the better solution (without resorting to Photoshop) is the one using the "tint" setting in a dynamic sprite.
Because the so-called tint overlay will ruin the contrast (it's like you're painting some red (for example) on top of the scene, instead of turning colors into red -- do you get the difference?). It works, it's fast, but it's the second-best solution.
However that solution also requires you to set the tint setting on the characters, objects etc.
Because the so-called tint overlay will ruin the contrast (it's like you're painting some red (for example) on top of the scene, instead of turning colors into red -- do you get the difference?). It works, it's fast, but it's the second-best solution.
However that solution also requires you to set the tint setting on the characters, objects etc.