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Messages - Monsieur OUXX

#2161
I have two versions of the same character : 1) one close-up and 2) one from further away.
I want to use the close-up in room #1 and the regular version in room #2.

Each version of the character has all 3 views: normal, idle and speech. Therefore I'm using a two different AGS characters -- one for each version (this way I don't need to save all the views and restore them after, that's a real pain, especially with the idle view and its delay).

The con of that solution is that I have to play around with the "player" character.

  • While in room #1 in do character1.setAsPlayer();
  • Then I do character1.changeRoom(room2);
  • In room #2, BEFORE fade-in, I do : character2.setAsPlayer(); character1.changeRoom(dumpRoom); Wait(1);

ISSUE: I still see character1 for one frame after the fade-in.
How can I fix that?

#2162
Hints & Tips / Alum
Sun 12/01/2014 13:00:56
Where do you hide when the eBots are after you?

Spoiler

- you can't go into the arcade
- you can't enter either of the two apartment doors
- you can't walk upstairs
- you can't exit the city through the gate on the left
- you can't "use" the statue
- you can't "use" the bench.
- you can't hide by simply standing on the opposite side of the statue
...and there are no more clickable areas
[close]


EDIT: one second later I found the solution...
@bangerang101: I would strongly recommend...
Spoiler

...drawing the foreground plant thicker, because it hurts logic to see that Alum can hide behind that skinny plant. That's why I didn't even consider it.
[close]
#2163
AGS Games in Production / Re: Alum
Sun 12/01/2014 12:53:47
Really nice demo. I like the level of finish, and the immersion in the story and universe is immediate and very pleasant  -- The only obvious place for improvement, I'd say, is the lack of contrast in the backgrounds.
Having said that I'm stuck towards the end, but no doubt I'll find a bloody place to hide.


EDIT: I had a game crash:
When the bots are after Alum, and he reaches the "golden stork" screen. I take the rope and I get the AGS crash window :
An error has occurred... (blahblah)
In room2.asc, line 555 : Error running function 'hHotspot7_Interact": Null pointer referenced.

Please note that it happens AFTER the small animation of taking the rope.
I restarted the game, did more or less the same things, and that time it work.
#2164
The latest version of your background is really pretty 32-colors style.
But weren't you trying to upgrade to 256 colors? You cancelled the gradients and softer texturing that Andail had introduced! 8-0
#2165
Quote from: DoorKnobHandle on Fri 10/01/2014 19:15:04
You don't have to register on imgur.
Today I learnt something! It really shows how cheap data storage has become : they make more money by hosting tons of anonymous pictures than trying to squeeze their personal details out of every uploader.


Having said that my issue got fixed magically:
- I had Chrome open. The upload was failing.
- I opened Firefox: failing there too
- I killed explorer.Exe and retarted it: upload still failing in both browsers
- I closed both Firefox and Chrome and re-opened Chrome: the upload started working.

It means some third-party service or app (underlying to both browsers and shared by them), but not the windows Explorer, was failing and got restarted when I closed both browsers. Maybe the Flash virtual machine. Computer magic.



#2166
Oh well,

I should then switch to imgur. I don't like using new services because every new registered account means a deeper and more irreversible footprint on the interwebs. But in this case I guess I have no choice.
#2167
I know many AGSers use Imageshack for image hosting. Or at least they used to.

They have this "new site" thing (now they have a fancy interface probably full of HTML 5), with albums and stuff.
Of course, they removed the "alternative uploader". You know, that old-school uploader that all sites (like facebook) offer when the script-based uploader fails.
Problem: The fancy uploader fails for me. I can't upload any file. I tried with both Chrome and Firefox.

Anybody having the same issue?

#2168
Modules, Plugins & Tools / Re: TtfTWfnSci
Fri 10/01/2014 13:26:24
I have updated the wiki page to include this tool.

http://www.adventuregamestudio.co.uk/wiki/Fonts
#2169
Advanced Technical Forum / Re: Game explorer
Fri 10/01/2014 12:02:25
I think we should create a Wiki page with all the information that goes AROUND ags :
- Game explorer fields and how to use them
- how to do a custom icon in the .exe
- how to make an installer (just point to the mainstream installer tools, it's outside of AGS scope)
- how to tweak the setup exe (third-party config file editors, etc. -- there are a few threads on the forum)
#2170
Quote from: Crimson Wizard on Thu 09/01/2014 07:28:35
Go to General Settings and set "Visual"->"Sprite alpha rendering style" to "Proper Alpha Blending".
Also probably is a good idea to set "Visual"->"GUI alpha rendering style" to "Multiplied Translucence..."

