could you write the download's version in small prints somewhere? So that we know for sure if we need to re-download it or not. Thanks!
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Show posts MenuQuote from: Ghost on Sun 02/03/2014 19:06:55
Where do I set them? Don't tell me I have to push a button!
Quote from: Khris on Sun 02/03/2014 19:27:15Those are correct.
What do you get when you check GUI.GetAtScreenXY and GUIControl.GetAtScreenXY?

*crossing fingers*Quote from: CaptainD on Sun 02/03/2014 09:34:53Quote from: Stupot+ on Sat 01/03/2014 23:39:24
I've taken the time to write a complete walkthrough.You're welcome.Spoiler
Run game.
Don't push the button.
Win game.[close]
But how long to you have to perform the second action before you win the game?
Quote from: Wyz on Tue 25/02/2014 20:15:57
Not yet but I've added a define for the next version.Code: ags #define AGSSOCK
Quote from: Crimson Wizard on Fri 28/02/2014 12:17:18
it is better to have some kind of "configuration" rule for the game. In the tree of assets we could have another layer per every configuration, possibly inheriting each other, that add, remove or replace assets in the parent layer they inherit.
Quote from: ediKru on Fri 28/02/2014 09:53:44Are you saying that someone did finish that animation?
By the way: The hamster was sitting helpless in the microwave yesterday, it was slowly breathing and it kept looking at me with his big sad eyes...
If yes, so cool!
the code would slowly become less relevant as more and more people switch to the new one.Quote from: monkey_05_06 on Thu 27/02/2014 17:14:38
It's probably not recompiling the rooms properly. Have you tried doing a Rebuild all?

Quote from: Khris on Thu 27/02/2014 16:42:12
Did you make a backup before rearranging lots of things?
I could re-do everything Ive done since then, but if anyone has an idea of another possible cause for the issue, I'd be very happy.By continuing to use this site you agree to the use of cookies. Please visit this page to see exactly how we use these.
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