I'm trying to script this behaviour:
1) you click on an object with any action cursor
2) the character starts walking there
3) On its way it steps on a walking area that has a "standing on" event.
4) I want that the character immediately starts walking back, and doesn't do any of the things he'd have done if he had reached the object.
I'm almost there.
But after the character comes back, he still performs the actions queued by the interaction attached to the object.
In particular, if I use "look at", then he starts walking, then stops when he hits the special walk area, then walks back then he DOES say "that object has nothing special about it".
How do I dump all queued actions as soon as the character walks on the trigger walk area?
1) you click on an object with any action cursor
2) the character starts walking there
3) On its way it steps on a walking area that has a "standing on" event.
4) I want that the character immediately starts walking back, and doesn't do any of the things he'd have done if he had reached the object.
I'm almost there.
But after the character comes back, he still performs the actions queued by the interaction attached to the object.
In particular, if I use "look at", then he starts walking, then stops when he hits the special walk area, then walks back then he DOES say "that object has nothing special about it".
How do I dump all queued actions as soon as the character walks on the trigger walk area?