WOW it's a good thing I read this thread, I didn't know the transparency fixes had been introduced that way. I definitely learnt something very useful here!
#2171
Wow, you call that a "small, reasonable plan"? :D
Well I wish you the best of luck (no sarcasm)!
#2172
EDIT : post below referring to things that got fixed in version 2.x
Spoiler


Quote from: Adeel S. Ahmed on Tue 07/01/2014 13:42:57
Lack of Sounds and/or Music is the only negative point about this game.

I think the same thing (even though I'm more of a graphics guy so I was really enjoying the graphics). And I had the feedback of someone on the AGS IRC who said he gave up on playing because he didn't like the complete silence.

Even if you don't add sound effects, maybe just a simple music loop taken from rights-free libraries could do the trick.

Also if you decide to polish up the game, I think you could edit Nikee's walkcycle: just move the waist one or two pixels up: this way the torso will be shorter and the legs longer. At the moment it's obvisou you drew over AGS' default Roger, who looks awful. Oh, and slightly shorten the arms too.
[close]
#2173
Hello adventurers,

The development is still peacefully going on: we have two new backgrounds in the making, with the help of JagOfTroy, and the wonderful moloko whose art you might have admired in "Ponderabilia". No doubt the result will be gorgeous!

In the mean time, here is a little hint to how one of our mazes will look like.
We promise it will be challenging without being frustrating! ;)

#2175
EDIT : post below referring to things that got fixed in version 2.x
Spoiler


Small Glitches:
- you can get the "Evelyn smell" cartridge as many times as wanted. This is confusing when comes the "time to backup", because you're not sure if you've done it already or not.
- the walkable area in the bedroom is slightly faulty and lets you walk through the TV set.
- If you DON'T push the red button ,then simply talking again to the screen allows you to have a second chance (that might be by-design, though).

Puzzle writing:
Spoiler
I suggest you make more obvious what actually happens when Nikee goes into the Bodymapper:
- does her spirit get transferred into the cartridge
OR
- does Evelyn's smell get transferred into Nikee?
It becomes obvious later on, but at the time it's not obvious which way it goes. Maybe a small additional sentence on the bodymapper after the transfer is complete would help.
[close]
[close]
#2176
Hints & Tips / Re: Ponderabilia Tips & Tricks
Tue 07/01/2014 12:38:58
Quote from: moloko on Tue 07/01/2014 11:54:15
This is turning out extremely impressive, Monsieur OUXX. The walkthrough you're writing is a pleasure to read, and it goes a lot more in-depth than I had hoped for. Very anxious to see how you will finish it. :) Once it's finished, perhaps we can make it into a .pdf with little known details, screengrabs and a map?

Yep, you can do whatever suits you with it! :) Just a small recommendation though: if you add details about the game's background (what's happening in Steve's head, what is the meaning of each room, etc.), I would suggest doing so alongside the down-to-earth walkthrough (e.g. in a separate text column), and not directly interleave the two texts. Otherwise it might make the reading more difficult for someone who is stuck and wants to get unstuck without spoiling. Feel free to do it that, or not. You're the boss.

PS: do you read your Personal Messages of the AGS forum?
PPS: I finally finished it, but my score got ruined from having to start over, after I hit the "De Sade" bug. I didn't bother clicking on everything again like the previous time. So I got only 361. Having said that, I just checked my faulty saved game and I wasn't much higher. I have no idea how n0p got 806 points!!!
#2177
EDIT : post below referring to things that got fixed in version 2.x
Spoiler



Quote from: moloko on Tue 07/01/2014 07:30:09
@selmiak:Don't worry about the brain brothers. They will give you the appropriate tips when you're fully prepared to take on Syph.


Actually no. This is why I was getting crazy.:

There is a game-blocking bug. I don't know exactly how to reproduce it, but if you get the oscillator+arm and get latex-covered in the wrong order or something, then the proper dialog with De Sade never gets activated. Every time you go back to him, he tells you something like "when you need it I'll teach you everything I taught Juliette", but never does it.

