This is fantastic
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Show posts MenuQuote from: notarobotyet on Mon 17/06/2019 09:01:15
Jules Verne could be a great inspiration for pretty much any kind of adventure games.
Quote from: Crimson Wizard on Sun 16/06/2019 19:37:17
PS. I wonder why there's no arrays of arrays in AGS though. From the engine's perspective there should not be any restriction, because dynamic arrays are managed objects, and dynamic arrays can already store references to managed objects. Maybe the only problem is again in AGS compiler not being smart enough to support the syntax.
Quote from: Mandle on Fri 31/05/2019 15:48:00
About the name of Marty's motherSpoiler
It works only if the first letter is not a capital letter![close]
Quote from: eri0o on Sat 06/05/2017 00:12:25
I have the error:
function 'Character::FaceDirection' is already defined
Quote from: Crimson Wizard on Thu 11/04/2019 11:22:39
This link is given in the first section of Windows/README.md, but lot of people seem to miss it.
Quote from: Dualnames on Wed 20/03/2019 11:44:09
I've uploaded both the AGS project file and the source code of the plugin here, https://github.com/Dualnames1/AGSNormalMap I'm working on other stuff right now, so it's hard for me to progress with this currently, i'll come back to it, definitely.
Quote from: Crimson Wizard on Mon 01/04/2019 12:00:54
Hmm, I don't remember if Editor copies subfolders from Compiled/Data too, it probably should be made do that.
Quote from: Crimson Wizard on Fri 29/03/2019 20:40:03
Reading should be possible 100%. What subfolder do you have in mind?
Quote from: Crimson Wizard on Sat 30/03/2019 19:47:40Quote from: Monsieur OUXX on Sat 30/03/2019 19:09:35"develop" is an old branch no longer found in current repository. Current WIP version is in "ags3" branch.
I'm pondering the creation of a branch off "develop" to add PNG
Function "LoadImageFile" in /Engine/ac/global_dynamicsprite.cpp
Function "LoadFromFile" in /Common/gfx/bitmap.cpp
Function "LoadFromFile" in /Common/gfx/allegrobitmap.cpp
String fileName = "$APPDATADIR$/FILE.png";
File* f = File.Open(fileName, eFileRead);
if (f==null)
AbortGame(String.Format("Can't find file '%s'", fileName));
Quote from: Crimson Wizard on Thu 28/03/2019 19:23:51
Okay, that may be useful for debugging, but regarding paths, default locations are:
$APPDATADIR$ - C:/ProgramData/Adventure Game Studio/your game name
$SAVEGAMEDIR$ - %USERPROFILE%/Saved Games/your game name
$INSTALLDIR$ - in normal mode: where your game exe is in Compiled/Windows; in test mode it checks both project root and Compiled/Windows.
Quote from: morganw on Thu 28/03/2019 18:27:04Are you saying that it doesn't work yet, or that it doesn't work as expected?
I think you would need to use $INSTALLDIR$ instead of $APPDATADIR$.
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