Quote from: Meowster on Sun 13/06/2010 16:09:10
Unfortunately I'm woefully crap at painting
Not a real, helpful critique... But I love it! Reminds me of Alone in the Dark.
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Show posts MenuQuote from: Meowster on Sun 13/06/2010 16:09:10
Unfortunately I'm woefully crap at painting
Quote from: Ryan Timothy on Fri 11/06/2010 19:51:23
Does it matter?
Anyway, basically this:Code: ags int test[Game.InventoryItemCount];
int myarray[666]; //anywhere in the code
int myarray[]; //anywhere in the code
function foo() {
int size = 666;
myarray = new int[size];
}
Quote from: Wyz on Fri 11/06/2010 17:09:43
there are issues with dual core processors (affinity).
Quote from: Ryan Timothy on Fri 11/06/2010 17:59:40
I was trying to create an array using Game.InventoryItemCount as the size
Quote from: abstauber on Fri 11/06/2010 10:30:12
I use a midi for timing the notes and check the ogg position to see if they are still in sync.
Quote from: abstauber on Fri 11/06/2010 09:19:44
Though I'd suggest that you use an ogg with the directx hardware mixer. This should be most accurate.
Quote from: Wyz on Thu 10/06/2010 15:15:12
Play a midi and fetch the precise position at the start and end off the routine.
Quote from: abstauber on Thu 10/06/2010 14:54:28
what if you set the gamespeed to 60 and add a counter. Then you could check if it really took 1 second for the counter to reach 60.
Quote from: Wyz on Thu 10/06/2010 15:15:12
Play a midi and fetch the precise position at the start and end off the routine.
Quote from: abstauber on Thu 10/06/2010 14:54:28
hmm... what if you set the gamespeed to 60 and add a counter. Then you could check if it really took 1 second for the counter to reach 60.
Quote from: Jim Reed on Thu 10/06/2010 13:13:11
Scorpiorus scripted a FPS counter
Quote from: Oliwerko on Fri 28/05/2010 09:25:06I really much liked Pizza Tycoon
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