I started the game over, did the same things (not necessarily in the same order), and this time De Sade helped me.
[close]
#2178
Hints & Tips / Re: Ponderabilia Tips & Tricks
Tue 07/01/2014 11:14:19
Quote from: moloko on Tue 07/01/2014 07:21:42
You will all be glad to know the areas you're referring to have already been made clearer
Well, I suggest you at least make the two doors consistent by adding a brown frame around them. They just look like a different shading of the wall. Also, the hole to the electric room is unfair because it's the third hole in this floor and the two others are not clickable, so why would this one be different?

WALKTHROUGH

Sections in gray are optional.
This walkthrough doesn't necessarily give you the highest score.

Waking up
Spoiler

You're in a room with a couch: the STARTING ROOM

LOOK AT couch : now you know that a pillow is shifted
USE couch : you get a BUS TICKET
TALK TO pit : Nikee calls for her mother into a bottomless pit; this is your very first clue that this will be a game about memories, (sub)consciousness and inner exploration.
LOOK AT "LE", then LOOK AT "P" (above the doors) : more clues that this world is metaphorical; you don't immediately get what the letters mean, but they point out to some sort of weird organization in this place.


GO left through the "LE" door.
You're now in the room with two dead guys and their explosed brains: the BRAINBROS ROOM
USE right door of the cabinet (the right-hand-side piece of furniture) : you learn two things about tha Bodymapper: 1) it's self-powered, 2) if it's obstructed there is a self-cleaning feature
USE left door of the cabinet : nothing
USE upper part of the cabinet (shelves) : nothing

USE upper-left part of the cabinet : you get the BARTENDER's BLACK BOOK
USE bottom drawer : nothing
USE middle drawer of the writing desk : you find a note. You learn that N. Tesla conducted some experiment to connect the two dead brothers' brains. This teaches you that there must be things to do with brains and consciousness transfer.
USE top drawer: you get a REMOTE CONTROLLER

Exit to the left: you enter a room with a red door and a wooden floor, the RED DOOR ROOM
USE hole in the floor. nothing

USE door. you enter a room with a lot of junk, the STORAGE ROOM
USE box: the robot gets shown
USE robot: you learn that there is a cartridge slot in the robot.

Go back to RED DOOR ROOM
Exit left. You enter a room with a fridge and a big machine: the BODYMAPPER ROOM

USE frigde : brains!
USE left-hand jar: you get the BRAIN (this is the brain of Donatien A.F., better known as Marquis De Sade).
USE bodymapper : you get a TESLA CARTRIDGE. You understand from your earlier reading about the bodymapper's features in the manual that it probably contains Tesla's spirit. You need to find a body to host it.
USE bodymapper: you see there is a dead body inside. You read earlier in the manual that there is a self-cleaning feature.
USE bodymapper's green screen: the bodymapper is now clean (it will be needed later).

exit the room to the right. You're now in the RED DOOR ROOM.
exit to the north: you're now in the STORAGE ROOM


USE TESLA CARTIDGE ON ROBOT : the robot comes to life.
TALK TO robot : you learn more about Tesla's experiments. He doesn't know he's dead ;) He's surprised that the brothers' brains exploded. More importantly, you learn that the exit can be reached by climbing down the dumbwaiter int eh laboratory, but you'll need to find a pass first. It's supposed to be in his former-self pants.

exit to the south: you are in the RED DOOR ROOM
exit to the east: you are in the BRAINBROS ROOM


USE BRAIN ON BRAINBROS : it fits
TALK TO brainbros : De Sade comes to life in Nietzsche's body and curses a lot ;) You learnt hat he can teach you many dirty things like he did to his semi-fictional character Juliette.

exit South to STARTING ROOM
exit West through "P" door

You are now in the FISHTANK ROOM

USE Sipwell: you drink a cup of water
USE tank: you get the FISH. That fish can talk and knows a lot about all the places you will visit. It is a handy advisor that you can carry around ;) Just use it on most objects to receive his knowledge.

exit West

You are now in a room with a lot of apparatus : the LABORATORY
USE table; you get the OSCILLATOR
USE library: you get the KAMA SUTRA
USE coil : zap! ;)
[close]

