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Topics - Montague

#1
Chronicles of Captain Cringe

This is a very short game about an unsung hero who walks around helping people in need without asking anything - hardly anything - in return. It features (slight) violence against children and jokes that should be considered offensive on account of being very bad.



Game page
Download

Shouldn't take you very long to finish. Hope you enjoy it! :)

-Montague
#2
Completed Game Announcements / This Game
Sat 18/10/2008 14:37:50
---THIS GAME---

In This Game you play as This Guy, who has landed a cracking job selling mobile phone subscriptions. When he encounters a demented old woman he smells an easy sell. Dot, dot, dot, as they say.



I don't know how I'll feel down the line, but right now I'm pretty proud of the game. I wanted a look and feel that says, "this is just a simple little game, no big deal." Hopefully some of you will give it a shot, and maybe even enjoy it :)

Download tripod
Download megaupload

Game page

- Montague

EDIT: Modified the file with a few fixes.

This Game has earned three cups from the AGS review-panel :)
#3
I'm currently beta-testing my game, and one of the testers reported the following:

"the game would just minimise randomly, I was clicking around once and it minimised, I was talking to the woman in the opening house and the game minimised. It also happened again whilst looking at (inventory item)', when I was looking and walking around the old woman's house and pretty much anywhere. It didn't happen when I did the same actions so I guess it is just a freak bug. But it happened a lot, about once every fifteen seconds (regardless of what you were doing) after it originally started, "

"I couldn't do anything meaningful for the next few rooms as this bug happened more and more. "

He's an experienced beta-tester for AGS-games, so I doubt there's something wrong with his system.

Any ideas? :)

-Montague
#4
Hey people :)

In This Game you play as This Guy, who has landed a cracking job selling mobile phone subscriptions. When he encounters a demented old woman he smells an easy sell. Dot, dot, dot, as they say.

This Game is my second AGS game.

FEATURES:
* A brand new protagonist, This Guy, based entirely on some jerk I once knew.
* Glorious 320x 200 resolution graphics
* Pretentious title

SCREENS:







PROGRESS:
Story: 100%
Graphics: 100%
Scripting: ~95%
Sound/music: ~80%

So it's basically finished, it plays fine from start to finish, but a few non-progress-related interactions still remain. And some sound. And beta-testing.

- Montague
#5
I have what might be a seriously dumb question: Every time I close the editor and reload the game, the "draw crosshair"-boxes for all my inventory items are reset to "No marker" and the color-values I type in disappear. I find it weird because it saved my crosshair-settings just fine up until two days ago. Help? :)

-Montague

EDIT: Oh, and the same thing happens if I check the "use sprite slot"-option.

EDIT2: Update, day 2:

I checked "used sprite slot" for one item and tested the game. I selected the item, no marker appeared.
Then I selected "draw crosshair", values 1 and 15. Tested the game, selected the item, the crosshair appeared.
Then tried once more to change it to "use sprite slot". Tested the game, selected the item, the sprite-marker appeared. But what more, the sprite slot marker appeared on all the other items as well - even though they were checked to "no marker."
Tested the game once more, this time no marker appeared.
The game still resets all items to "no marker" whenever I shut the editor down, regardless of what they were before.

Is it a bug, or am I just missing something incredibly obvious? The same thing happens for any game I load into the editor. I updated to SP1 when the problem first started to appear, btw, before that I used 3.0.1.

Very grateful for any help.

-Montague
#6
Completed Game Announcements / Cayanne Pepper
Sun 16/09/2007 11:51:13
CAYANNE PEPPER



Cayanne Pepper is my first game. The story I wrote was way too long, so if I had any sense of decency I'd name the game "Episode one" or "part one" or something. Feel free to add that before your inner eye, though. The game is mostly an attempt to establish a hero and a villain. It's a detective game, not cyberpunk/sci-fi.

THE BACKSTORY:

When the World Wide Web broke down the world erupted into full scale nuclear war.

What remains inhabitable has been divided into three zones: the Safe Zone, the Unsafe Zone and the Tarnished Zone.

In the Safe Zone life goes on pretty much as before, albeit with some restrictions on immigration, tourism and computer networks.

In the Unsafe Zone things are worse. Nuclear waste has lead to disfigurements, diceases and even mutations for a percentage of the population. The economy is struggling with a massive pressure on health care, environmental cleaning, natural recourses and law enforcement.

The Tarnished Zone is beyond repair. People there have a life expectancy of about 35 years due to massive pollution and nuclear waste. Anarchy and chaos is the norm, but there are always some who find ways to capitalize on such things...

In Flavendres Heights, the Safe Zone, Cayanne Pepper is trying to make it as a freelance writer, Detective Arden is struggling to inject a sense of integrity into the city's police force, and poor rich kid Leonard Perec is on the run, wanted for murder. The police department's efforts to keep Detective Arden off the case only serves to entice his interest in it further, and he asks his friend Cayanne for help.

Download is roughly 3.4 mb.

(cayanne_pepper01.zip has a bug-fix.)
(cayanne_pepper02.zip really fixed it. I hope.)

It refers to some adult themes and isn't intended for the youngest.

Download

Game page

Homepage

-Montague
#7
CAYANNE PEPPER

Story/Background:

When the world wide web broke down the world erupted into full-scale nuclear war. What remains of inhabitable areas has been divided into three zones: The Safe Zone, the Unsafe Zone and the Tarnished Zone.

In the city of Flavendres Heights, Safe Zone, former criminal Cayanne Pepper (the protagonist) is trying to make it as a freelance journalist. Detective Arden is doing his best to inject a sense of integrity into the police force, while poor rich kid Leonard Perec is on the run, wanted for murder. The police department takes steps to keep Detective Arden away from the case, which only serves to entice his interest.

(Of course, the story I wrote was way too long, so I trilogized it, meaning it should have been 3x as long.)

Cayanne Pepper is my first game. It features a single-cursor interface (except inventory items) and it's mainly about walking around and talking to people with some simple use key to open door-stuff. Some adult themes. Close to 50 rooms.

Progress:

Story: 100%
Scripting: 90%
Graphics: 95%
Puzzles: 90% (or 100 - I haven't decided yet)
Sound: 40%

Couple of screens:






(Lots of black, but it couldn't be helped).

I'll have worked on it for three weeks on Tuesday the 3rd and hope to start the painful bug-testing then. Don't know when it'll be finished though.
#8
I was wondering if it's possible to set skipspeech to skip on mouse click only (like option 3; that the text doesn't time out, except that pressing the keyboard doesn't skip speech. It has to do with keyboard movement).
#9
I'm making a dialog system based on a GUI and buttons with pictures of characters so that when I click a button they'll talk about that character. I was wondering what category (dialog script messages etc) the messages fall into? -Just so I know what limits I have to work with. -Thanks
#10
Hey people

I'm fooling around with a game that uses keyboard movement (the module), and I have a problem with regions triggering scripted events. I want to have a little cutscene when the player walks onto a region, but the keyboard movement seems to cancel them. Any ideas?

EDIT: Oh, and another thing: I have disabled all standard cursors except Interact, and I don't want to use right click to toggle modes. But I do want the look mode to be available on inventory only (I use the standard/demo Inventory GUI). How do I do that? The look-button on the GUI showed up disabled at first, then I managed to enable it, but it still won't change cursor mode when I click it.
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