I see lots of wonderful things in that list. Thanks people!!!
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Show posts MenuQuote from: Jim Reed on Thu 01/02/2018 11:04:01
Can you post the individual frames please?
Quote from: Cassiebsg on Tue 30/01/2018 15:55:12Indeed the hat needs a redrawing. With time, I've come to hate that fedora!
The hat also seems fishy and it's not just the contrast.
The hat "feels" smaller... probably cause the other two there's 2 pixels, then 3 then the center of the hat. While the walking you have 3 in line and then the center (giving the impression that is thinner). Also the hat is leveled on the standing stripes, while on the walking is "falling backward".
Quote from: Snarky on Tue 30/01/2018 04:39:09
There's something very weird happening to his arm at the forward extreme. Just as it's about to swing back, it's as if his bicep flops forward or he develops another joint in his upper arm.
Name | Vote | Reason |
ChamberOfFear | MonoAGS | - |
morgangw | MonoAGS | "the only one which could function as a direct replacement (without re-scoping the whole project)." |
Monsieur OUXX | MonoAGS or BladeCoder (on a par) | I think BladeCoder is better, but handling the Java bits (packaged distribution of the JDK) make it a pain in the neck. MonoAGS has a strong impulse in the AGS community. |
Quote from: ChamberOfFear on Sat 20/01/2018 18:11:58I said AGS 5 to avoid creating confusion with the "AGS 4" cleanup branch, but it doesn't really matter.
You mean AGS 4?
I support it.
Quote from: Chicky on Thu 11/01/2018 13:12:00
Here's my thoughts on the matter.
Let's look at this objectively:
- The gaming industry is 100x larger than it was in the 80s/90s. This is considering the industry as a whole, including those casual gamers playing titles on mobile devices.
- A very small percentage of that number are those who 'grew up' with point and click adventures.
- A larger industry means more potential for sales, also more potential to get lost in the crowd of new releases.
- We live in a society where attention spans are very low.
- The core gameplay (or player interaction) of a point and click is driven by puzzles, something that requires a lot of patience and commitment from the player.
- The majority of popular mobile and AAA games require little to zero effort from the player in regards to understanding narrative, let alone puzzles.
- Media has become increasingly gratifying with the introduction of affordable CGI and improved *dramatic* narratives in television, a large majority are not prepared to invest in slow burning narrative (see above)
- As time passes, less people are logging onto a PC when they get home. Average families favour sitting back on the sofa and playing mobile/console games, often with television running in the background.
- Due to the lack of responsive gameplay, most point and click titles can be equally enjoyed by watching Let's Play videos.
- We are in an age where most people are now used to googling problems they encounter in life, why would this be any different for puzzles in a video game?
- A great deal of Point and Click games released are 'low-res' and the work involved in creating a higher resolution game requires a large team of very talented artists.
- Low-res games are often overlooked by the larger majority of gamers and higher resolution point and click games are generally not financially viable for indie developers.
- Most popular low-res games will have a unique gameplay mechanic not seen in AAA titles, often skill-driven gameplay.
- The indie game market is over saturated but very healthy (and a viable option) in comparison to 10 years ago.
- There is still a very strong and dedicated community of fans of this genre, let us not forget that.
- People buy adventure games for the story, first and foremost - something that is very hard to convey in marketing media.
- Quality visuals can go a long way when promoting a game on social media, try to tie this into the story.
- People still buy adventure games.
QuoteQuote from: Monsieur OUXXSeriously? I've answered this (twice). Any reason for ignoring what I wrote there?
I'm asking again : what's wrong with SharpDevelop?
Quote from: ChamberOfFear on Thu 11/01/2018 16:05:12
Doesn't the second post in the issue you linked to contradict your conclusion?
QuoteUnity, Unreal engineeri0o I fel like there is an ongoing misunderstanding about Unity and Unreal : I've stated several times that those are not suitable for our purposes for licensing reasons. But you keep posting about them. Unless we decide that AGS should be a Unity plugin and that AGS games will have forever the splash screen/watermark "made with free Unity".
Quote from: tzachs on Thu 11/01/2018 15:00:38Quote from: Monsieur OUXX on Thu 11/01/2018 08:28:52Why not? It's open-source and released under the MIT license.
VS Code is not brandable nor redistributable either.
Quote from: eri0o on Thu 11/01/2018 11:46:28Yup, it's a mix of LGPL and MIT license. Alsoif I understand correctly it would still be c ompatible with .Net Core (if only using this http://lastexitcode.com/projects/MonoDevelopDnxAddin/ , or natively )
Monodevelop is redistributable, isn't?
Quote
- free (money-wise = zero dollars)
- free (license = you can do a commercial use of the game you make, you can extend the source code, and you can add the AGS logo on the IDE)
- legally redistributable (you can host it ont he AGS website and you can allow to copy it around)
- OPTIONAL BUT HIGHLY WANTED : portable (as in "no installer required")
- OPTIONAL BUT HIGHLY WANTED : lightweight (less than 50MB all included, no separate download/install required beforehand -- in AGS you'd need the .Net Framework, but everyone usually already has it)
Quote from: tzachs on Wed 10/01/2018 16:20:15
Right, Clarvalon has released an exporter to Xage (with source, apparently) which might be a good place to start.
Quote from: Crimson Wizard on Wed 10/01/2018 15:24:25I was thinking the same thing. The (small) thing is that MonoAGS doesn't have a parser for AGS script or loading AGS resources. So it might be simpler to do it on AGS side, as an exporter.
I believe this will require coding some kind of wrapper for MonoAGS to emulate AGS behavior.
Quote from: ChamberOfFear on Tue 09/01/2018 16:24:50
The fact of mentionning SharpDevelop as an option for the IDE suggests that not being really up to date with the .NET eco system.
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