The elevator
Spoiler

You start off in the LABORATORY

USE chain: you climb down

you are now in a room with a gateway like in the subway or bus station: the GATEWAY ROOM
LOOK AT gateway: you learn that you need a pass (as predicted by Tesla)
USE BUS TICKET ON GATEWAY : it opens!

exit West
you are now in a room with a red carpet and loose wallpaper : the ELEVATOR ROOM

USE elevator : you see the floor-selection screen. You're currently on the middle-floor. Go to the lower floor (greenish button)

You are now in a gray room with a creepy sarcophagus that looks like it came straight of the mind of Giger: the SARCOPHAGUS ROOM
LOOK AT sarcophagus: creepy
LOOK AT handprints on the wall : super creepy
LOOK AT scribblings on the wall : super duper creepy!

USE SARCOPHAGUS : Nikee won't touch it.
repeat : USE SARCOPHAGUS again: Nikee still refuses to touch, but with a different message. What does that tell you in a point n' click? Just keep repeatign until something new happens.
USE SARCOPHAGUS, USE SARCOPHAGUS: Nikee opens and finds a dead kid with no face and his body entirely pierced by the iron maiden. Yuck!
USE dead kid : Nikee starting poking it (hilarious description) and ends up with the KID'S ARM in her inventory.

USE ladder down
You are now in a disgusting SEWER with a pond in the middle : the SEWERS
USE the little ladder to reach the lower part of the room
USE the right-hand-side shaft

You are now in a narrow passage: just crawl to the exit on the right.
You are now in a room with a naked guy on a bed. This is SYPH.

USE bed : you're being told that you can't look under the bed until you're remove Syph from it.
TALK TO Syph : you learn that he can give you tips on how to progress in your journey, but only if you give him amazing, never-seen-before sex.
TALK TO Syph: you learn what's needed to have sex with him : 1) Skills, 2) Protection, 3) An indecent sextoy. Notice how the second part of the dialog (starting off with "you make a mental checklist" will change as you collect the things that are needed to get ready. For now, it tells you that you lack the skills and the protection and the tools.
USE kamasutra ON Syph : you learn that even the Kama sutra is not enough for this twisted guy.
Open your inventory and LOOK AT oscillator. It "wobbles in a pleasant fashion". It sounds like it could be used as a vibrator.
USE oscillator onto Syph: nothing happens. That sextoy might not be indecent enough.

Open your inventory: USE oscillator ON dead kid's arm. They get combined. Now, THAT is a perverted sextoy.

Go back to the elevator. click on the upper button (the blue button that says "HOME")
You are now next to a statue with a huge dong. The STATUE ROOM.

LOOK AT plaque: you start getting acquainted to Steve Dunham.
USE fish on statue : might you be currently journeying in Steve's spirit or memories?


walk left. You're outside a big blue house. That's the TREE ROOM.
Enter the house. You are now in the house's LIVING ROOM.
USE newspaper : nothing.
USE shelves : "nothing worth taking along"
LOOK AT glyphs (upper part of the screen, upstairs): you learn that they probably have a meaning. According to Nikee, the right-hand side glyph is "somewhat obvious". It shows a bed and an arrow pointing to the right. Let's go there.

Exit the room to the right (the black wall on the right-hand-side upstairs -- yes, it's a passageway)
The glyph didn't lie. By going right, you entered the house's BEDROOM

USE fish on bed : it tells you that there is probably a secret passage somewhere. We'll see that later.

Go back to the LIVING ROOM.
Exit the room to the North.


You are now on the rooftop, where you'll find a gigantic marble ALTAR
LOOK AT girls statues, USE fish on altar: we learn more about Steve: he went to a rock festival in Goa and probably had a drug trip while watching a half-naked girl. He cherishes that memory.
USE brown pots: you get a pot of LATEX.

Go back to the LIVING ROOM.
Exit left (upstairs, the black wall is also a non-obvious passageway)

You are now in the house's BATHROOM.

USE latex with bathtub.
USE latex-filled bathtub: you get in and out, and you're now coated in latex. Talk about a condom!

Go back to the LIVING ROOM.

