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Show posts MenuQuote from: Shane 'ProgZmax' Stevens on Sat 27/04/2013 03:54:38
add a layer on top of the room and then draw in darkened outlines that fit with the primary color of each object.
Quote from: Billbis on Sat 27/04/2013 09:55:45
But for a analogical clock,
Quote from: NickyNyce on Sat 27/04/2013 13:09:11
the handle on the window.
Quote from: lavakiss on Sat 27/04/2013 09:45:49
the top dial doesn't look quite right because of the way the thin triangular bit goes across the shading of the bit underneath
Quote from: Armageddon on Sat 27/04/2013 03:06:57
the wood on the left could use some more contrast
Quote from: Armageddon on Sat 27/04/2013 03:06:57
the gradient is very sloppy
Quote from: Armageddon on Sat 27/04/2013 03:06:57You and ProgZ seem to share that opinion. what exactly looks sloppy? It was my favourite part
the hexagon pattern is very sloppy.
Quote from: Armageddon on Sat 27/04/2013 03:06:57Consistent how? In color?
The stains could be a little more consistent.
Quote from: Anian on Fri 26/04/2013 14:40:20
Your interpretation of "porn" is very odd
<Dialog>
<ID>0</ID>
<Name>dMulbray1</Name>
<ShowTextParser>False</ShowTextParser>
<Script><![CDATA[// Dialog script file
@S // Dialog startup entry point
return
...
@8
mulbray: Goodbye.
stop
]]></Script>
<![CDATA[ ... ]]
Quote from: AJA on Tue 23/04/2013 17:48:29
I may have lost the source code to this a couple of weeks ago when my hd crashed.
Quote from: NickyNyce on Mon 22/04/2013 11:24:13
you could place this anywhereCode: AGS cMoss.SetIdleView(26, 250);
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