Damn it! Just 4 days too late for the 2019 awards!

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Show posts MenuQuote from: abstauber on Fri 27/12/2019 19:43:15
I just noticed that I am maintaining these templates for over 10 years
Quote from: Digital Mosaic Games on Thu 16/01/2020 22:49:47Hi Tolga! I had to change it to Ocek temporarily because our font was lousy and didn't have special characters (as cassiebsg pointed out). We should introduce proper fonts in version 1.1, for translations. If your name is still Ocek in version 1.1 then you're allowed to send us death threats
I just wanted to say that my name is "Öcek" not "Ocek".
import int ViewportHeight(static System);
import int ViewportWidth(static System);
import int ScreenHeight(static System);
import int ScreenWidth(static System);
import int GetViewportX();
import int GetViewportY();
import void SetViewport(int x, int y);
import void ReleaseViewport();
int ViewportHeight(static System)
{
return Game.Camera.Height;
}
int ViewportWidth(static System)
{
return Game.Camera.Width;
}
int ScreenHeight(static System)
{
return Game.Camera.Height;
}
int ScreenWidth(static System)
{
return Game.Camera.Width;
}
int GetViewportX()
{
return Game.Camera.X;
}
int GetViewportY()
{
return Game.Camera.Y;
}
void SetViewport(int x, int y)
{
Game.Camera.SetAt(x, y);
}
void ReleaseViewport()
{
Game.Camera.AutoTracking = true;
}
player.StopMoving();
StartCutscene(eSkipESCOrRightButton);
int characterWalkView = 91; int loopWalkNorth = 3; int loopWalkSouth = 0;
player.LockView(characterWalkView , eKeepMoving); Wait(1);
player.FaceDirection(eDirectionUp);
player.Animate(loopWalkNorth, 2, eRepeat, eNoBlock, eForwards);
player.Walk(player.x, payer.y+50, eBlock, eAnywhere); //walk downhill
player.UnlockView(eKeepMoving);
EndCutscene();
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