LOOK AT couch: oh noes! Ankou appears! He's nicer than expected and sits down in the couch, telling you he'd like a non-alcoholic drink.
USE alcohol cabinet : you see all the available bottles
Open your inventory and LOOK AT the black book of cocktails. Remember the recipe for the Four Horsemen : Gold Tequila, Hunstmaster liqueur, Peppermint liqueur, White Rum.
Close your inventory and add the ingredients in the same order (just don't confuse white rum with golden rum, etc.). If you failed, you'll get a sarcastic description of your mixture (e.g. "Mexican Hooker", "Gargle Blaster", etc.). If you succeed, you'll get a glass of the Four Horsemen in your inventory.
USE four horsemen ON Ankou : he gets drunk and falls asleep.
USE sleeping Ankou : you get a pair of PLIERS and one PEBBLE. According to Celtic mythology, the latter is supposed to contain the soul of one dead.
[close]

The attic
Spoiler

You start off in the blue house's LIVING ROOM.
Go back to the BEDROOM.

USE lightswitch: the wardrobe moves, reveling a secret passage.
USE passage/mouth : you get in
walk up the wooden stairs
exit to the right-hand-side.


You are now in a room with a huge robot thing pointing guns at you: the SELF-DEFENSE ROOM
TALK TO machine: it says it's Steve's center of self-defense. We're still navigating in Steve's spirit. He put up a lot of defenses around his mind!
USE remote controller ON machine: it gets deactivated

exit the room to the right-hand side. You're now in a room entirely covered in wood, with two locked panels in the background.
This is the WEAPONS ROOM

USE remote controller ON room : all the weapons appear.
USE weapons: you can't take any of them :'(
USE remote controller ON room (again) : this time a giant missile/rocket appears.
USE rocket : you get EVELYN'S SMELL CARTRIDGE (you can see that by looking at it in your inventory)

go back downstairs to the living rom, and exit the blue house.
[close]

Activating the electricity
Spoiler

You start off in the TREE ROOM (outside the blue house)
LOOK AT horizontal hole in the ground: Nikee tells you there's a ladder

USE ladder : you get down to a small ELECTRICITY ROOM.
USE pliers ON electric box (big red wire on the left-hand side) : you fix it. Now the electricity is back.

climb back up and go back to the elevator.
You see a new white button at the top. Go there.

You enter a room with a large portrait of Nikee and graphical glitches: it's the BUGGY ROOM.
LOOK AT "blue arrow down": Nikee tells you it's "rather clickable". USE it : it doesn't work. You'll need something special.

Go back to the BRAINBROS ROOM
[close]

Banging Syph
Spoiler

You start off in the BRAINBROS ROOM

If you've properly followed the previous steps of this walkthrough, then :
- you own the Oscillator+kid's arm sextoy
- your body is coated in latex
- you have talked to Syph and you are aware that "you don't know if you have the skills"

TALK TO brainbros: now, two things can happen :
  - If you're using Ponderabilia 01.04.2013 or older: Sade might tell you "I'll teach you all I taught young Juliette, should you ever require it". It's not normal, because at this stage he should be willing to give you tips. That means you encountered a bug. You need to take an older saved game (possibly start over the game) and re-do all the things you did, but in a different order (for example, try putting the brain back into the head AFTER getting all set up for Syph). At the time this walkthrough was written, the exact event triggering the bug has not been found out yet. So fixing your game is a trial-and-error process.
  - If everything goes properly: De Sade will start his teaching. What you must remember from it is the four sexual techniques he advised, in the right order. In my game, these were : 1) One Sole Job, 2) Australian Queen, 3) Sister Anne, 4) Floating Sieve

Go back to SYPH

TALK TO syph: The dialog starts off as usual (reminder of everything you need) but this time it concludes with "Let's do this".
8 sexual positions are displayed. You need to guess what pictogram matches what position De Sade named.
1) One Sole Job: my understanding is that it's about "one sole of a foot". If you look at the pictures, the second picture from the right on the lower row is the only one where the girl touches the giant penis with one foot. Click it.
2) Australian queen : my understanding is that she's Australian because she's upside-down: Click the second picture from the right, on the upper row.
3) Sister Anne: In the legend, Sister Anne is eagerly watching the skyline in the distance, to see if anyone is approaching. Click the most right-hand-side picutre of the upper row.
4) Floating Sieve: click the most left-hand-side picture of the upper row. (I'm not sure why).
Syph cums in the most outrageous and illustrated display of debauchery.

