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Messages - Monsieur OUXX

#2181
Hints & Tips / Re: Ponderabilia Tips & Tricks
Mon 06/01/2014 21:31:21
Quote from: moloko on Mon 06/01/2014 21:07:03
About the latex:
Spoiler
Have you tried the bathroom in the House?
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I didn't see that rom at all. I thought that was a different shade of blue on the wall. Because the door to the rooftop is surronded with orange wood it can be naturally identified, but not the "door" to the bathroom. :'(

Simple yes/no questions (now i'm so scared of pixel-hunting)
Spoiler

1. Is "the attic" the room with the "bugs" and Nikee's portrait?
2. Does one need to solve a puzzle to go to the weapons room, or is it a room that you can access by just walking through a door I would have missed?
3. Same question about the room with "the shaman". Is it just a semi-hidden door?
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#2182
Hints & Tips / Re: Ponderabilia Tips & Tricks
Mon 06/01/2014 20:30:34
About the latex
Spoiler

OK I must totally be misunderstanding something. I believe I've tried the latex on every single object in the entire game (except the attic, I haven't found a way to go there) but I don't understand how to make some sort of catsuit (I suppose that's what must be done, since I can't apply it directly onto myself). I even tried to use the latex onto the body-shaped object in the robot room, and onto the hand-shaped object.
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EDIT: the electric room's ladder definitely falls into the cursed category of PIXEL HUNTING! :D Not good. Not good at all.
#2183
Hints & Tips / Re: Ponderabilia Tips & Tricks
Mon 06/01/2014 19:01:52
Quote from: moloko on Mon 06/01/2014 17:55:43
Citoyen, the newly installed brain is that of De Sade.

Yeah I got that from the name "Juliette" (even though his name is also written on the glass jar I believe) and I found it utterly cool. Not to mention the "couille" cursing. Not everyday can you read that in a video game :D
#2184
Hints & Tips / Re: Ponderabilia Tips & Tricks
Mon 06/01/2014 15:47:26
Quote from: moloko on Mon 06/01/2014 15:37:05
Do you have the other requirements you need?
Spoiler
Do you have protection? And the needed tool?
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Well, the thing is that there's no way to tell if one is fully prepared, because *I* imagine I'm fully prepared, but I don't know how the puzzle is designed:
- Do I just need to come with the items (one by one) and show them to Syph in the right order? (showing him the Kama sutra seems to hint at that: first you need to show you have the skills, then you'll show him about the two remaining things)
OR
- Do I need to be 100% fully prepared and everything will be "unlocked" at once?

Spoiler

Tools: At first I thought using the oscillator as a vibrator was enough until I randomly compbined it with that-other-object, but there was no way of knowing in advance.
Protection: I would think the pot of latex was enough, but apparently not (just covering your entire body with latex is quite protective!).
Skills: The Kama Sutra gets rejected, so my understanding is that the "skills" have to be looked for somewhere else and there's no need to come back to Syph until I have found someone/something to give me the skills.
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EDIT: my bad, I didn't notice that the second mental checklist int he dialog with Syph is evolving depending on the items we carry. It's quite clear what points are ready and what other points are not. Maybe you should alternate between the first checklist (abstract requirements) and the second checklist (what is actually ready) each time the player talks to Syph. Or not use the words "mental list" twice, to diffrentiate the two halves of dialog better.
#2185
Hints & Tips / Re: Ponderabilia Tips & Tricks
Mon 06/01/2014 15:26:12
Quote from: moloko on Sun 05/01/2014 16:02:10
*I found my way to Syph, but he tells me I'm missing the skills
Spoiler
I'm sure the brainbros could help you out. One of them is quite skilled indeed.
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Spoiler

I've placed a brain into the brainbros, and our pal Nietzsche tells me he'll teach me everything he taught Juliette if it's needed. I'm not sure that he's talking about sexual lessons, but if he is, then TEACH ME ALREADY. I have met Syph, so I'm in need of those lessons.
I have suspected that I would maybe need to talk to the other brainbro, but I can't seem to find a way to swap brains or something. I can only speak to the left-hand-side brainbro.
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About the Attic :
Spoiler

I have no idea what's the attic. the attic of what? Are we talking about the weird sculpture at the top of the house? Or is there something to do with the elevator to keep going up? (I've read about that "short-circuited button" but I have no idea how to do that).
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About the hole in the wooden floor :
Spoiler

Is there anything to do there?
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#2186
EDIT : post below referring to things that got fixed in version 2.x
Spoiler

Small glitches:
Spoiler

- the "shiny pebble" stolen from Ankou cannot be looked at in the inventory.
- are you sure "use arm on vibrator" can be done both ways? (arm on vibrator AND vibrator on arm). I'm too lazy to start the game over to test, but I'm almost certain I tried "use vibrator on arm" and it didn't do anything. Or aybe I thought I tried but I didn't. I tested it, it works.
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#2187
Great game. I absolutely love it. Both the graphics and the writing.

