling background.
#1924
Quote from: selmiak link=topic=50390.msg636487936#msg636487936 date=139973http://www.adventuregamestudio.co.uk/forums/Smileys/AGS/undecided.gif5665
just go and paint your BG already! :-D

I've started it yesterday.
#1925
Is the limit the 11th INCLUDED, or excluded?
#1926
Quote from: Hobo on Wed 07/05/2014 16:33:02
If you mean the image from the 2nd update then that's not an actual in-game shot, just a mockup
Ok! I like the overall style, by the way.
#1927
Quote from: Babar on Sat 03/05/2014 12:55:52
Kinda reminds me of that apartment room in Technobabylon.
Well when I drew it I could never DREAM of doing something as AAA as gingersnap did. It makes me wanna cry :~(
On a different note : I'm probably entering the game -- I'm reading through our game script to see if a background could match the theme. Two birds with one stone, y'know. I'm certain the motivation can help produce a better result.
#1928
Scavenger is right. even without using lenseflare effects, everythingt hat's not directly facing a window should be much darker.
#1929
Ryan Thimothy's suggestions should also apply to the cast shadows of the chimneys and of the tower. I think they should be pointing much more to the left, and much less visible because the roof should be darker.
#1930
Quote from: Ali on Tue 29/04/2014 16:49:15
There's virtually no parallax with a stationary camera, except for extremely close objects depending on how the camera is mounted. And even if there were, it'd still be moving in the wrong direction.

Hi Ali, I don't mean to be annoying, but I believe Khris is right. This is an old, well-known  game-designing trick:
- when you want to simulate a camera travelling left or right, you use a regular parallax (slower-moving background)
- when you want to simulate a camera spinning on its tripod, you use a parallax where the background is moving faster. That's used a lot in Japanese games.

That second effect is not as good as the first one, because the "slower-moving background" is what actually happens in reality when the camera moves sideways. However, the "faster-moving background" is just a quick hack; to do it properly you'd need a real 3D scene, but it was good enough in most 90's games. It can disturb some players. Proof is, it felt unnatural to you. :-)


Still it wouldn't excuse the parallax going in the wrong direction. Could you say exactly in what part of the game that appears? I'm curious to see it in action.
#1931
Deadly.
I think the thing that comes immediately handy to beginners is the dialogs thing. The community slowly got used to all the awkwardness of the built-in dialog editor, but to a newcomer, it's seriously like hell.

I wish AGS wasn't in that sort of in-between situation between old and new, because I would totally consider migrating Seven Cities of Gold to Lua.

#1932
This is where I should post my original "Cruise for a Corpse" box, complete with its detective diary and unfolding ship map, if I weren't so lazy.
#1933
Excellent.
#1934
In before Armageddon posts : Watch out for the mixed resolutions (low-res drawings, hi-res font).
#1935
bug report 1: when you fight the ghost and your life bar reaches zero, then there is a fade-out/fade-in that restarts the fight, and your life is restored BUT the life bar is still at zero. Its real value gets displayed properly only the first time you get hit.

bug report 2: when you're drawing the patterns, if you hold the mouse long enough, sometimes there's a mouse glitch and the game starts drawing a new line starting from the previous line; you can draw complex shapes, with a new vertice each time the glitch happens.
After some tests : the mouse glitch happens only when you move the mouse near some specific points of the drawing grid, while holding. It looks like every 3 or 4 grid points, there's a special (faulty) point that resets the current line.
OK apparently it's not a bug it's a feature :D

On a different note: I can't fight. I draw the horizontal and vertical lines to embolade or dodge, but nothing happens, Dennis doesn't do anything and keeps getting hit in the mean time. I tried to make them perfectly horizontal or vertical, to no avail. I tried to make them the exact length as in the inventory, doesn't help either. OK it took me a LONG time to figure out that the lines have to be very large (almost the entire screen). Maybe that could be made clearer if there is a next version.

#1936
Completed Game Announcements / Re: Cale Quest
Mon 05/05/2014 12:13:08
I like the energetic, kind-of "in your face" close-ups and tight frames.
#1937
I'm also grateful for this
#1938
failing to find a suitable solution, I'll just use a walkbehind, since the mask (s2) is not supposed to move around.
#1939
Quote from: Nightfable on Mon 14/04/2014 06:04:29
I was playing around with AGS today, scratching my head and wondering how to put these animations together (and if they'd look right). I ended up with putting together part of the intro. :-D

Download link: https://drive.google.com/file/d/0B23lq02IfPlobWgyYS1wOHNLbEU/edit?usp=sharing
(select file tab to the left & download)

I'm trying to download but it says "404 not found".
Also when you upload files for sharing I'd recommend zipping them together.
#1940
I would recommend not to go 16 bits, but instead 32 bits.
16 bits is legacy of times when 3D acceleration didn't exist : it allows half-baked hi-color -- it's supposedly faster (when non-accelerated) but has fewer shades and stuff. Save yourself some hassle and go for 32-bits, which is pretty much standard for everything nowadays.

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