Syph gives you DILAUDID tablets (they appear in your inventory)
Now what you need to do is a near-death experience while on drugs: you will need to 1) take the drugs, and 2) kill yourself in a non-permanent manner :) Read below how.
[close]

Near-death experience and game ending
Spoiler

You start off in SYPH'S ROOM.

What you need to do is a near-death experience while on drugs: you will need to 1) take the drugs, and 2) kill yourself in a non-permanent manner :) Read below how.

open your inventory. Select the Dilaudid. Close your inventory. USE Dilaudid ON Nikee (yourself). Now you're on drugs.
Now go back to the SEWERS. Use the ladder on the left and crawl through the passage. Exit the passage on the left by USING the opening in the upper-left-hand corner (above the pipes).
You are now in a room covered in white tiles with a steel machine on the left. This is the MEAT-GRINDER room

USE switch on the right-hand side of the room: Nikee says "you don't feel safe without some sort of... backup". That's because your goal is to do a near-death experience. If you turned on the machine now and jumped into it, you'd just be killed... permanently :'( So you need to do a backup of yourself. Doesn't that sound familiar? To the bodymapper!

Go back to the BODYMAPPER room.

open your inventory. LOOK AT evelyn's smell cartridge. Nikee says "may as well write something over it". That's a hint that you can use this cartridge for your own purpose. Let's do that backup now.

USE cartridge ON bodymapper's green screen.
(not sure if this one is really needed) USE remote ON bodymapper
After a short claustrophobic episode, Nikee gets out. It's not obvious, but if you payed attention to the bodymapper's purpose, you know that it now holds a backup to yourself. Now let's go kill Nikee ;)

Go back to the MEAT GRINDER room.

USE switch on the wall: Nikee catches the kook and gets thrown into the grinder... and dies horribly :d
Now Nikee is travelling through death and meets some sort of shaman. Pass the dialog by clicking (be aware that you can skip your own sentences by clicking anywhere on-screen, but you need to click stricly on the shaman's text to skip it).

you got a POINTER (it's in your inventory)

go back to the BUGGY ROOM

USE pointer (the one in your inventory!) ON blue arrow. A door appears.
USE door : Nikee goes and opens it

You're now in a circular white room with a big tank at the top, containing a black sculpted face. The ORACLE ROOM

TALK TO black sculpted face : its eyes open and it says "trade me His essence for passage".
You need to give that guy the essence/spirit of Steve. If you remember what I said from the Ankou myth, then you have it right here in your pocket.
USE pebble ON black sculpted face : the left-hand-side door opens

exit to the left.
You're now in a dark room with a large screen in the center : the FINAL ROOM

TALK TO screen: it explains to you the whole story, and offers you the choice of bringing Steve back to life/consciousness (by pushing the red button), or to shut him down forever by not pushing the button.

USE red button: now the choice is yours: Select YES to revive Steve, or NO to let him die. Enjoy the two endings!

[close]

#2179
EDIT : post below referring to things that got fixed in version 2.x
Spoiler

To moderator(s): I hope you guys are not getting the feeling that the thread is turning into a bug tracker, because that's not the case : people are just all excited to play the game, and these are mostly tiny glitches that don't spoil the fun. Nothing to do with an OSD release :-D
I just felt like clarifying that, because you can realize that only by playing the game.

@selmiak: I think you should ask your question in "hints and tips". Short answer:
Spoiler
When you talk to the brainbros, do they at least mention the name "Juliette"? If yes, then I have the same issue as you: it feels like they're on the verge of giving you sex tips, but apparently I haven't triggered the game event that makes them say the right dialog all the way through.
[close]
[close]
#2180
Hints & Tips / Re: Ponderabilia Tips & Tricks
Tue 07/01/2014 06:02:15
Quote from: Shadow1000 on Mon 06/01/2014 23:30:01
Where do you find the latex?

You need to access the rooftop of the blue house.


------------------- ANTI "PIXEL-HUNT" TIPS -------------------

Those will be obvious for some, not so obvious for others.

Spoiler
[close]
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