Quote from: Crimson Wizard on Fri 03/09/2021 10:39:22OK cool, didn't know that.
"ags3--sdl2" was a temporary branch where we prepared SDL2 version, and it was long since merged into the "master" branch.
Quote from: Crimson Wizard on Fri 03/09/2021 10:39:22Yes, I'll do that. For now I just want to see if I can compile at all.
I recommend to set up user's enviroment variables instead of modifying the projects
Quote from: Crimson Wizard on Fri 03/09/2021 10:39:22
For the reference, here's latest release page: https://github.com/adventuregamestudio/ags/releases/tag/v.3.6.0.8
The prebuilt package is called "WinDevDependenciesVS.zip", here's direct link: https://github.com/adventuregamestudio/ags/releases/download/v.3.6.0.8/WinDevDependenciesVS.zip
New questions
1. Do the releases always have a Dependencies package released? If yes then maybe the readme should just say "Go to the latest version's forum thread".
2. What about Native? Is it still used at all or has it finally been ousted? (no need to give details, just yes or no)
3. What about the Compiler solution? Can it just be compiled out of the box? Is it simpler to grab the DLL from the latest AGS release? where do we get the .h files when compiling NoNative?