Quote from: Cerno on Sat 20/04/2013 12:25:55
I am almost done writing the prologue to my game which is very cutscene-heavy. I decided to go for a state machine approach.
(...)
I use the room_load() function to set up the room according to the current state.
That's what I'm doing too. And that's precisely why I'm trying to avoid having to set up any state manually, and risk setting it up differently from how the cutscene just before ends.