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Messages - Monsieur OUXX

#2121
This is probably a silly issue -- with some inverted lines of code, or a forgotten "import" or something.
I have a script (it's not the global script).

In the header:

Code: ags

import void AddItem_Safe(ListBox* this,  String item);


In the body:
Code: ags

void AddItem_Safe(ListBox* this,  String item)
{
  this.AddItem(item); 
}

void WrapLine(ListBox* lstBox,  String desc)
{
  String buffer = "";
  lstBox.AddItem_Safe(buffer);
}



Then, when I compile :
Error: '.AddItem_Safe' is not a public member of 'ListBox'
(this error is rasied on the line with lstBox.AddItem_Safe(buffer);

I don't get it. What am I missing?
#2122
I didn't read all this, but... you could also have used (or slightly adapted) the ready-to-use EasyMirrors module.
#2123
Sorry for bumping, but some interesting things :

1) There is just one line in the module that breaks compatibility with 3.2.1, and it's easy to fix :
Line causing the compilation failure: (SetPlayerCharacter is deprecated)
Code: ags

SetPlayerCharacter(TempO); 


Should be replaced with:
Code: ags

character[TempO].SetAsPlayer(); //NEW STYLE


2) I'm currently integrating this with UltraVariables 1.1. It already looks awesome
3) I'm implementing scrolling up and down in this console (atm you constantly need to do "dump" to empty the console, and there is no safety when the number of lines exceeds AGS built-in limit)
4) When it's all finished I'll release it all, along with other nice debugging tools (for example: the ability to run scripts from external text files in this console)
#2124
The Rumpus Room / Re: Name the Game
Fri 31/01/2014 08:41:56
GTA 1

(PS: for the record, my little game's soluton was : Quest for Glory IV. The guy is in some sort of organic maze, and doors are actually giant sphincters that he "forces open". It sounds really weird in serious Sierra games like that).

#2125
Quote from: Radiant on Thu 30/01/2014 15:41:40
So in other news, we have a release candidate for v1.1 so it's probably going live in a few days. We'll keep you posted.

I can't wait.
#2126
so the only good solution is to maintain the frames as individual files, in a folder external to AGS?

I think it's time to have a "replace all these sprites from files or GIF" function that would work the same way as "replace sprite from file"
#2127
Here is my scenario : (AGS 3.2.1)
- I have an animation (created with photoshop, for the record. but it doesn't matter)
- I thought I was clever to export it as a GIF, then the AGS import was very fast
- I've created views based on that series of sprites. That's the critical point: the views don't exactly match the GIF (some sprites are displayed several times, longer or more briefly, etc.). My GIF is just a series of unique sprites. The VIEW is the actual animation.
- Every now and then I need to update the sprites. That means I export a new GIF.

Problem: when I import them again into AGS, I can't just overwrite the old sprites if I use the "import as GIF" AGS option. That means I get new sprites, with new IDs. That means my view is ruined.

Question: What's the best practice to update a series of sprites (without having to do it manually for each sprite!) without ruining my existing views?

Alternative solution:
Spoiler
I've seen that option in AGS "use all sprites from a folder". That could be my solution, but it's not my preferred one -- does anyone know how to export all frames of a Photoshop animation into single files?
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#2128
Quote from: Radiant on Tue 21/01/2014 20:18:30
If the Flame Aura spell didn't protect you, it would harm you whenever you cast it :)
In the hints&tips thread, there is a long post by someone, explaining why it didn't seem immediately obvious to more than one player, and I completely agree with the points raised there. In a nutshell: in every game, magic has its own logic (it's not the real-world logic), and in particular, most offensive spells don't hurt the player -- but that doesn't mean they can protect him. Moreover, one could imagine that the Flame Aura spell used on oneself is just set to "warm", and that the flame animation is just there for decoration.

