Quote from: ChamberOfFear on Wed 10/01/2018 10:07:51Quote from: Monsieur OUXX on Wed 10/01/2018 08:29:41
The fact that the game designer can carry around his CLI tools is not an answer either. He/she wants to press "play", not type command line commands to run compilation.
Maybe I was being ambiguous in my previous post, but I hope it was understood that I wasn't actually suggesting that the user of the IDE was going to type commands, because that's just insane. The dotnet CLI tools would just be prerequisite to install, in the same way that the .NET runtime and Visual C++ redistributables already is for the current AGS. The actual command typing commands would be handled "under the hood" in the IDE. From the end users perspective it would still be a build and/or play button, like we already have.
I didn't have time to read @tzachs post since I'm at work so I hope I didn't say something that was already said.
That's good. I assume that CLI is also redsitributable, like VC++ rdistributables were. But the IDE needs to be redistributable (licensing) too. That was one of the strong advantages of AGS: lightweight, free and portable.