I'm baffled by the fact that the test worked for you. My repeatedly_execute_always is in a room. I'll try to reproduce exactly every behaviour you described.
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void repeatedly_execute_always()
{
while (!mouse.IsButtonDown(eMouseRight))
{
mouse.Update();
}
Display("Done!");
}
Quote from: Snarky on Fri 13/10/2017 19:34:18
There's technical information here that could be useful to someone. Why don't you just link to your new threads and we can lock this one?
bool valueChangedCount=0;
void repeatedly_execute()
{
for (int i=0; i<10;i++) {
Display(String.Format("i=%d, valueChangedCount=%d, mouse.x=%d", i, valueChangedCount, mouse.x));
TestLabel.Text=String.Format("%d", i);
}
}
void repeatedly_execute_always()
{
valueChangedCount++;
}
Quote from: Khris on Tue 10/10/2017 14:04:15
I always put my watch variables on a GUI label3 I'm still not sure why one would need this.
YesNoResult result = DisplayGUI.ShowYesNo("line of text 1", "line of text 2");
if (result==eDisplayGUI_Yes)
Display("player clicked YES");
else
Display("player clicked NO or exited the popup (by pressing ESCAPE or right-clicking)");
//Obviously, myVariable must exist. Oh, and it does "int" only, sorry!
BREAKPOINT("myVariable name", myVariable);
//You can watch up to 7 variables, and only 5 can be displayed simultaneously
//(but you can see the others if you enter their name in the interface)
BREAKPOINT("myVariable1 name", myVariable1, "myVariable2", myVariable2 /*, up to 7 */);
SET("myVariable", 7);
int value = GET("myVariable");
Quote from: Crimson Wizard on Mon 09/10/2017 15:54:38Code: ags Speech.SkipStyle = eSkipKeyMouse; DisplayTopBar(...); Speech.SkipStyle = old style;
Quote from: ClickClickClick on Mon 09/10/2017 09:36:39Quote from: Monsieur OUXX on Mon 09/10/2017 08:58:23Wireframe is much more science fiction.
This way now you can start coloring and shading faces
Quote from: Snarky on Mon 02/10/2017 11:11:55That's exactmy what I was doing (3x) and you're absolutely right.
If you're running at 3x, for example, you won't be able to do perfectly regular 50% scaling.
Quote from: Crimson Wizard on Mon 02/10/2017 02:01:11Yes totally. If I use it I'll use it for very specific purposes. Not to mention this can only be behind GUIs and can be animated only in repeatedly_execute_always, not repeatedly_execute
Well, this is rather a misuse than a feature.
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