Ok, that was just to react to the previous discussion, but my reason to post today is: Do you intend on uploading the OST somewhere? (e.g. youtube). I just love the Munavagir tune. It's so relaxing.
#2129
Thanks for the tips. I just looked at the first one to avoid spoiling myself ;)
Spoiler

I didn't spot on-screen that there were bits of him or his surroundings on which I could cast spells, nor did I notice that there were time sequences with openings (I felt like he was proceeding to hs next spell as soon as I defended myself).
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I'll try again, paying more attention.
#2130
The Rumpus Room / Re: Name the Game
Wed 29/01/2014 10:16:39
Ok this is not part of the official game thread, and my rddle is only textual -- but I thought it was worth posting it in a thread of connoisseurs. I just post it alongside the official "name the game" discussion.

In what (epic and serious) game does the narrator say this, using the litteral meaning of the word "sphincter"?
"You force the sphincter open with your (...) and pass through"
#2131
Quote from: selmiak on Tue 28/01/2014 21:59:51
remove parts from his feet maybe?
that's what i did for my character walking in the snow. i created an additional character with the exact same sprites, but the bottom of them was cut off.
Additionally, I create an AGS object in the room, and I make it follow the character's feet (by updating its position in rep_exec). That object has a fuzzy/irregular sprite, to hide the sharp horizontal bottom limit of my cropped character.
#2132
The Rumpus Room / Re: Ponch is in trouble now
Tue 28/01/2014 23:31:00
I had already seen the atrociously ugly 3D OSD swinging its wiggly hair before -- But I had forgotten about it.
And I just randomly saw it again, and I laughed so hard. My feeling was a mix of irrational joy, amused disgust and disbelief.

I had to share that immensely positive feeling here. As Ponch wrote: That game needs to happen!
#2133
Quote from: Snarky on Fri 24/01/2014 16:03:53
Regin's vouching
Spoiler
You might still be able to get Regin to vouch for you, though.
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I found that out by myself, but I'm almost positive that at some stage the village leader said that Regin wouldn't count as he came from somewhere else -- but he ends up counting anyway. Did I dream that up, or is it a small inconsistency in the dialogs, that will be fiwed in 1.1?

Final battle as a sorceress
Spoiler

I came in the castle carrying a f**kload of potions, but they all got removed. Is that normal? (to my great shame, real life forced me to be away from screen during the whole dialog with Egther -- i came back just in time to fight the giant wolf of Ragnarok so maybe i missed something)
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Final battle as a sorceress (question 2)
Spoiler

Do you also need the poison when you're a sorceress?
I mean, I've disspelled all 4 spells that Egther casts, but then it loops. And the second time, the spell that drains life actually works and kills me.
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#2134
Quote from: slydog on Fri 24/01/2014 06:59:58
any hints on how to speak to Loki, please?

Spoiler

Dd you explore all Svartalfheim?

Spoiler

Did you understand the purpose of Arngrim's sliding puzzle?


Try to toy around with Arngrim's puzzle and then go walkng in the caves West of Svartalheim's entrance. You might see messages like "the caves look different from last time you visited them", or "the cave quickly turns into a dead end".
Spoiler

Arngrim's sliding puzzle allows you to litterally move the caves of Svartalfheim. Don't pay attention to the weird decorations of each piece of the sliding puzzle. All you need to do is notice that some of them are turns, some of them are deadends, some of them are crossroards... And also notice how there are 3 connections outside of the sliding puzzle : one of them has the same symbol as the elvish city's entrance. It is the entrance. Another one represents an ice wall, and the third one I can't remember.
Spoiler

Try to connect the ice wall to the rest of the caves, and then go walk there.
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Vouching in Munavagir : Sigrun?
Spoiler

(as a sorceress)
I have the librarian's vouching, Liff's vouching and Kraka's vouching.

But Ihave no idea how to get Sigrun's vouching. I asked everyone about her dead husband, Helgi. I know he died in a browl with that guy Jag or Hag from Fornsigtuna. Over there I also asked everyone about them. I know from reading the epitaph that he got burried in the grave next to the haugbui's one. I also know that Helgi and Hag got burried together (or next to each other,  can't remember).