EDIT : post below referring to things that got fixed in version 2.x
Spoiler


Small glitch: Nikee has no "idle" view. Therefore when you stand doing nothing for a few seconds, the generic "blue cup" sprite flashes briefly.

Puzzle writing :

Spoiler

Just a minor frustration to the player:
There is a liquor cabinet, AND a huge hint that one should prepare a cocktail (I don't know yet when that will be needed, but I already know that at some point I'll need to mix 4 correct beverages into the shaker), AND there's a book about cocktails in the bookshelf just there on the left ... and yet Nikee says "those books are not worth taking". Yagh!
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Technical suggestion: by changing just one setting in your game settings and re-compiling it, you could turn it into a 32-bit game. This way people would be able to play it efficiently with filters: hq2x or hq3x. That would work wonderfully with your graphic style.
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#2188
I've downloaded it and I'm very attracted to those graphics. It has a flavour of "time travellers" (slightly smaller characters than other games), just better ;-)
#2189
Critics' Lounge / Re: OSD 3D attempt
Mon 06/01/2014 08:22:37
I'm so happy Technocrat dug that up, or else I would have totally missed it.

Spontaneous reaction: OH GOD WHY
Rational reaction: yep, totally in the spirit of OSD.
#2191
A small critics: please, PLEASE make it possible for the main character to walk faster. It made me give up on the graves puzzles just because I was going crazy walking to each grave several times to read the clues.

(But don't let that spoil the happiness: that's a great, great game with an amazing level of quality)

#2192
I am amazed by your speed of production. How many were you? How long did it take altogether?
#2193
Quote from: Snarky on Wed 18/12/2013 13:22:26
I was trying to remember the term that would cover this, but couldn't recall it, and since I was tired I just went with the approximate word that came to mind.

Thanks for clarifying; I didn't think one second you were to blame.
#2194
The Rumpus Room / Re: Ponch is in trouble now
Thu 19/12/2013 09:59:19
The vote is now open :

Please vote below to demand that this dancing 3D cow becomes Ponch's new avatar.

Vote count: 2 (me, ghost)
#2195
Some time ago, through quick readings, I finally understood more or less what RoN was about, and decided to give it a go.
I ended up in some sort of open-world game (one gazillion locations) and the interface was... oh my god. Not just "watch", "see" and "talk", not even the 9-verb GUI... But instead tens and tens of possible actions on each object. It scared me I must say. I had no idea what I needed to do. I have no idea if it was only that RoN game I picked randomly, or if all games have that interface.

So what's the best RoN game to start with? The less intimidating, and most enjoyable?
#2196
Quote from: Snarky on Tue 17/12/2013 19:54:21
Actually, I'm going to cautiously defend Trowe on that point. According to that article, one version of the story is that the girl (fifteen years old) was dating one of the men in the video.

Even if he had no good reason to do it, I hate the expression "pervert the young girl". What does that even mean?  Did he "show her the way to perversion"? Either you sexually assault someone, or you don't. You don't "pervert them".

I think that the most likely scenario is that this guy is a dick, and just wanted to shock her by showing her something he knew would disgust her in some way. Especially if he has an opposite sexuality to hers (he's gay and she's heterosexual). Conservatives seem to believe that seeing gay images will have some sort of sexual effect on the girl. Nope, that doesn't exist in reality (real reality from true life). The girl will just be unsettled by what she seens (most likely outraged due to her young age) and that jerk will just be happy and that's all. Just some old-fashioned unacceptable bullying.
#2197
Quote from: Anian on Wed 04/12/2013 17:38:13
I'd loose the third shade

Except for the hair.
#2199
I would have done something in the style of Matti.
Additionally, apply the very dark shading/high contrast (the one he used on the top) to the side and bottom.

[optional] Also instead of light brown, I would have shaded the inside foam rather yellow/orange. But still very light. It might not look exactly like the brand "milky way", but it would look yummy, and therefore remind the player of a chocolate bar.
#2200
The correct answers have been given, but it's important that you have a general idea of your issue:

When you rotate your image, Photoshop tries to keep it smooth by making the outline pixels partially transparent. Therefore, when all layers get flattened (let's say, when you save your image to .png format), some pixels are just half transparent. When you import the image into AGS without using alpha layers, AGS doesn't know "half transparent". It only knows "completely transparent" (i.e. "completely pink") or "not completely transparent" (i.e. "not completely pink"). The pink pixels are not displayed on-screen. But the not-fully-pink pixels are. Hence the shitty pinkish outline.

What's important is : you can fix the issue from both ends. From Photoshop's end, or from AGS' end. Depending on what you want :
- If you want to keep the soft, antialised outline of your rotated sprite, then you need to import it into AGS with the alpha channel (your game must be 32-bits). The solution is on AGS end.
- If your game is not 32-games, then you have no choice but keeping the crisp outline of the rotated sprite. But as it has been pointed out, Photoshop won't let you do that (it forces you smooth out the rotated image). One of the solutions is to change the interpolation method in photoshop settings (choose "nearest neighbour"). The solution is on Photoshop end.
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