But I have no clue as per what I should do for Sigrun, so that whe likes me. I suppose it something to do with honoring the memory of Helgi. I tried talkng about him to the Valkyrie, but there is no such dialog option.
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#2135
Quote from: Thaumaturge on Thu 23/01/2014 17:01:42
Flame Aura
Spoiler
can be used to protect from heat
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What now? (wrong)
But... but... the valkyrie flames! :-\
Ok, thanks a lot, that should unblock a lot of things. Thanks thanks thanks.
#2136
Riddles
Spoiler

I really need a straightforward answer, because I'm possibly in a deadlock because of the "thieves guild" bug.
- I need to win the riddles challenge to have enough support for the eye of Thiassi
- I believe the riddle/answer I'm missing is the one of the elf turned to stone (Alviss, is it)
- I have turned him back to normal earlier in the game using the eitur. Then he turned back to stone. I have no more eitur.
Am I definitely stuck?
[close]

Adventurers' guild secret stach
Spoiler

- What tool do you use to trigger the switch in the fire?
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#2137
I see that me claiming to play riddles with Odinn has cast confusion :D I meant Loki, of course. My days are so full that I play that game between 1am and 3am... hence the braindead questions ... and the mistakes in their phrasing :)

@thaumaturge: about the frost flowers
Spoiler

Can you really get them with the wind spell? that would make my brain explode, considering how frustrated I was that all you have to do is ask Heime to cut them with his wooden sword when he happens to be around... but the sorceress cannot perform the exact same action with any of the cutting objects she owns!!!
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#2138
Archery
Spoiler
> Dont forget that wind is a factor.
From the beginning I'm trying to cast the wind spell, but instead of making the heroine better, it's like she's only trying to disturb the archer. He says "oh, you want to challenge me? I'm too good for that". And then when I give a try at archery, the wind spell has no effect (it's already disspelled).
It's the other factor that I must be missing.

I've read that the spell needed is Blessing. But how do you get that spell? I hope it's not with the riddles game (see below).
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Riddles
Spoiler

Is it normal that two characters ask the same riddle? That might explain why I'm stuck. Odinn I mean, Loki (sorry, I'm tired) asked the same "new" riddle as the wizard did.
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Frost flowers and Swan wings
Spoiler

Nobody asked about the frost flowers here, so I must be the only one who got unlucky until very late in the game. I wish to help others: As a sorceress, you get them by being in the flowers' screen at the right time of the day/night. Or you can just look through the wizard's telescope and spy on that location all day.
Same goes for the swan wings: if I haden't been walking around restlessly day and night in Fornsigtuna , I would have never found them.
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#2139
About the adventurers' guild secret stach
Spoiler

how do you access the button in the fireplace as a sorceress? I don't know what tool could work. The pick is "too short" but she won't pick up any sword or spear, and she won't use the shovel, so I don't know. I don't think this should be solved with magic, should it?
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About the riddles
Spoiler

which character gives the answer to the "wet coat" riddle?
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Archery
Spoiler

I read in a previous tip that winning the archery contest was a very subtle and clever puzzle. Well, I'm probably not subtle enough ;-D I Svartalfheim there is a big magnet on display. In any classic point-n-click, I would do it in the good ol' way:  I'd put the giant magnet behing the practice target, but I doubt it's the solution here ;)
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#2140
Thanks a lot Fizzii, you're being of great help to enjoy the game to the fullest.

EDIT: bug reports
Spoiler

- when fish Andvari briefly jumps out of the water in the corals room, if yu're quick enough you can look at him, and you get the description of a person, not a fish. A person carrying stuff in their pockets.
- in that same situation you can also talk to him, and it crashes the game.
- maybe the two bugs above also exist when he's in the waterfall, I didn't try.

- when fish Andvari is swimming in the waterfall, you can attack him with the magical dart spell, and he calls for help (as expected), and people come to arrest you. But then instead of the "death screen", the game freezes (infinite loop I suppose).

I still haven't figured out how to capture him, I hope I don't need the net, since the thief has it :(
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